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authorDaniel Borca <dborca@users.sourceforge.net>2005-01-19 07:43:13 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2005-01-19 07:43:13 +0000
commit59c2e16e755c0cba78b27525681cd79456a2f496 (patch)
treea5e707c529ba5f44efb75d7fc37ed8ea89b625c1 /progs/tests/dinoshade.c
parentc47d19a1a2f42df3131d5e9e41cb2d4be2fbd417 (diff)
There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
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