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authorBrian Paul <brianp@vmware.com>2009-04-06 13:51:14 -0600
committerBrian Paul <brianp@vmware.com>2009-04-06 13:53:46 -0600
commitb48eb05f1f547e2b03a22056f3e82ee7b9065337 (patch)
tree0dbcb5a3909d55db192bcf78fc52c4cc21f6c970 /progs/samples
parent8332925c3caadd293d0c091ef84f7268c673013c (diff)
swrast: fix texture border color interpretation
The texture border color must be interpreted according to the texture's base format. For example, for a GL_ALPHA texture, sampling the border color should return (0,0,0,borderAlpha). This wasn't an issue here until I removed the legacy texenv code (we always use the combiner path now).
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