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authorBrian Paul <brianp@vmware.com>2009-08-13 15:53:49 -0600
committerBrian Paul <brianp@vmware.com>2009-08-13 17:03:56 -0600
commit62d113216090cd093c7cc6373c9115e31f921e7c (patch)
tree8040ade9eea69e27e407052a8a2d8b1e89e0ad5c /progs/glsl/toyball.shtest
parent823703418edd4a65f88b892567dc904664d4e3f8 (diff)
progs/glsl: add type field to shtest config files
Plus, texture loading.
Diffstat (limited to 'progs/glsl/toyball.shtest')
-rw-r--r--progs/glsl/toyball.shtest30
1 files changed, 15 insertions, 15 deletions
diff --git a/progs/glsl/toyball.shtest b/progs/glsl/toyball.shtest
index 2852ab043e..887663abd3 100644
--- a/progs/glsl/toyball.shtest
+++ b/progs/glsl/toyball.shtest
@@ -1,17 +1,17 @@
vs CH11-toyball.vert
fs CH11-toyball.frag
-uniform LightDir 0.57737 0.57735 0.57735 0.0
-uniform HVector 0.32506 0.32506 0.88808 0.0
-uniform BallCenter 0.0 0.0 0.0 1.0
-uniform SpecularColor 0.4 0.4 0.4 60.0
-uniform Red 0.6 0.0 0.0 1.0
-uniform Blue 0.0 0.3 0.6 1.0
-uniform Yellow 0.6 0.5 0.0 1.0
-uniform HalfSpace0 1.0 0.0 0.0 0.2
-uniform HalfSpace1 .309016994 0.951056516 0.0 0.2
-uniform HalfSpace2 -0.809016994 0.587785252 0.0 0.2
-uniform HalfSpace3 -0.809016994 -0.587785252 0.0 0.2
-uniform HalfSpace4 .309116994 -0.951056516 0.0 0.2
-uniform InOrOutInit -3.0
-uniform StripeWidth 0.3
-uniform FWidth .005
+uniform LightDir GL_FLOAT_VEC4 0.57737 0.57735 0.57735 0.0
+uniform HVector GL_FLOAT_VEC4 0.32506 0.32506 0.88808 0.0
+uniform BallCenter GL_FLOAT_VEC4 0.0 0.0 0.0 1.0
+uniform SpecularColor GL_FLOAT_VEC4 0.4 0.4 0.4 60.0
+uniform Red GL_FLOAT_VEC4 0.6 0.0 0.0 1.0
+uniform Blue GL_FLOAT_VEC4 0.0 0.3 0.6 1.0
+uniform Yellow GL_FLOAT_VEC4 0.6 0.5 0.0 1.0
+uniform HalfSpace0 GL_FLOAT_VEC4 1.0 0.0 0.0 0.2
+uniform HalfSpace1 GL_FLOAT_VEC4 .309016994 0.951056516 0.0 0.2
+uniform HalfSpace2 GL_FLOAT_VEC4 -0.809016994 0.587785252 0.0 0.2
+uniform HalfSpace3 GL_FLOAT_VEC4 -0.809016994 -0.587785252 0.0 0.2
+uniform HalfSpace4 GL_FLOAT_VEC4 .309116994 -0.951056516 0.0 0.2
+uniform InOrOutInit GL_FLOAT -3.0
+uniform StripeWidth GL_FLOAT 0.3
+uniform FWidth GL_FLOAT .005