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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/bufferobj.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/bufferobj.c')
-rw-r--r--progs/tests/bufferobj.c517
1 files changed, 0 insertions, 517 deletions
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c
deleted file mode 100644
index dc479af045..0000000000
--- a/progs/tests/bufferobj.c
+++ /dev/null
@@ -1,517 +0,0 @@
-/*
- * Test GL_ARB_vertex_buffer_object
- * Also test GL_ARB_vertex_array_object if supported
- *
- * Brian Paul
- * 16 Sep 2003
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#define NUM_OBJECTS 10
-
-struct object
-{
- GLuint ArrayObjectID; /** GL_ARB_vertex_array_object */
- GLuint VertexBufferID;
- GLuint ColorBufferID;
- GLuint ElementsBufferID;
- GLuint NumVerts;
- GLuint VertexOffset;
- GLuint ColorOffset;
- GLuint VertexStride;
- GLuint ColorStride;
- GLuint NumElements;
- GLuint MaxElement;
-};
-
-static struct object Objects[NUM_OBJECTS];
-static GLuint NumObjects;
-
-static GLuint Win;
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Have_ARB_vertex_array_object = GL_FALSE;
-
-
-static void CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void DrawObject( const struct object *obj )
-{
- if (Have_ARB_vertex_array_object && obj->ArrayObjectID) {
- glBindVertexArray(obj->ArrayObjectID);
-
- if (obj->NumElements > 0) {
- /* indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawRangeElements(GL_LINE_LOOP, 0, obj->MaxElement,
- obj->NumElements, GL_UNSIGNED_INT, NULL);
- }
- else {
- /* non-indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
- }
-
- glBindVertexArray(0);
- }
- else {
- /* no vertex array objects, must set vertex/color pointers per draw */
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- /* test push/pop attrib */
- /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
-#if 0
- if (1)
- {
- glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
- /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
- glPopClientAttrib();
- }
-#endif
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
- glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
- glEnableClientState(GL_COLOR_ARRAY);
-
- if (obj->NumElements > 0) {
- /* indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
- }
- else {
- /* non-indexed arrays */
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
- }
- }
-}
-
-
-static void Idle( void )
-{
- Zrot = 0.05 * glutGet(GLUT_ELAPSED_TIME);
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- int i;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- for (i = 0; i < NumObjects; i++) {
- float x = 7.0 * ((float) i / (NumObjects-1) - 0.5);
- glPushMatrix();
- glTranslatef(x, 0, 0);
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- DrawObject(Objects + i);
-
- glPopMatrix();
- }
-
- CheckError(__LINE__);
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ar = (float) width / (float) height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void FreeBuffers(void)
-{
- int i;
- for (i = 0; i < NUM_OBJECTS; i++) {
- glDeleteBuffersARB(1, &Objects[i].VertexBufferID);
- glDeleteBuffersARB(1, &Objects[i].ColorBufferID);
- glDeleteBuffersARB(1, &Objects[i].ElementsBufferID);
- }
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- FreeBuffers();
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-/**
- * If GL_ARB_vertex_array_object is supported, create an array object
- * and set all the per-array state.
- */
-static void
-CreateVertexArrayObject(struct object *obj)
-{
- glGenVertexArrays(1, &obj->ArrayObjectID);
- glBindVertexArray(obj->ArrayObjectID);
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
- glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glBindVertexArray(0);
-}
-
-
-/*
- * Non-interleaved position/color data.
- */
-static void MakeObject1(struct object *obj)
-{
- GLfloat *v, *c;
- void *p;
- int i;
- GLubyte buffer[500];
-
- for (i = 0; i < 500; i++)
- buffer[i] = i & 0xff;
-
- obj->VertexBufferID = 0;
- glGenBuffersARB(1, &obj->VertexBufferID);
- obj->ColorBufferID = obj->VertexBufferID;
- assert(obj->VertexBufferID != 0);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB);
-
- for (i = 0; i < 500; i++)
- buffer[i] = 0;
-
- glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer);
-
- for (i = 0; i < 500; i++)
- assert(buffer[i] == (i & 0xff));
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
-
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- /* do some sanity tests */
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(p == v);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i);
- assert(i == 500);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
- assert(i == GL_STATIC_DRAW_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
- assert(i == GL_WRITE_ONLY_ARB);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(i);
-
- /* Make rectangle */
- v[0] = -1; v[1] = -1; v[2] = 0;
- v[3] = 1; v[4] = -1; v[5] = 0;
- v[6] = 1; v[7] = 1; v[8] = 0;
- v[9] = -1; v[10] = 1; v[11] = 0;
- c = v + 12;
- c[0] = 1; c[1] = 0; c[2] = 0;
- c[3] = 1; c[4] = 0; c[5] = 0;
- c[6] = 1; c[7] = 0; c[8] = 1;
- c[9] = 1; c[10] = 0; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->VertexStride = 0;
- obj->ColorStride = 0;
- obj->NumElements = 0;
- obj->MaxElement = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-
- glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
- assert(!p);
-
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
- assert(!i);
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-/*
- * Interleaved position/color data.
- */
-static void MakeObject2(struct object *obj)
-{
- GLfloat *v;
- int start = 40; /* bytes, to test non-zero array offsets */
-
- glGenBuffersARB(1, &obj->VertexBufferID);
- obj->ColorBufferID = obj->VertexBufferID;
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
- v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- v += start / sizeof(GLfloat);
-
- /* Make triangle: interleaved colors, then positions */
- /* R G B X Y Z */
- v[0] = 0; v[1] = 1; v[2] = 0; v[3] = -1; v[4] = -1; v[5] = 0;
- v[6] = 0; v[7] = 1; v[8] = 0; v[9] = 1; v[10] = -1; v[11] = 0;
- v[12] = 1; v[13] = 1; v[14] = 0; v[15] = 0; v[16] = 1; v[17] = 0;
-
- obj->NumVerts = 3;
- obj->VertexOffset = start + 3 * sizeof(GLfloat);
- obj->ColorOffset = start;
- obj->VertexStride = 6 * sizeof(GLfloat);
- obj->ColorStride = 6 * sizeof(GLfloat);
-
- obj->NumElements = 0;
- obj->MaxElement = 0;
-
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-/*
- * Use an index buffer and glDrawElements().
- */
-static void MakeObject3(struct object *obj)
-{
- GLfloat vertexData[1000];
- GLfloat *v, *c;
- GLuint *i;
- int bytes;
-
- /* Make rectangle */
- v = vertexData;
- v[0] = -1; v[1] = -0.5; v[2] = 0;
- v[3] = 1; v[4] = -0.5; v[5] = 0;
- v[6] = 1; v[7] = 0.5; v[8] = 0;
- v[9] = -1; v[10] = 0.5; v[11] = 0;
- c = vertexData + 12;
- c[0] = 0; c[1] = 0; c[2] = 1;
- c[3] = 0; c[4] = 0; c[5] = 1;
- c[6] = 0; c[7] = 1; c[8] = 1;
- c[9] = 0; c[10] = 1; c[11] = 1;
- obj->NumVerts = 4;
- obj->VertexOffset = 0;
- obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
- obj->VertexStride = 0;
- obj->ColorStride = 0;
-
- bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat);
-
- /* Don't use glMap/UnmapBuffer for this object */
- glGenBuffersARB(1, &obj->VertexBufferID);
- obj->ColorBufferID = obj->VertexBufferID;
-
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bytes, vertexData, GL_STATIC_DRAW_ARB);
-
- /* Setup a buffer of indices to test the ELEMENTS path */
- glGenBuffersARB(1, &obj->ElementsBufferID);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB);
- i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
- i[0] = 0;
- i[1] = 1;
- i[2] = 2;
- i[3] = 3;
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- obj->NumElements = 4;
- obj->MaxElement = 3;
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-/*
- * Vertex and color data in different buffers.
- */
-static void MakeObject4(struct object *obj)
-{
- static const GLfloat vertexData[] = {
- 0, -1, 0,
- 0.5, 0, 0,
- 0, 1, 0,
- -0.5, 0, 0
- };
- static const GLfloat colorData[] = {
- 1, 1, 1,
- 1, 1, 0,
- .5, .5, 0,
- 1, 1, 0
- };
-
- obj->VertexOffset = 0;
- obj->VertexStride = 0;
- obj->ColorOffset = 0;
- obj->ColorStride = 0;
- obj->NumVerts = 4;
-
- glGenBuffersARB(1, &obj->VertexBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertexData), vertexData,
- GL_STATIC_DRAW_ARB);
-
- glGenBuffersARB(1, &obj->ColorBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(colorData), colorData,
- GL_STATIC_DRAW_ARB);
-
- /* Setup a buffer of indices to test the ELEMENTS path */
- obj->ElementsBufferID = 0;
- obj->NumElements = 0;
- obj->MaxElement = 0;
-
- if (Have_ARB_vertex_array_object) {
- CreateVertexArrayObject(obj);
- }
-}
-
-
-
-static void Init( void )
-{
- if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
- printf("GL_ARB_vertex_buffer_object not found!\n");
- exit(0);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- Have_ARB_vertex_array_object =
- glutExtensionSupported("GL_ARB_vertex_array_object");
-
- printf("Using GL_ARB_vertex_array_object: %s\n",
- (Have_ARB_vertex_array_object ? "yes" : "no"));
-
-
- /* Test buffer object deletion */
- if (1) {
- static GLubyte data[1000];
- GLuint id = 999;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, id);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, data, GL_STATIC_DRAW_ARB);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- glDeleteBuffersARB(1, &id);
- assert(!glIsBufferARB(id));
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
- assert(!glIsBufferARB(id));
- }
-
- memset(Objects, 0, sizeof(Objects));
- MakeObject1(Objects + 0);
- MakeObject2(Objects + 1);
- MakeObject3(Objects + 2);
- MakeObject4(Objects + 3);
- NumObjects = 4;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 300 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}