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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/drawbuffers.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/drawbuffers.c')
-rw-r--r--progs/tests/drawbuffers.c311
1 files changed, 0 insertions, 311 deletions
diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c
deleted file mode 100644
index 7a19933e62..0000000000
--- a/progs/tests/drawbuffers.c
+++ /dev/null
@@ -1,311 +0,0 @@
-/*
- * Test GL_ARB_draw_buffers, GL_EXT_framebuffer_object
- * and GLSL's gl_FragData[].
- *
- * Brian Paul
- * 11 March 2007
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "extfuncs.h"
-
-static int Win;
-static int Width = 400, Height = 400;
-static GLuint FBobject, RBobjects[3];
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-static GLuint Program;
-
-
-static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error 0x%x at line %d\n", (int) err, line);
- }
-}
-
-
-static void
-Display(void)
-{
- GLubyte *buffer = malloc(Width * Height * 4);
- static const GLenum buffers[2] = {
- GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT
- };
-
- glUseProgram_func(Program);
-
- glEnable(GL_DEPTH_TEST);
-
- /* draw to user framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- /* Clear color buffer 0 (blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glClearColor(0.5, 0.5, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* Clear color buffer 1 (1 - blue) */
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glClearColor(0.5, 0.5, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- /* draw to two buffers w/ fragment shader */
- glDrawBuffersARB(2, buffers);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glutSolidTorus(0.75, 2.0, 10, 20);
- glPopMatrix();
-
- /* read from user framebuffer */
- /* left half = colorbuffer 0 */
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
- glPixelStorei(GL_PACK_ROW_LENGTH, Width);
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE,
- buffer);
-
- /* right half = colorbuffer 1 */
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2);
- glReadPixels(Width / 2, 0, Width - Width / 2, Height,
- GL_RGBA, GL_UNSIGNED_BYTE,
- buffer);
-
- /* draw to window */
- glUseProgram_func(0);
- glDisable(GL_DEPTH_TEST);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glWindowPos2iARB(0, 0);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
- free(buffer);
- glutSwapBuffers();
- CheckError(__LINE__);
-}
-
-
-static void
-Reshape(int width, int height)
-{
- float ar = (float) width / (float) height;
-
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -20.0);
-
- Width = width;
- Height = height;
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteFramebuffersEXT(1, &FBobject);
- glDeleteRenderbuffersEXT(3, RBobjects);
- glutDestroyWindow(Win);
- exit(0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'x':
- Xrot += 5.0;
- break;
- case 'y':
- Yrot += 5.0;
- break;
- case 27:
- CleanUp();
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-CheckExtensions(void)
-{
- const char *version = (const char *) glGetString(GL_VERSION);
- GLint numBuf;
-
- if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
- printf("Sorry, GL_EXT_framebuffer_object is required!\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_ARB_draw_buffers")) {
- printf("Sorry, GL_ARB_draw_buffers is required!\n");
- exit(1);
- }
- if (version[0] != '2') {
- printf("Sorry, OpenGL 2.0 is required!\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf);
- printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf);
- if (numBuf < 2) {
- printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
- exit(1);
- }
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-}
-
-
-static void
-SetupRenderbuffers(void)
-{
- glGenFramebuffersEXT(1, &FBobject);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
- glGenRenderbuffersEXT(3, RBobjects);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
- Width, Height);
-
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[0]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[1]);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
- GL_RENDERBUFFER_EXT, RBobjects[2]);
-
- CheckError(__LINE__);
-}
-
-
-static GLuint
-LoadAndCompileShader(GLenum target, const char *text)
-{
- GLint stat;
- GLuint shader = glCreateShader_func(target);
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
- glCompileShader_func(shader);
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log);
- exit(1);
- }
- return shader;
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log);
- }
-}
-
-
-static void
-SetupShaders(void)
-{
- /* second color output = 1 - first color */
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragData[0] = gl_Color; \n"
- " gl_FragData[1] = vec4(1.0) - gl_Color; \n"
- "}\n";
-
- GLuint fragShader;
-
- fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
- Program = glCreateProgram_func();
-
- glAttachShader_func(Program, fragShader);
- glLinkProgram_func(Program);
- CheckLink(Program);
- glUseProgram_func(Program);
-}
-
-
-static void
-SetupLighting(void)
-{
- static const GLfloat frontMat[4] = { 1.0, 0.5, 0.5, 1.0 };
- static const GLfloat backMat[4] = { 1.0, 0.5, 0.5, 1.0 };
-
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, frontMat);
- glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, backMat);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-}
-
-
-static void
-Init(void)
-{
- CheckExtensions();
- GetExtensionFuncs();
- SetupRenderbuffers();
- SetupShaders();
- SetupLighting();
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Display);
- Init();
- glutMainLoop();
- return 0;
-}