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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/perf/glmain.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/perf/glmain.c')
-rw-r--r--progs/perf/glmain.c268
1 files changed, 0 insertions, 268 deletions
diff --git a/progs/perf/glmain.c b/progs/perf/glmain.c
deleted file mode 100644
index 69cdbce319..0000000000
--- a/progs/perf/glmain.c
+++ /dev/null
@@ -1,268 +0,0 @@
-/*
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * OpenGL/GLUT common code for perf programs.
- * Brian Paul
- * 15 Sep 2009
- */
-
-
-#include <stdio.h>
-#include "glmain.h"
-#include <GL/glut.h>
-
-
-static int Win;
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-
-
-/** Return time in seconds */
-double
-PerfGetTime(void)
-{
- return glutGet(GLUT_ELAPSED_TIME) * 0.001;
-}
-
-
-void
-PerfSwapBuffers(void)
-{
- glutSwapBuffers();
-}
-
-
-/** make simple checkerboard texture object */
-GLuint
-PerfCheckerTexture(GLsizei width, GLsizei height)
-{
- const GLenum filter = GL_NEAREST;
- GLubyte *img = (GLubyte *) malloc(width * height * 4);
- GLint i, j, k;
- GLuint obj;
-
- k = 0;
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- GLubyte color;
- if (((i / 8) ^ (j / 8)) & 1) {
- color = 0xff;
- }
- else {
- color = 0x0;
- }
- img[k++] = color;
- img[k++] = color;
- img[k++] = color;
- img[k++] = color;
- }
- }
-
- glGenTextures(1, &obj);
- glBindTexture(GL_TEXTURE_2D, obj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, img);
- free(img);
-
- return obj;
-}
-
-
-static GLuint
-CompileShader(GLenum type, const char *shader)
-{
- GLuint sh;
- GLint stat;
-
- sh = glCreateShader(type);
- glShaderSource(sh, 1, (const GLchar **) &shader, NULL);
-
- glCompileShader(sh);
-
- glGetShaderiv(sh, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog(sh, 1000, &len, log);
- fprintf(stderr, "Error: problem compiling shader: %s\n", log);
- exit(1);
- }
-
- return sh;
-}
-
-
-/** Make shader program from given vert/frag shader text */
-GLuint
-PerfShaderProgram(const char *vertShader, const char *fragShader)
-{
- GLuint prog;
- GLint stat;
-
- {
- const char *version = (const char *) glGetString(GL_VERSION);
- if ((version[0] != '2' &&
- version[0] != '3') || version[1] != '.') {
- fprintf(stderr, "Error: GL version 2.x or better required\n");
- exit(1);
- }
- }
-
- prog = glCreateProgram();
-
- if (vertShader) {
- GLuint vs = CompileShader(GL_VERTEX_SHADER, vertShader);
- glAttachShader(prog, vs);
- }
- if (fragShader) {
- GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader);
- glAttachShader(prog, fs);
- }
-
- glLinkProgram(prog);
- glGetProgramiv(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "Shader link error:\n%s\n", log);
- exit(1);
- }
-
- return prog;
-}
-
-
-int
-PerfReshapeWindow( unsigned w, unsigned h )
-{
- if (glutGet(GLUT_SCREEN_WIDTH) < w ||
- glutGet(GLUT_SCREEN_HEIGHT) < h)
- return 0;
-
- glutReshapeWindow( w, h );
- glutPostRedisplay();
- return 1;
-}
-
-
-GLboolean
-PerfExtensionSupported(const char *ext)
-{
- return glutExtensionSupported(ext);
-}
-
-
-static void
-Idle(void)
-{
- PerfNextRound();
-}
-
-
-static void
-Draw(void)
-{
- PerfDraw();
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- glutIdleFunc(Idle);
- PerfInit();
- glutMainLoop();
- return 0;
-}