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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/samples/eval.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/samples/eval.c')
-rw-r--r--progs/samples/eval.c472
1 files changed, 0 insertions, 472 deletions
diff --git a/progs/samples/eval.c b/progs/samples/eval.c
deleted file mode 100644
index 3ad9c5468f..0000000000
--- a/progs/samples/eval.c
+++ /dev/null
@@ -1,472 +0,0 @@
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-#define VORDER 10
-#define CORDER 10
-#define TORDER 3
-
-#define VMAJOR_ORDER 2
-#define VMINOR_ORDER 3
-
-#define CMAJOR_ORDER 2
-#define CMINOR_ORDER 2
-
-#define TMAJOR_ORDER 2
-#define TMINOR_ORDER 2
-
-#define VDIM 4
-#define CDIM 4
-#define TDIM 2
-
-#define ONE_D 1
-#define TWO_D 2
-
-#define EVAL 3
-#define MESH 4
-
-
-GLenum doubleBuffer;
-
-float rotX = 0.0, rotY = 0.0, translateZ = -1.0;
-
-GLenum arrayType = ONE_D;
-GLenum colorType = GL_FALSE;
-GLenum textureType = GL_FALSE;
-GLenum polygonFilled = GL_FALSE;
-GLenum lighting = GL_FALSE;
-GLenum mapPoint = GL_FALSE;
-GLenum mapType = EVAL;
-
-double point1[10*4] = {
- -0.5, 0.0, 0.0, 1.0,
- -0.4, 0.5, 0.0, 1.0,
- -0.3,-0.5, 0.0, 1.0,
- -0.2, 0.5, 0.0, 1.0,
- -0.1,-0.5, 0.0, 1.0,
- 0.0, 0.5, 0.0, 1.0,
- 0.1,-0.5, 0.0, 1.0,
- 0.2, 0.5, 0.0, 1.0,
- 0.3,-0.5, 0.0, 1.0,
- 0.4, 0.0, 0.0, 1.0,
-};
-double cpoint1[10*4] = {
- 0.0, 0.0, 1.0, 1.0,
- 0.3, 0.0, 0.7, 1.0,
- 0.6, 0.0, 0.3, 1.0,
- 1.0, 0.0, 0.0, 1.0,
- 1.0, 0.3, 0.0, 1.0,
- 1.0, 0.6, 0.0, 1.0,
- 1.0, 1.0, 0.0, 1.0,
- 1.0, 1.0, 0.5, 1.0,
- 1.0, 1.0, 1.0, 1.0,
-};
-double tpoint1[11*4] = {
- 0.0, 0.0, 0.0, 1.0,
- 0.0, 0.1, 0.0, 1.0,
- 0.0, 0.2, 0.0, 1.0,
- 0.0, 0.3, 0.0, 1.0,
- 0.0, 0.4, 0.0, 1.0,
- 0.0, 0.5, 0.0, 1.0,
- 0.0, 0.6, 0.0, 1.0,
- 0.0, 0.7, 0.0, 1.0,
- 0.0, 0.8, 0.0, 1.0,
- 0.0, 0.9, 0.0, 1.0,
-};
-double point2[2*3*4] = {
- -0.5, -0.5, 0.5, 1.0,
- 0.0, 1.0, 0.5, 1.0,
- 0.5, -0.5, 0.5, 1.0,
- -0.5, 0.5, -0.5, 1.0,
- 0.0, -1.0, -0.5, 1.0,
- 0.5, 0.5, -0.5, 1.0,
-};
-double cpoint2[2*2*4] = {
- 0.0, 0.0, 0.0, 1.0,
- 0.0, 0.0, 1.0, 1.0,
- 0.0, 1.0, 0.0, 1.0,
- 1.0, 1.0, 1.0, 1.0,
-};
-double tpoint2[2*2*2] = {
- 0.0, 0.0, 0.0, 1.0,
- 1.0, 0.0, 1.0, 1.0,
-};
-float textureImage[4*2*4] = {
- 1.0, 1.0, 1.0, 1.0,
- 1.0, 0.0, 0.0, 1.0,
- 1.0, 0.0, 0.0, 1.0,
- 1.0, 1.0, 1.0, 1.0,
- 1.0, 1.0, 1.0, 1.0,
- 1.0, 0.0, 0.0, 1.0,
- 1.0, 0.0, 0.0, 1.0,
- 1.0, 1.0, 1.0, 1.0,
-};
-
-
-static void Init(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
- static float position[] = {0.0, 0.0, -150.0, 0.0};
- static float front_mat_diffuse[] = {1.0, 0.2, 1.0, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_TRUE};
- static float decal[] = {GL_DECAL};
- static float repeat[] = {GL_REPEAT};
- static float nr[] = {GL_NEAREST};
-
- glFrontFace(GL_CCW);
-
- glEnable(GL_DEPTH_TEST);
-
- glMap1d(GL_MAP1_VERTEX_4, 0.0, 1.0, VDIM, VORDER, point1);
- glMap1d(GL_MAP1_COLOR_4, 0.0, 1.0, CDIM, CORDER, cpoint1);
-
- glMap2d(GL_MAP2_VERTEX_4, 0.0, 1.0, VMINOR_ORDER*VDIM, VMAJOR_ORDER, 0.0,
- 1.0, VDIM, VMINOR_ORDER, point2);
- glMap2d(GL_MAP2_COLOR_4, 0.0, 1.0, CMINOR_ORDER*CDIM, CMAJOR_ORDER, 0.0,
- 1.0, CDIM, CMINOR_ORDER, cpoint2);
- glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, TMINOR_ORDER*TDIM,
- TMAJOR_ORDER, 0.0, 1.0, TDIM, TMINOR_ORDER, tpoint2);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
- glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nr);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nr);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, 2, 4, 0, GL_RGBA, GL_FLOAT,
- (GLvoid *)textureImage);
-}
-
-static void DrawPoints1(void)
-{
- GLint i;
-
- glColor3f(0.0, 1.0, 0.0);
- glPointSize(2);
- glBegin(GL_POINTS);
- for (i = 0; i < VORDER; i++) {
- glVertex4dv(&point1[i*4]);
- }
- glEnd();
-}
-
-static void DrawPoints2(void)
-{
- GLint i, j;
-
- glColor3f(1.0, 0.0, 1.0);
- glPointSize(2);
- glBegin(GL_POINTS);
- for (i = 0; i < VMAJOR_ORDER; i++) {
- for (j = 0; j < VMINOR_ORDER; j++) {
- glVertex4dv(&point2[i*4*VMINOR_ORDER+j*4]);
- }
- }
- glEnd();
-}
-
-static void DrawMapEval1(float du)
-{
- float u;
-
- glColor3f(1.0, 0.0, 0.0);
- glBegin(GL_LINE_STRIP);
- for (u = 0.0; u < 1.0; u += du) {
- glEvalCoord1d(u);
- }
- glEvalCoord1d(1.0);
- glEnd();
-}
-
-static void DrawMapEval2(float du, float dv)
-{
- float u, v, tmp;
-
- glColor3f(1.0, 0.0, 0.0);
- for (v = 0.0; v < 1.0; v += dv) {
- glBegin(GL_QUAD_STRIP);
- for (u = 0.0; u <= 1.0; u += du) {
- glEvalCoord2d(u,v);
- tmp = (v + dv < 1.0) ? (v + dv) : 1.0;
- glEvalCoord2d(u, tmp);
- }
- glEvalCoord2d(1.0, v);
- glEvalCoord2d(1.0, v+dv);
- glEnd();
- }
-}
-
-static void RenderEval(void)
-{
-
- if (colorType) {
- glEnable(GL_MAP1_COLOR_4);
- glEnable(GL_MAP2_COLOR_4);
- } else {
- glDisable(GL_MAP1_COLOR_4);
- glDisable(GL_MAP2_COLOR_4);
- }
-
- if (textureType) {
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_MAP2_TEXTURE_COORD_2);
- } else {
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_MAP2_TEXTURE_COORD_2);
- }
-
- if (polygonFilled) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- } else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
-
- glShadeModel(GL_SMOOTH);
-
- switch (mapType) {
- case EVAL:
- switch (arrayType) {
- case ONE_D:
- glDisable(GL_MAP2_VERTEX_4);
- glEnable(GL_MAP1_VERTEX_4);
- DrawPoints1();
- DrawMapEval1(0.1/VORDER);
- break;
- case TWO_D:
- glDisable(GL_MAP1_VERTEX_4);
- glEnable(GL_MAP2_VERTEX_4);
- DrawPoints2();
- DrawMapEval2(0.1/VMAJOR_ORDER,0.1/VMINOR_ORDER);
- break;
- default:
- break;
- }
- break;
- case MESH:
- switch (arrayType) {
- case ONE_D:
- DrawPoints1();
- glDisable(GL_MAP2_VERTEX_4);
- glEnable (GL_MAP1_VERTEX_4);
- glColor3f(0.0, 0.0, 1.0);
- glMapGrid1d(40, 0.0, 1.0);
- if (mapPoint) {
- glPointSize(2);
- glEvalMesh1(GL_POINT, 0, 40);
- } else {
- glEvalMesh1(GL_LINE, 0, 40);
- }
- break;
- case TWO_D:
- DrawPoints2();
- glDisable(GL_MAP1_VERTEX_4);
- glEnable(GL_MAP2_VERTEX_4);
- glColor3f(0.0, 0.0, 1.0);
- glMapGrid2d(20, 0.0, 1.0, 20, 0.0, 1.0);
- if (mapPoint) {
- glPointSize(2);
- glEvalMesh2(GL_POINT, 0, 20, 0, 20);
- } else if (polygonFilled) {
- glEvalMesh2(GL_FILL, 0, 20, 0, 20);
- } else {
- glEvalMesh2(GL_LINE, 0, 20, 0, 20);
- }
- break;
- default:
- break;
- }
- break;
- default:
- break;
- }
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 10.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key2(int key, int x, int y)
-{
- switch (key) {
- case GLUT_KEY_LEFT:
- rotY -= 30;
- break;
- case GLUT_KEY_RIGHT:
- rotY += 30;
- break;
- case GLUT_KEY_UP:
- rotX -= 30;
- break;
- case GLUT_KEY_DOWN:
- rotX += 30;
- break;
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Key(unsigned char key, int x, int y)
-{
- switch (key) {
- case 27:
- exit(1);
- case '1':
- arrayType = ONE_D;
- break;
- case '2':
- arrayType = TWO_D;
- break;
- case 'e':
- mapType = EVAL;
- break;
- case 'm':
- mapType = MESH;
- break;
- case 'f':
- polygonFilled = !polygonFilled;
- break;
- case 'p':
- mapPoint = !mapPoint;
- break;
- case 'c':
- colorType = !colorType;
- break;
- case 't':
- textureType = !textureType;
- break;
- case 'l':
- lighting =! lighting;
- if (lighting) {
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_AUTO_NORMAL);
- } else {
- glDisable(GL_LIGHTING);
- glDisable(GL_LIGHT0);
- glDisable(GL_AUTO_NORMAL);
- }
- break;
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
-
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glTranslatef(0.0, 0.0 , translateZ);
- glRotatef(rotX, 1, 0, 0);
- glRotatef(rotY, 0, 1, 0);
- RenderEval();
-
- glPopMatrix();
-
- glFlush();
-
- if (doubleBuffer) {
- glutSwapBuffers();
- }
-}
-
-static GLenum Args(int argc, char **argv)
-{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- printf("%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
-
- type = GLUT_RGB | GLUT_DEPTH;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("Evaluator Test") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(Key2);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}