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authorBrian Paul <brianp@vmware.com>2009-07-17 13:23:11 -0600
committerBrian Paul <brianp@vmware.com>2009-07-17 13:23:11 -0600
commitee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843 (patch)
tree7b171b2a4465d170f02f12306e55db90b0e0a868 /progs/glsl/brick.c
parenta77b455af05c9987bd0d94084dadb61fe69b17d0 (diff)
progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
Diffstat (limited to 'progs/glsl/brick.c')
-rw-r--r--progs/glsl/brick.c19
1 files changed, 7 insertions, 12 deletions
diff --git a/progs/glsl/brick.c b/progs/glsl/brick.c
index 607acd0597..1d08b231e7 100644
--- a/progs/glsl/brick.c
+++ b/progs/glsl/brick.c
@@ -10,10 +10,7 @@
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
-#include <GL/gl.h>
#include <GL/glut.h>
-#include <GL/glext.h>
-#include "extfuncs.h"
#include "shaderutil.h"
@@ -83,9 +80,9 @@ Reshape(int width, int height)
static void
CleanUp(void)
{
- glDeleteShader_func(fragShader);
- glDeleteShader_func(vertShader);
- glDeleteProgram_func(program);
+ glDeleteShader(fragShader);
+ glDeleteShader(vertShader);
+ glDeleteProgram(program);
glutDestroyWindow(win);
}
@@ -145,13 +142,11 @@ Init(void)
if (!ShadersSupported())
exit(1);
- GetExtensionFuncs();
-
vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
program = LinkShaders(vertShader, fragShader);
- glUseProgram_func(program);
+ glUseProgram(program);
InitUniforms(program, Uniforms);
@@ -161,9 +156,9 @@ Init(void)
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
+ assert(glIsProgram(program));
+ assert(glIsShader(fragShader));
+ assert(glIsShader(vertShader));
glColor3f(1, 0, 0);
}