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author | Brian Paul <brianp@vmware.com> | 2009-03-09 11:48:39 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-03-09 11:49:57 -0600 |
commit | 6f915b10d5963466567ea5445631192fd9c4e802 (patch) | |
tree | d3f9114e2a0f67bc2f658adef7d5b5186db7017e /progs/images | |
parent | 2b6235c9f79d3d1719601d3a92d67e20a578b626 (diff) |
i965: fix cube map lock-up / corruption
If we're using anything but GL_NEAREST sampling of a cube map, we need to
use the BRW_TEXCOORDMODE_CUBE texcoord wrap mode. Before this, the GPU
would either lock up or subsequent texture filtering would be corrupted.
Diffstat (limited to 'progs/images')
0 files changed, 0 insertions, 0 deletions