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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/shadow_sampler.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/shadow_sampler.c')
-rw-r--r--progs/glsl/shadow_sampler.c337
1 files changed, 0 insertions, 337 deletions
diff --git a/progs/glsl/shadow_sampler.c b/progs/glsl/shadow_sampler.c
deleted file mode 100644
index 0adc9d88ba..0000000000
--- a/progs/glsl/shadow_sampler.c
+++ /dev/null
@@ -1,337 +0,0 @@
-/**
- * Test shadow2DRectProj() and shadow2D() functions.
- * Brian Paul
- * 11 April 2007
- */
-
-#define GL_GLEXT_PROTOTYPES
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-/** Use GL_RECTANGLE texture (with projective texcoords)? */
-#define USE_RECT 01
-
-#define TEXSIZE 16
-
-
-static char *FragProgFile = NULL;
-static char *VertProgFile = NULL;
-
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-
-static GLint uTexture2D;
-static GLint uTextureRect;
-
-static GLint win = 0;
-
-static GLenum Filter = GL_LINEAR;
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error %s (0x%x) at line %d\n",
- gluErrorString(err), (int) err, line);
- }
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-Redisplay(void)
-{
- CheckError(__LINE__);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
-
- CheckError(__LINE__);
- glUseProgram(program);
- CheckError(__LINE__);
-
- glBegin(GL_POLYGON);
-#if USE_RECT
- /* scale coords by two to test projection */
- glTexCoord4f( 0, 0, 0, 2.0); glVertex2f(-1, -1);
- glTexCoord4f(2*TEXSIZE, 0, 2*1, 2.0); glVertex2f( 1, -1);
- glTexCoord4f(2*TEXSIZE, 2*TEXSIZE, 2*1, 2.0); glVertex2f( 1, 1);
- glTexCoord4f( 0, 2*TEXSIZE, 0, 2.0); glVertex2f(-1, 1);
-#else
- glTexCoord3f(0, 0, 0); glVertex2f(-1, -1);
- glTexCoord3f(1, 0, 1); glVertex2f( 1, -1);
- glTexCoord3f(1, 1, 1); glVertex2f( 1, 1);
- glTexCoord3f(0, 1, 0); glVertex2f(-1, 1);
-#endif
- glEnd();
-
- glPopMatrix();
-
- glUseProgram(0);
- glWindowPos2iARB(80, 20);
- PrintString("white black white black");
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -8.0f);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
-
- switch(key) {
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-MakeTexture(void)
-{
- GLfloat image[TEXSIZE][TEXSIZE];
- GLuint i, j;
-
- for (i = 0; i < TEXSIZE; i++) {
- for (j = 0; j < TEXSIZE; j++) {
- if (j < (TEXSIZE / 2)) {
- image[i][j] = 0.25;
- }
- else {
- image[i][j] = 0.75;
- }
- }
- }
-
- glActiveTexture(GL_TEXTURE0); /* unit 0 */
- glBindTexture(GL_TEXTURE_2D, 42);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, TEXSIZE, TEXSIZE, 0,
- GL_DEPTH_COMPONENT, GL_FLOAT, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
- GL_COMPARE_R_TO_TEXTURE_ARB);
- CheckError(__LINE__);
-
- glActiveTexture(GL_TEXTURE1); /* unit 1 */
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 43);
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT,
- TEXSIZE, 10, 0,/*16x10*/
- GL_DEPTH_COMPONENT, GL_FLOAT, image);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, Filter);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, Filter);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB,
- GL_COMPARE_R_TO_TEXTURE_ARB);
- CheckError(__LINE__);
-}
-
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
- glShaderSource(shader, 1, (const GLchar **) &text, NULL);
- glCompileShader(shader);
- glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("fslight: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
-static void
-Init(void)
-{
- static const char *fragShaderText =
- "uniform sampler2DShadow shadowTex2D; \n"
- "uniform sampler2DRectShadow shadowTexRect; \n"
- "void main() {\n"
-#if USE_RECT
- " gl_FragColor = shadow2DRectProj(shadowTexRect, gl_TexCoord[0]); \n"
-#else
- " gl_FragColor = shadow2D(shadowTex2D, gl_TexCoord[0].xyz); \n"
-#endif
- "}\n";
- static const char *vertShaderText =
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " gl_TexCoord[0] = gl_MultiTexCoord0; \n"
- "}\n";
- const char *version;
-
-#if USE_RECT
- if (!glutExtensionSupported("GL_ARB_texture_rectangle")) {
- printf("This program requires GL_ARB_texture_rectangle\n");
- exit(1);
- }
-#endif
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
- exit(1);
- }
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- fragShader = glCreateShader(GL_FRAGMENT_SHADER);
- if (FragProgFile)
- ReadShader(fragShader, FragProgFile);
- else
- LoadAndCompileShader(fragShader, fragShaderText);
-
- vertShader = glCreateShader(GL_VERTEX_SHADER);
- if (VertProgFile)
- ReadShader(vertShader, VertProgFile);
- else
- LoadAndCompileShader(vertShader, vertShaderText);
-
- program = glCreateProgram();
- glAttachShader(program, fragShader);
- glAttachShader(program, vertShader);
- glLinkProgram(program);
- CheckLink(program);
- glUseProgram(program);
-
- uTexture2D = glGetUniformLocation(program, "shadowTex2D");
- uTextureRect = glGetUniformLocation(program, "shadowTexRect");
- printf("uTexture2D %d uTextureRect %d\n", uTexture2D, uTextureRect);
- if (uTexture2D >= 0) {
- glUniform1i(uTexture2D, 0); /* use texture unit 0 */
- }
- if (uTextureRect >= 0) {
- glUniform1i(uTextureRect, 1); /* use texture unit 0 */
- }
- CheckError(__LINE__);
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
- glColor3f(1, 1, 1);
-
- MakeTexture();
- CheckError(__LINE__);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(400, 300);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
-}
-
-