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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/ext422square.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/ext422square.c')
-rw-r--r--progs/tests/ext422square.c259
1 files changed, 0 insertions, 259 deletions
diff --git a/progs/tests/ext422square.c b/progs/tests/ext422square.c
deleted file mode 100644
index 89e99f0292..0000000000
--- a/progs/tests/ext422square.c
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Exercise the EXT_422_pixels extension, a less convenient
- * alternative to MESA_ycbcr_texture. Requires ARB_fragment_program
- * to perform the final YUV->RGB conversion.
- *
- * Brian Paul 13 September 2002
- * Keith Whitwell 30 November 2004
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include <assert.h>
-
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/tile.rgb"
-
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLint ImgWidth, ImgHeight;
-static GLushort *ImageYUV = NULL;
-static const GLuint yuvObj = 100;
-static const GLuint rgbObj = 101;
-
-static void Init( int argc, char *argv[] );
-
-static void DrawObject(void)
-{
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0);
- glVertex2f(-1.0, -1.0);
-
- glTexCoord2f(1, 0);
- glVertex2f(1.0, -1.0);
-
- glTexCoord2f(1, 1);
- glVertex2f(1.0, 1.0);
-
- glTexCoord2f(0, 1);
- glVertex2f(-1.0, 1.0);
-
- glEnd();
-}
-
-static void Display( void )
-{
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
- Init( 0, 0 ); /* don't ask */
- }
-
- glClear( GL_COLOR_BUFFER_BIT );
- glBindTexture(GL_TEXTURE_2D, yuvObj);
-
- glPushMatrix();
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( -1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- DrawObject();
- glPopMatrix();
-
- glPushMatrix();
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glTranslatef( 1.1, 0.0, -15.0 );
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-/* #define LINEAR_FILTER */
-
-static void Init( int argc, char *argv[] )
-{
- const char *file;
- const GLfloat yuvtorgb[16] = {
- 1.164, 1.164, 1.164, 0,
- 0, -.391, 2.018, 0,
- 1.596, -.813, 0.0, 0,
- (-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1
- };
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
-
- if (!glutExtensionSupported("GL_EXT_422_pixels")) {
- printf("Error: GL_EXT_422_pixels not supported!\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- file = TEXTURE_FILE;
-
- /* Load the texture as YCbCr.
- */
- glBindTexture(GL_TEXTURE_2D, yuvObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
- if (!ImageYUV) {
- printf("Couldn't read %s\n", TEXTURE_FILE);
- exit(0);
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- {
- static const char *modulateYUV =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
-
- "ADD R0, R0, {-0.0625, -0.5, -0.5, 0.0}; \n"
- "DP3 result.color.x, R0, {1.164, 1.596, 0.0}; \n"
- "DP3 result.color.y, R0, {1.164, -0.813, -0.391}; \n"
- "DP3 result.color.z, R0, {1.164, 0.0, 2.018}; \n"
- "MOV result.color.w, R0.w; \n"
-
- "END"
- ;
-
- GLuint modulateProg;
-
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulateYUV), (const GLubyte *)modulateYUV);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- assert(glIsProgramARB(modulateProg));
-
- }
-
- /* Now the same, but use a color matrix to do the conversion at
- * upload time:
- */
- glBindTexture(GL_TEXTURE_2D, rgbObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glMatrixMode( GL_COLOR_MATRIX );
- glLoadMatrixf( yuvtorgb );
-
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB,
- ImgWidth, ImgHeight, 0,
- GL_422_EXT,
- GL_UNSIGNED_BYTE, ImageYUV);
-
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
-
- glEnable(GL_TEXTURE_2D);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}