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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/glutfx.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/glutfx.c')
-rw-r--r--progs/tests/glutfx.c189
1 files changed, 0 insertions, 189 deletions
diff --git a/progs/tests/glutfx.c b/progs/tests/glutfx.c
deleted file mode 100644
index 8bf5582389..0000000000
--- a/progs/tests/glutfx.c
+++ /dev/null
@@ -1,189 +0,0 @@
-
-/*
- * Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
- * Note: this only works with X since we're using Mesa's GLX "hack" for
- * using Glide.
- *
- * Goals:
- * easy setup and input event handling with GLUT
- * use 3Dfx hardware
- * automatically set MESA environment variables
- * don't lose mouse input focus
- *
- * Brian Paul This file is in the public domain.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-#define WIDTH 640
-#define HEIGHT 480
-
-
-static int Window = 0;
-static int ScreenWidth, ScreenHeight;
-static GLuint Torus = 0;
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-
-
-
-static void Display( void )
-{
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
- static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
- glCallList(Torus);
-
- glRotatef(90.0, 1, 0, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
- glCallList(Torus);
-
- glRotatef(90.0, 0, 1, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
- glCallList(Torus);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ratio = (float) width / (float) height;
-
- ScreenWidth = width;
- ScreenHeight = height;
-
- /*
- * The 3Dfx driver is limited to 640 x 480 but the X window may be larger.
- * Enforce that here.
- */
- if (width > WIDTH)
- width = WIDTH;
- if (height > HEIGHT)
- height = HEIGHT;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -20.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Window);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void MouseMove( int x, int y )
-{
- Xrot = y - ScreenWidth / 2;
- Yrot = x - ScreenHeight / 2;
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- Torus = glGenLists(1);
- glNewList(Torus, GL_COMPILE);
- glutSolidTorus(0.5, 2.0, 10, 20);
- glEndList();
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-}
-
-
-int main( int argc, char *argv[] )
-{
-#ifndef _WIN32
- printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
- printf(" program as root.\n\n");
- printf("Move the mouse. Press ESC to exit.\n\n");
-#endif
-
- /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */
- putenv("MESA_GLX_FX=fullscreen");
-
- /* Disable 3Dfx Glide splash screen */
- putenv("FX_GLIDE_NO_SPLASH=");
-
- /* Give an initial size and position so user doesn't have to place window */
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit( &argc, argv );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- Window = glutCreateWindow(argv[0]);
- if (!Window) {
- printf("Error, couldn't open window\n");
- exit(1);
- }
-
- /*
- * Want the X window to fill the screen so that we don't have to
- * worry about losing the mouse input focus.
- * Note that we won't actually see the X window since we never draw
- * to it, hence, the original X screen's contents aren't disturbed.
- */
- glutFullScreen();
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutPassiveMotionFunc( MouseMove );
-
- glutMainLoop();
- return 0;
-}