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authorZou Nan hai <nanhai.zou@intel.com>2007-06-21 10:22:28 +0800
committerZou Nan hai <nanhai.zou@intel.com>2007-06-21 10:22:28 +0800
commitd19d0596daf004b56d80f78fa1a329b43c2ebf94 (patch)
tree24a911efdfe23a8e4cbec85d519875d78eb64be6 /progs/glsl/CH11-toyball.vert.txt
parent58eac1bbf320b4104c3158aaeca4726f1a59daf9 (diff)
support branch and loop in pixel shader
most of the sample working with some small modification
Diffstat (limited to 'progs/glsl/CH11-toyball.vert.txt')
-rw-r--r--progs/glsl/CH11-toyball.vert.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt
index b7da3ac839..a3ee1b0377 100644
--- a/progs/glsl/CH11-toyball.vert.txt
+++ b/progs/glsl/CH11-toyball.vert.txt
@@ -14,10 +14,11 @@ uniform vec4 BallCenter; // ball center in modelling coordinates
void main()
{
-//orig: ECposition = gl_ModelViewMatrix * gl_Vertex;
+ ECposition = gl_ModelViewMatrix * gl_Vertex;
- ECposition = gl_TextureMatrix[0] * gl_Vertex;
- ECposition = gl_ModelViewMatrix * ECposition;
+// ECposition = gl_TextureMatrix[0] * gl_Vertex;
+// ECposition = gl_MultiTexCoord0 * gl_Vertex;
+// ECposition = gl_ModelViewMatrix * ECposition;
ECballCenter = gl_ModelViewMatrix * BallCenter;
gl_Position = ftransform();