diff options
author | Eric Anholt <eric@anholt.net> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/redbook/combiner.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/redbook/combiner.c')
-rw-r--r-- | progs/redbook/combiner.c | 379 |
1 files changed, 0 insertions, 379 deletions
diff --git a/progs/redbook/combiner.c b/progs/redbook/combiner.c deleted file mode 100644 index 7682e0c032..0000000000 --- a/progs/redbook/combiner.c +++ /dev/null @@ -1,379 +0,0 @@ -/* - * Copyright (c) 1993-2003, Silicon Graphics, Inc. - * All Rights Reserved - * - * Permission to use, copy, modify, and distribute this software for any - * purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright - * notice and this permission notice appear in supporting documentation, - * and that the name of Silicon Graphics, Inc. not be used in - * advertising or publicity pertaining to distribution of the software - * without specific, written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND - * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF - * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD - * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF - * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE - * OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor clauses - * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights - * reserved under the copyright laws of the United States. - * - * Contractor/manufacturer is: - * Silicon Graphics, Inc. - * 1500 Crittenden Lane - * Mountain View, CA 94043 - * United State of America - * - * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. - */ - -/* combiner.c - * This program renders a variety of quads showing different - * effects of texture combiner functions. - * - * The first row renders an untextured polygon (so you can - * compare the fragment colors) and then the 2 textures. - * The second row shows several different combiner functions - * on a single texture: replace, modulate, add, add-signed, - * and subtract. - * The third row shows the interpolate combiner function - * on a single texture with a constant color/alpha value, - * varying the amount of interpolation. - * The fourth row uses multitexturing with two textures - * and different combiner functions. - * The fifth row are some combiner experiments: using the - * scaling factor and reversing the order of subtraction - * for a combination function. - */ -#include <GL/glew.h> -#include <GL/glut.h> -#include <stdlib.h> -#include <stdio.h> - -#define imageWidth 8 -#define imageHeight 8 -/* arrays for two textures */ -static GLubyte image0[imageHeight][imageWidth][4]; -static GLubyte image1[imageHeight][imageWidth][4]; - -static GLuint texName[4]; - -static void makeImages(void) -{ - int i, j, c; - for (i = 0; i < imageHeight; i++) { - for (j = 0; j < imageWidth; j++) { - c = ((i&2)==0)*255; /* horiz b & w stripes */ - image0[i][j][0] = (GLubyte) c; - image0[i][j][1] = (GLubyte) c; - image0[i][j][2] = (GLubyte) c; - image0[i][j][3] = (GLubyte) 255; - c = ((j&4)!=0)*128; /* wider vertical 50% cyan and black stripes */ - image1[i][j][0] = (GLubyte) 0; - image1[i][j][1] = (GLubyte) c; - image1[i][j][2] = (GLubyte) c; - image1[i][j][3] = (GLubyte) 255; - } - } -} - -static void init(void) -{ - glClearColor (0.0, 0.0, 0.0, 0.0); - glShadeModel(GL_SMOOTH); - - makeImages(); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glGenTextures(4, texName); - - glBindTexture(GL_TEXTURE_2D, texName[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageWidth, imageHeight, - 0, GL_RGBA, GL_UNSIGNED_BYTE, image0); - - glBindTexture(GL_TEXTURE_2D, texName[1]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageWidth, imageHeight, - 0, GL_RGBA, GL_UNSIGNED_BYTE, image1); - -/* smooth-shaded polygon with multiple texture coordinates */ - glNewList (1, GL_COMPILE); - glBegin(GL_QUADS); - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); - glColor3f (0.5, 1.0, 0.25); - glVertex3f(0.0, 0.0, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 2.0); - glColor3f (1.0, 1.0, 1.0); - glVertex3f(0.0, 1.0, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 2.0, 2.0); - glColor3f (1.0, 1.0, 1.0); - glVertex3f(1.0, 1.0, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 2.0, 0.0); - glColor3f (1.0, 0.5, 0.25); - glVertex3f(1.0, 0.0, 0.0); - glEnd(); - glEndList (); -} - -static void display(void) -{ - static GLfloat constColor[4] = {0.0, 0.0, 0.0, 0.0}; /* for use as constant texture color */ - - glClear(GL_COLOR_BUFFER_BIT); - - glDisable(GL_TEXTURE_2D); /* untextured polygon--see the "fragment" colors */ - glPushMatrix(); - glTranslatef(0.0, 5.0, 0.0); - glCallList(1); - glPopMatrix(); - - glEnable(GL_TEXTURE_2D); -/* draw ordinary textured polys; 1 texture unit; combine mode disabled */ - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glPushMatrix(); - glBindTexture(GL_TEXTURE_2D, texName[0]); - glTranslatef(1.0, 5.0, 0.0); - glCallList(1); - glPopMatrix(); - - glPushMatrix(); - glBindTexture(GL_TEXTURE_2D, texName[1]); - glTranslatef(2.0, 5.0, 0.0); - glCallList(1); - glPopMatrix(); - -/* different combine modes enabled; 1 texture unit - * defaults are: - * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); - * glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); - * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); - * glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); - */ - glBindTexture(GL_TEXTURE_2D, texName[0]); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); - glPushMatrix(); - glTranslatef(1.0, 4.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); - glPushMatrix(); - glTranslatef(2.0, 4.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD); - glPushMatrix(); - glTranslatef(3.0, 4.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); - glPushMatrix(); - glTranslatef(4.0, 4.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_SUBTRACT_ARB); - glPushMatrix(); - glTranslatef(5.0, 4.0, 0.0); - glCallList(1); - glPopMatrix(); - -/* interpolate combine with constant color; 1 texture unit - * use different alpha values for constant color - * defaults are: - * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); - * glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); - * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); - * glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); - * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); - * glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA); - */ - constColor[3] = 0.2; - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constColor); - glBindTexture(GL_TEXTURE_2D, texName[0]); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA); - glPushMatrix(); - glTranslatef(1.0, 3.0, 0.0); - glCallList(1); - glPopMatrix(); - - constColor[3] = 0.4; - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constColor); - glPushMatrix(); - glTranslatef(2.0, 3.0, 0.0); - glCallList(1); - glPopMatrix(); - - constColor[3] = 0.6; - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constColor); - glPushMatrix(); - glTranslatef(3.0, 3.0, 0.0); - glCallList(1); - glPopMatrix(); - - constColor[3] = 0.8; - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constColor); - glPushMatrix(); - glTranslatef(4.0, 3.0, 0.0); - glCallList(1); - glPopMatrix(); - -/* combine textures 0 & 1 - * defaults are: - * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); - * glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); - * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); - * glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); - */ - - glActiveTextureARB (GL_TEXTURE0_ARB); - glEnable (GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texName[0]); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glActiveTextureARB (GL_TEXTURE1_ARB); - glEnable (GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texName[1]); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); - glPushMatrix(); - glTranslatef(1.0, 2.0, 0.0); - glCallList(1); - glPopMatrix(); - - /* try different combiner modes of texture unit 1 */ - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); - glPushMatrix(); - glTranslatef(2.0, 2.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD); - glPushMatrix(); - glTranslatef(3.0, 2.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB); - glPushMatrix(); - glTranslatef(4.0, 2.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_SUBTRACT_ARB); - glPushMatrix(); - glTranslatef(5.0, 2.0, 0.0); - glCallList(1); - glPopMatrix(); - -/* some experiments */ - -/* see the effect of RGB_SCALE */ - glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); - glPushMatrix(); - glTranslatef(1.0, 1.0, 0.0); - glCallList(1); - glPopMatrix(); - - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); - glPushMatrix(); - glTranslatef(2.0, 1.0, 0.0); - glCallList(1); - glPopMatrix(); - glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0); - -/* using SOURCE0 and SOURCE1, reverse the order of subtraction Arg1-Arg0 */ - - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_SUBTRACT_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); - glPushMatrix(); - glTranslatef(5.0, 1.0, 0.0); - glCallList(1); - glPopMatrix(); - - glActiveTextureARB (GL_TEXTURE1_ARB); /* deactivate multitexturing */ - glDisable (GL_TEXTURE_2D); - glActiveTextureARB (GL_TEXTURE0_ARB); /* activate single texture unit */ - - glFlush(); -} - -static void reshape(int w, int h) -{ - glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluOrtho2D(0.0, 7.0, 0.0, 7.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void keyboard (unsigned char key, int x, int y) -{ - switch (key) { - case 27: - exit(0); - break; - default: - break; - } -} - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); - glutInitWindowSize(400, 400); - glutInitWindowPosition(100, 100); - glutCreateWindow(argv[0]); - glewInit(); - init(); - glutDisplayFunc(display); - glutReshapeFunc(reshape); - glutKeyboardFunc(keyboard); - glutMainLoop(); - return 0; -} |