summaryrefslogtreecommitdiff
path: root/progs/glsl/shadowtex.frag.txt
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
commitc0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch)
treeac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/shadowtex.frag.txt
parentce00d232f3c01c71fb659568e9b58da1f24b2519 (diff)
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/shadowtex.frag.txt')
-rw-r--r--progs/glsl/shadowtex.frag.txt21
1 files changed, 0 insertions, 21 deletions
diff --git a/progs/glsl/shadowtex.frag.txt b/progs/glsl/shadowtex.frag.txt
deleted file mode 100644
index a6a80da47f..0000000000
--- a/progs/glsl/shadowtex.frag.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-// Fragment shader for 2D texture with shadow attenuation
-// Brian Paul
-
-
-uniform sampler2D tex2d;
-uniform vec3 lightPos;
-
-void main()
-{
- // XXX should compute this from lightPos
- vec2 shadowCenter = vec2(-0.25, -0.25);
-
- // d = distance from center
- float d = distance(gl_TexCoord[0].xy, shadowCenter);
-
- // attenuate and clamp
- d = clamp(d * d * d, 0.0, 2.0);
-
- // modulate texture by d for shadow effect
- gl_FragColor = d * texture2D(tex2d, gl_TexCoord[0].xy, 0.0);
-}