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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/redbook/shadowmap.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/redbook/shadowmap.c')
-rw-r--r--progs/redbook/shadowmap.c352
1 files changed, 0 insertions, 352 deletions
diff --git a/progs/redbook/shadowmap.c b/progs/redbook/shadowmap.c
deleted file mode 100644
index f37191d9ff..0000000000
--- a/progs/redbook/shadowmap.c
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * Copyright (c) 1993-2003, Silicon Graphics, Inc.
- * All Rights Reserved
- *
- * Permission to use, copy, modify, and distribute this software for any
- * purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright
- * notice and this permission notice appear in supporting documentation,
- * and that the name of Silicon Graphics, Inc. not be used in
- * advertising or publicity pertaining to distribution of the software
- * without specific, written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
- * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
- * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
- * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
- * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
- * OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor clauses
- * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
- * reserved under the copyright laws of the United States.
- *
- * Contractor/manufacturer is:
- * Silicon Graphics, Inc.
- * 1500 Crittenden Lane
- * Mountain View, CA 94043
- * United State of America
- *
- * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
- */
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-/*#include "helpers.h"*/
-
-#define SHADOW_MAP_WIDTH 256
-#define SHADOW_MAP_HEIGHT 256
-
-#define PI 3.14159265359
-
-GLdouble fovy = 60.0;
-GLdouble nearPlane = 10.0;
-GLdouble farPlane = 100.0;
-
-GLfloat angle = 0.0;
-GLfloat torusAngle = 0.0;
-
-GLfloat lightPos[] = { 25.0, 25.0, 25.0, 1.0 };
-GLfloat lookat[] = { 0.0, 0.0, 0.0 };
-GLfloat up[] = { 0.0, 0.0, 1.0 };
-
-GLboolean showShadow = GL_FALSE;
-
-static void
-init( void )
-{
- GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 };
-
- glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
- SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, 0,
- GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL );
-
- glLightfv( GL_LIGHT0, GL_POSITION, lightPos );
- glLightfv( GL_LIGHT0, GL_SPECULAR, white );
- glLightfv( GL_LIGHT0, GL_DIFFUSE, white );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL );
- glTexParameteri( GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE,
- GL_COMPARE_R_TO_TEXTURE );
-
- glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
- glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
-
- glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
-
- glCullFace( GL_BACK );
-
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_LIGHT0 );
- glEnable( GL_LIGHTING );
- glEnable( GL_TEXTURE_2D );
- glEnable( GL_TEXTURE_GEN_S );
- glEnable( GL_TEXTURE_GEN_T );
- glEnable( GL_TEXTURE_GEN_R );
- glEnable( GL_TEXTURE_GEN_Q );
- glEnable( GL_COLOR_MATERIAL );
- glEnable( GL_CULL_FACE );
-}
-
-static void
-reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- gluPerspective( fovy, (GLdouble) width/height, nearPlane, farPlane );
- glMatrixMode( GL_MODELVIEW );
-}
-
-static void
-idle( void )
-{
- angle += PI / 10000;
- torusAngle += .1;
- glutPostRedisplay();
-}
-
-static void
-keyboard( unsigned char key, int x, int y )
-{
- switch( key ) {
- case 27: /* Escape */
- exit( 0 );
- break;
-
- case 't': {
- static GLboolean textureOn = GL_TRUE;
- textureOn = !textureOn;
- if ( textureOn )
- glEnable( GL_TEXTURE_2D );
- else
- glDisable( GL_TEXTURE_2D );
- }
- break;
-
- case 'm': {
- static GLboolean compareMode = GL_TRUE;
- compareMode = !compareMode;
- printf( "Compare mode %s\n", compareMode ? "On" : "Off" );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE,
- compareMode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE );
- }
- break;
-
- case 'f': {
- static GLboolean funcMode = GL_TRUE;
- funcMode = !funcMode;
- printf( "Operator %s\n", funcMode ? "GL_LEQUAL" : "GL_GEQUAL" );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC,
- funcMode ? GL_LEQUAL : GL_GEQUAL );
- }
- break;
-
- case 's':
- showShadow = !showShadow;
- break;
-
- case 'p': {
- static GLboolean animate = GL_TRUE;
- animate = !animate;
- glutIdleFunc( animate ? idle : NULL );
- }
- break;
- }
-
- glutPostRedisplay();
-}
-
-static void
-transposeMatrix( GLfloat m[16] )
-{
- GLfloat tmp;
-#define Swap( a, b ) tmp = a; a = b; b = tmp
- Swap( m[1], m[4] );
- Swap( m[2], m[8] );
- Swap( m[3], m[12] );
- Swap( m[6], m[9] );
- Swap( m[7], m[13] );
- Swap( m[11], m[14] );
-#undef Swap
-}
-
-static void
-drawObjects( GLboolean shadowRender )
-{
- GLboolean textureOn = glIsEnabled( GL_TEXTURE_2D );
-
- if ( shadowRender )
- glDisable( GL_TEXTURE_2D );
-
- if ( !shadowRender ) {
- glNormal3f( 0, 0, 1 );
- glColor3f( 1, 1, 1 );
- glRectf( -20.0, -20.0, 20.0, 20.0 );
- }
-
- glPushMatrix();
- glTranslatef( 11, 11, 11 );
- glRotatef( 54.73, -5, 5, 0 );
- glRotatef( torusAngle, 1, 0, 0 );
- glColor3f( 1, 0, 0 );
- glutSolidTorus( 1, 4, 8, 36 );
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 2, 2, 2 );
- glColor3f( 0, 0, 1 );
- glutSolidCube( 4 );
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( lightPos[0], lightPos[1], lightPos[2] );
- glColor3f( 1, 1, 1 );
- glutWireSphere( 0.5, 6, 6 );
- glPopMatrix();
-
- if ( shadowRender && textureOn )
- glEnable( GL_TEXTURE_2D );
-}
-
-static void
-generateShadowMap( void )
-{
- GLint viewport[4];
- GLfloat lightPos[4];
-
- glGetLightfv( GL_LIGHT0, GL_POSITION, lightPos );
- glGetIntegerv( GL_VIEWPORT, viewport );
-
- glViewport( 0, 0, SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT );
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
- gluPerspective( 80.0, 1.0, 10.0, 1000.0 );
- glMatrixMode( GL_MODELVIEW );
-
- glPushMatrix();
- glLoadIdentity();
- gluLookAt( lightPos[0], lightPos[1], lightPos[2],
- lookat[0], lookat[1], lookat[2],
- up[0], up[1], up[2] );
-
- drawObjects( GL_TRUE );
-
- glPopMatrix();
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
-
- glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0, 0,
- SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, 0 );
-
- glViewport( viewport[0], viewport[1], viewport[2], viewport[3] );
-
- if ( showShadow ) {
- GLfloat depthImage[SHADOW_MAP_WIDTH][SHADOW_MAP_HEIGHT];
- glReadPixels( 0, 0, SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT,
- GL_DEPTH_COMPONENT, GL_FLOAT, depthImage );
- glWindowPos2f( viewport[2]/2, 0 );
- glDrawPixels( SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, GL_LUMINANCE,
- GL_FLOAT, depthImage );
- glutSwapBuffers();
- }
-}
-
-static void
-generateTextureMatrix( void )
-{
- GLfloat tmpMatrix[16];
-
- /*
- * Set up projective texture matrix. We use the GL_MODELVIEW matrix
- * stack and OpenGL matrix commands to make the matrix.
- */
- glPushMatrix();
- glLoadIdentity();
- glTranslatef( 0.5, 0.5, 0.0 );
- glScalef( 0.5, 0.5, 1.0 );
- gluPerspective( 60.0, 1.0, 1.0, 1000.0 );
- gluLookAt( lightPos[0], lightPos[1], lightPos[2],
- lookat[0], lookat[1], lookat[2],
- up[0], up[1], up[2] );
- glGetFloatv( GL_MODELVIEW_MATRIX, tmpMatrix );
- glPopMatrix();
-
- transposeMatrix( tmpMatrix );
-
- glTexGenfv( GL_S, GL_OBJECT_PLANE, &tmpMatrix[0] );
- glTexGenfv( GL_T, GL_OBJECT_PLANE, &tmpMatrix[4] );
- glTexGenfv( GL_R, GL_OBJECT_PLANE, &tmpMatrix[8] );
- glTexGenfv( GL_Q, GL_OBJECT_PLANE, &tmpMatrix[12] );
-}
-
-static void
-display( void )
-{
- GLfloat radius = 30;
-
- generateShadowMap();
- generateTextureMatrix();
-
- if ( showShadow )
- return;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- gluLookAt( radius*cos(angle), radius*sin(angle), 30,
- lookat[0], lookat[1], lookat[2],
- up[0], up[1], up[2] );
- drawObjects( GL_FALSE );
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-int
-main( int argc, char** argv )
-{
- glutInit( &argc, argv );
- glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE );
- glutInitWindowSize( 512, 512 );
- glutInitWindowPosition( 100, 100 );
- glutCreateWindow( argv[0] );
- glewInit();
-
- init();
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
- glutKeyboardFunc( keyboard );
- glutIdleFunc( idle );
-
- glutMainLoop();
-
- return 0;
-}