diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-16 09:36:46 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-16 09:36:46 -0600 |
commit | c0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch) | |
tree | ac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/shadowtex.frag.txt | |
parent | ce00d232f3c01c71fb659568e9b58da1f24b2519 (diff) |
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/shadowtex.frag.txt')
-rw-r--r-- | progs/glsl/shadowtex.frag.txt | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/progs/glsl/shadowtex.frag.txt b/progs/glsl/shadowtex.frag.txt deleted file mode 100644 index a6a80da47f..0000000000 --- a/progs/glsl/shadowtex.frag.txt +++ /dev/null @@ -1,21 +0,0 @@ -// Fragment shader for 2D texture with shadow attenuation -// Brian Paul - - -uniform sampler2D tex2d; -uniform vec3 lightPos; - -void main() -{ - // XXX should compute this from lightPos - vec2 shadowCenter = vec2(-0.25, -0.25); - - // d = distance from center - float d = distance(gl_TexCoord[0].xy, shadowCenter); - - // attenuate and clamp - d = clamp(d * d * d, 0.0, 2.0); - - // modulate texture by d for shadow effect - gl_FragColor = d * texture2D(tex2d, gl_TexCoord[0].xy, 0.0); -} |