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author | Brian Paul <brianp@vmware.com> | 2010-04-30 13:54:31 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-04-30 13:59:07 -0600 |
commit | d225221e7084a1e8e22c41cbd3c58775d6f298a1 (patch) | |
tree | 8ec6503f324b20f29110e104e05fb184de6a6b75 /progs/slang/windows/vc60/vstest.dsp | |
parent | 3a757b722d9d24a74b6a79cb2d4aae81ae8152d0 (diff) |
llvmpipe: fix out-of-bounds texture sampling
If we're using a wrap mode in which border color sampling is possible
it means that texcoords may be outside of the texture image bounds.
Fetching the texel may result in a segfault.
Use the 'use_border' variable to catch such texcoords and replace
the texel offset with zero (which will be in bounds).
Fixes segfault in Lightsmark demo, fd.o bug 27877.
Diffstat (limited to 'progs/slang/windows/vc60/vstest.dsp')
0 files changed, 0 insertions, 0 deletions