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author | Brian <brian@yutani.localnet.net> | 2007-05-02 18:55:45 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-05-02 18:55:45 -0600 |
commit | 3cddba688d45e61f0c8a76fd4c163745f09844d1 (patch) | |
tree | dfd61428139f703f62b00ae9a3ce2c770e179145 /progs/glsl | |
parent | dc881e19098ec3d04246ad07baded5ad4d916b66 (diff) |
get rid of normal vector
Diffstat (limited to 'progs/glsl')
-rw-r--r-- | progs/glsl/deriv.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/progs/glsl/deriv.c b/progs/glsl/deriv.c index 63beef1c94..8b652bc1e4 100644 --- a/progs/glsl/deriv.c +++ b/progs/glsl/deriv.c @@ -149,7 +149,6 @@ MakeRect(void) { RectList = glGenLists(1); glNewList(RectList, GL_COMPILE); - glNormal3f(0, 0, 1); glBegin(GL_POLYGON); glTexCoord2f(0, 0); glVertex2f(-2, -2); glTexCoord2f(1, 0); glVertex2f( 2, -2); @@ -231,7 +230,6 @@ Init(void) " // gl_FragColor = gl_TexCoord[0];\n" "}\n"; static const char *vertShaderText = - "varying vec3 normal;\n" "void main() {\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " gl_TexCoord[0] = gl_MultiTexCoord0;\n" |