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authorKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-11 16:05:15 +0100
commit0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch)
tree732c93d74ed806942a13bf15575a61aa4f001253 /progs/tests/calibrate_rast.c
parent80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff)
parente6887a5752774c18cf527477fdd3e57e4893ff3b (diff)
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'progs/tests/calibrate_rast.c')
-rw-r--r--progs/tests/calibrate_rast.c395
1 files changed, 395 insertions, 0 deletions
diff --git a/progs/tests/calibrate_rast.c b/progs/tests/calibrate_rast.c
new file mode 100644
index 0000000000..37d8ac85e5
--- /dev/null
+++ b/progs/tests/calibrate_rast.c
@@ -0,0 +1,395 @@
+/*
+ * Automatic primitive rasterization precision test.
+ *
+ * Draw prims at various sub-pixel offsets and examine where the quad is
+ * actually drawn.
+ * Check if the range of offsets which paint the right pixels falls within
+ * OpenGL's specification.
+ * In case of failures, report the coordinate bias needed to fix the problem.
+ *
+ * Note that even Mesa/swrast fails some line tests. This is because some
+ * window coordinates wind up as 53.9999 instead of 54, for example. Enabling
+ * the small translation factor below fixes that. Revisit someday...
+ *
+ * Brian Paul
+ * 28 Feb 2008
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+static int Width = 100, Height = 100;
+static int Win;
+static float Step = 0.125;
+#if 0
+/* This tiny offset fixes errors in Mesa/Xlib */
+static float Xtrans = 0.5 * 0.125;
+static float Ytrans = 0.5 * 0.125;
+#else
+static float Xtrans = 0.0;
+static float Ytrans = 0.0;
+#endif
+
+
+static void
+PointCalibrate(int xpos, int ypos)
+{
+ GLfloat rgba[4];
+ float x, y;
+ float xmin, ymin, xmax, ymax;
+
+ xmin = ymin = 1000.0;
+ xmax = ymax = -1000.0;
+
+ for (y = -1.0; y <= 1.0; y += Step) {
+ for (x = -1.0; x <= 1.0; x += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_POINTS);
+ glVertex2f(xpos + x, ypos + y);
+ glEnd();
+ glReadPixels(xpos, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0] == 1.0 && rgba[1] == 1.0 && rgba[2] == 1.0) {
+ /* hit */
+ if (x < xmin)
+ xmin = x;
+ if (y < ymin)
+ ymin = y;
+ if (x > xmax)
+ xmax = x;
+ if (y > ymax)
+ ymax = y;
+ }
+ }
+ }
+
+ printf("Point at (%2d, %2d) drawn for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
+ xpos, ypos,
+ xpos + xmin, xpos + xmax,
+ ypos + ymin, ypos + ymax);
+
+ if (xmax - xmin != 1.0 - Step) {
+ printf(" => Inconsistant X-axis rasterization!\n");
+ }
+ if (ymax - ymin != 1.0 - Step) {
+ printf(" => Inconsistant Y-axis rasterization!\n");
+ }
+ if (xmin < 0.0) {
+ printf(" => Points should be X biased by about %f\n", xmin);
+ }
+ if (ymin < 0.0) {
+ printf(" => Points should be Y biased by about %f\n", ymin);
+ }
+ if (xmax > 1.0) {
+ printf(" => Points should be X biased by about %f\n", 1.0 - xmax);
+ }
+ if (ymax > 1.0) {
+ printf(" => Points should be Y biased by about %f\n", 1.0 - ymax);
+ }
+
+}
+
+
+/**
+ * XXX Implement VLineCalibrate() someday
+ */
+static void
+HLineCalibrate(int xpos, int ypos, int len)
+{
+ GLfloat rgba[2][4];
+ float x, y;
+ float ymin, ymax;
+ float xmin_left, xmax_left, xmin_right, xmax_right;
+
+ xmin_left = xmin_right = 1000.0;
+ xmax_left = xmax_right = -1000.0;
+ ymin = 1000;
+ ymax = -1000.0;
+
+ /*
+ * First, check vertical positioning of the horizontal line
+ */
+ for (y = -1.0; y <= 1.0; y += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_LINES);
+ glVertex2f(xpos, ypos + y);
+ glVertex2f(xpos + len, ypos + y);
+ glEnd();
+
+ glReadPixels(xpos + len / 2, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0][0] == 1.0) {
+ /* hit */
+ if (y < ymin)
+ ymin = y;
+ if (y > ymax)
+ ymax = y;
+ }
+ }
+
+ printf("H-line at Y=%2d drawn for y in [%6.3f, %6.3f]\n",
+ ypos,
+ ypos + ymin, ypos + ymax);
+
+ if (ymax - ymin != 1.0 - Step) {
+ printf(" => Inconsistant Y-axis rasterization!\n");
+ }
+
+ if (ymin > 0.5 ) {
+ printf(" => Lines should be Y biased by about %f\n", ymin - 0.5);
+ }
+
+ if (ymax < 0.5 ) {
+ printf(" => Lines should be Y biased by about %f\n", 0.5 - ymax);
+ }
+
+ /*
+ * Second, check endpoints (for Y at 1/2 pixel)
+ */
+ for (x = -1.0; x <= 1.0; x += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_LINES);
+ glVertex2f(xpos + x, ypos + 0.5f);
+ glVertex2f(xpos + x + len, ypos + 0.5f);
+ glEnd();
+
+ /* left end */
+ glReadPixels(xpos - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0][0] == 0.0 && rgba[1][0] == 1.0) {
+ /* hit */
+ if (x < xmin_left)
+ xmin_left = x;
+ if (x > xmax_left)
+ xmax_left = x;
+ }
+
+ /* right end */
+ glReadPixels(xpos + len - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0][0] == 1.0 && rgba[1][0] == 0.0) {
+ /* hit */
+ if (x < xmin_right)
+ xmin_right = x;
+ if (x > xmax_right)
+ xmax_right = x;
+ }
+ }
+
+ printf("H-line [%d..%d) hit left end for x in [%6.3f, %6.3f] "
+ "hit right end for x in [%6.3f, %6.3f]\n",
+ xpos, xpos + len,
+ xpos + xmin_left, xpos + xmax_left,
+ xpos + len + xmin_right, xpos + len + xmax_right);
+
+ if (xmax_left - xmin_left > 1.0 - Step) {
+ printf(" => Inconsistant left-end rasterization!\n");
+ }
+ if (xmax_right - xmin_right > 1.0 - Step) {
+ printf(" => Inconsistant right-end rasterization!\n");
+ }
+
+ if (xmin_left != xmin_right ||
+ xmax_left != xmax_right) {
+ printf(" => Inconsistant length!\n");
+ }
+
+ if (xmin_left < 0.0) {
+ printf(" => Coords should be X biased by about %f\n", xmin_left );
+ }
+ if (xmin_right < 0.0) {
+ printf(" => Coords should be X biased by about %f\n", xmin_right );
+ }
+ if (xmax_left >= 1.0) {
+ printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
+ }
+ if (xmax_right >= 1.0) {
+ printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
+ }
+
+}
+
+
+static void
+QuadCalibrate(int xpos, int ypos, int width, int height)
+{
+ GLfloat rgba1[2][4];
+ GLfloat rgba2[2][4];
+ float x, y;
+ float xmin, ymin, xmax, ymax;
+
+ xmin = ymin = 1000.0;
+ xmax = ymax = -1000.0;
+
+ for (y = -1.0; y <= 1.0; y += Step) {
+ for (x = -1.0; x <= 1.0; x += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glVertex2f(xpos + x, ypos + y);
+ glVertex2f(xpos + x + width, ypos + y);
+ glVertex2f(xpos + x + width, ypos + y + height);
+ glVertex2f(xpos + x, ypos + y + height);
+ glEnd();
+
+ /* horizontal measurement */
+ glReadPixels(xpos - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba1);
+ glReadPixels(xpos + width - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba2);
+ if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
+ rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
+ if (x < xmin)
+ xmin = x;
+ if (x > xmax)
+ xmax = x;
+ }
+
+ /* vertical measurement */
+ glReadPixels(xpos + 2, ypos - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba1);
+ glReadPixels(xpos + 2, ypos + height - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba2);
+ if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
+ rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
+ if (y < ymin)
+ ymin = y;
+ if (y > ymax)
+ ymax = y;
+ }
+ }
+ }
+
+ printf("Quad at (%2d, %2d)..(%2d, %2d) drawn"
+ " for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
+ xpos, ypos,
+ xpos + width, ypos + height,
+ xpos + xmin, xpos + xmax,
+ ypos + ymin, ypos + ymax);
+
+ if (xmax - xmin != 1.0 - Step) {
+ printf(" => Inconsistant X-axis rasterization/size!\n");
+ }
+ if (ymax - ymin != 1.0 - Step) {
+ printf(" => Inconsistant Y-axis rasterization/size!\n");
+ }
+
+ if (xmin < -0.5) {
+ printf(" => Coords should be X biased by about %f\n", 0.5 + xmin );
+ }
+ if (ymin < -0.5) {
+ printf(" => Coords should be Y biased by about %f\n", 0.5 + ymin);
+ }
+ if (xmax > 0.5) {
+ printf(" => Coords should be X biased by about %f\n", -xmax + 0.5);
+ }
+ if (ymax > 0.5) {
+ printf(" => Coords should be Y biased by about %f\n", -ymax + 0.5);
+ }
+}
+
+
+/**
+ * Misc/disabled code for debugging.
+ */
+static void
+DebugTest(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ glColor3f(.5, .5, .5);
+
+ glBegin(GL_LINES);
+ glVertex2f(30, 35.5);
+ glVertex2f(54, 35.5);
+ glVertex2f(54, 35.5);
+ glVertex2f(66, 35.5);
+ glEnd();
+
+ glDisable(GL_BLEND);
+ glColor3f(1,1,1);
+}
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef(Xtrans, Ytrans, 0);
+
+ PointCalibrate(1, 1);
+ PointCalibrate(50, 50);
+ PointCalibrate(28, 17);
+ PointCalibrate(17, 18);
+ printf("\n");
+
+ HLineCalibrate(5, 10, 10);
+ HLineCalibrate(25, 22, 12);
+ HLineCalibrate(54, 33, 12);
+ HLineCalibrate(54+12, 33, 12);
+ printf("\n");
+
+ QuadCalibrate(2, 2, 10, 10);
+ QuadCalibrate(50, 50, 10, 10);
+ QuadCalibrate(28, 17, 12, 12);
+ QuadCalibrate(17, 28, 12, 12);
+
+ (void) DebugTest;
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ Width = width;
+ Height = height;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, width, 0, height, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ printf("Measurement/callibration for basic prim rasterization...\n");
+ printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER));
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}