diff options
| author | Eric Anholt <eric@anholt.net> | 2010-05-21 09:32:38 -0700 |
|---|---|---|
| committer | Eric Anholt <eric@anholt.net> | 2010-05-21 12:20:39 -0700 |
| commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
| tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/bitmap.c | |
| parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) | |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/bitmap.c')
| -rw-r--r-- | progs/glsl/bitmap.c | 320 |
1 files changed, 0 insertions, 320 deletions
diff --git a/progs/glsl/bitmap.c b/progs/glsl/bitmap.c deleted file mode 100644 index 8b1853d9ab..0000000000 --- a/progs/glsl/bitmap.c +++ /dev/null @@ -1,320 +0,0 @@ -/** - * Implement glRasterPos + glBitmap with textures + shaders. - * Brian Paul - * 14 May 2007 - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "shaderutil.h" - - -static GLuint FragShader; -static GLuint VertShader; -static GLuint Program; - -static GLint Win = 0; -static GLint WinWidth = 500, WinHeight = 500; -static GLboolean Anim = GL_TRUE; -static GLboolean Bitmap = GL_FALSE; -static GLfloat Xrot = 20.0f, Yrot = 70.0f; -static GLint uTex, uScale; -static GLuint Textures[2]; - -#define TEX_WIDTH 16 -#define TEX_HEIGHT 8 - - -static void -BitmapText(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -Redisplay(void) -{ - static const GLfloat px[3] = { 1.2, 0, 0}; - static const GLfloat nx[3] = {-1.2, 0, 0}; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(Xrot, 1.0f, 0.0f, 0.0f); - glRotatef(Yrot, 0.0f, 1.0f, 0.0f); - - glEnable(GL_LIGHTING); - - glPushMatrix(); - glScalef(0.5, 0.5, 0.5); - glutSolidDodecahedron(); - glPopMatrix(); - - glDisable(GL_LIGHTING); - - glColor3f(0, 1, 0); - glBegin(GL_LINES); - glVertex3f(-1, 0, 0); - glVertex3f( 1, 0, 0); - glEnd(); - - glColor3f(1, 1, 0); - - if (Bitmap) { - glRasterPos3fv(px); - BitmapText("+X"); - glRasterPos3fv(nx); - BitmapText("-X"); - } - else { - glUseProgram(Program); - - /* vertex positions (deltas) depend on texture size and window size */ - if (uScale != -1) { - glUniform2f(uScale, - 2.0 * TEX_WIDTH / WinWidth, - 2.0 * TEX_HEIGHT / WinHeight); - } - - /* draw +X */ - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex3fv(px); - glTexCoord2f(1, 0); glVertex3fv(px); - glTexCoord2f(1, 1); glVertex3fv(px); - glTexCoord2f(0, 1); glVertex3fv(px); - glEnd(); - - /* draw -X */ - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex3fv(nx); - glTexCoord2f(1, 0); glVertex3fv(nx); - glTexCoord2f(1, 1); glVertex3fv(nx); - glTexCoord2f(0, 1); glVertex3fv(nx); - glEnd(); - - glUseProgram(0); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Idle(void) -{ - Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.01; - glutPostRedisplay(); -} - - -static void -Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -10.0f); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - - switch(key) { - case ' ': - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'b': - Bitmap = !Bitmap; - if (Bitmap) - printf("Using glBitmap\n"); - else - printf("Using billboard texture\n"); - break; - case 27: - glDeleteShader(FragShader); - glDeleteShader(VertShader); - glDeleteProgram(Program); - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 0.125f; - switch(key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - /*printf("Xrot: %f Yrot: %f\n", Xrot, Yrot);*/ - glutPostRedisplay(); -} - - -static void -MakeTexImage(const char *p, GLuint texobj) -{ - GLubyte image[TEX_HEIGHT][TEX_WIDTH]; - GLuint i, j, k; - - for (i = 0; i < TEX_HEIGHT; i++) { - for (j = 0; j < TEX_WIDTH; j++) { - k = i * TEX_WIDTH + j; - if (p[k] == ' ') { - image[i][j] = 0; - } - else { - image[i][j] = 255; - } - } - } - - glBindTexture(GL_TEXTURE_2D, texobj); - glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, TEX_WIDTH, TEX_HEIGHT, 0, - GL_RED, GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -} - - -static void -MakeBitmapTextures(void) -{ - const char *px = - " X X " - " X X X " - " X X X " - " XXXXX X " - " X X X " - " X X X " - " X X " - " X X "; - const char *nx = - " X X " - " X X " - " X X " - " XXXXX X " - " X X " - " X X " - " X X " - " X X "; - glGenTextures(2, Textures); - MakeTexImage(px, Textures[0]); - MakeTexImage(nx, Textures[1]); -} - - -static void -Init(void) -{ - /* Fragment shader: modulate raster color by texture, discard fragments - * with alpha < 1.0 - */ - static const char *fragShaderText = - "uniform sampler2D tex2d; \n" - "void main() {\n" - " vec4 c = texture2D(tex2d, gl_TexCoord[0].xy); \n" - " if (c.w < 1.0) \n" - " discard; \n" - " gl_FragColor = c * gl_Color; \n" - "}\n"; - /* Vertex shader: compute new vertex position based on incoming vertex pos, - * texcoords and special scale factor. - */ - static const char *vertShaderText = - "uniform vec2 scale; \n" - "void main() {\n" - " vec4 p = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " gl_Position.xy = p.xy + gl_MultiTexCoord0.xy * scale * p.w; \n" - " gl_Position.zw = p.zw; \n" - " gl_TexCoord[0] = gl_MultiTexCoord0; \n" - " gl_FrontColor = gl_Color; \n" - "}\n"; - - if (!ShadersSupported()) - exit(1); - - VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); - FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); - Program = LinkShaders(VertShader, FragShader); - - glUseProgram(Program); - - uScale = glGetUniformLocation(Program, "scale"); - uTex = glGetUniformLocation(Program, "tex2d"); - if (uTex != -1) { - glUniform1i(uTex, 0); /* tex unit 0 */ - } - - glUseProgram(0); - - glClearColor(0.3f, 0.3f, 0.3f, 0.0f); - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - glEnable(GL_LIGHT0); - - MakeBitmapTextures(); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Redisplay); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} - - |
