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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/seccolor.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/seccolor.c')
-rw-r--r--progs/tests/seccolor.c146
1 files changed, 0 insertions, 146 deletions
diff --git a/progs/tests/seccolor.c b/progs/tests/seccolor.c
deleted file mode 100644
index f1ba314ef0..0000000000
--- a/progs/tests/seccolor.c
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * Exercise GL_EXT_secondary_color
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static int Width = 600;
-static int Height = 200;
-static GLfloat Near = 5.0, Far = 25.0;
-
-
-static void Display( void )
-{
- GLfloat t;
-
- glClearColor(0.2, 0.2, 0.8, 0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- for (t = 0.0; t <= 1.0; t += 0.25) {
- GLfloat x = t * 10.0 - 5.0;
- GLfloat g = t;
-
- /* top row: untextured */
- glColor3f(1, 0, 0);
- glPushMatrix();
- glTranslatef(x, 1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glVertex2f(-1, -1);
- glVertex2f( 1, -1);
- glVertex2f( 1, 1);
- glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
-
- /* bottom row: textured */
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glPushMatrix();
- glTranslatef(x, -1.2, 0);
-#if defined(GL_EXT_secondary_color)
- glSecondaryColor3fEXT(0, g, 0);
-#endif
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
- glPopMatrix();
- glDisable(GL_TEXTURE_2D);
- }
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / (float) height;
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLubyte image[4*4][3];
- GLint i;
- if (!glutExtensionSupported("GL_EXT_secondary_color")) {
- printf("Sorry, this program requires GL_EXT_secondary_color\n");
- exit(1);
- }
-
- /* setup red texture with one back texel */
- for (i = 0; i < 4*4; i++) {
- if (i == 0) {
- image[i][0] = 0;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- else {
- image[i][0] = 255;
- image[i][1] = 0;
- image[i][2] = 0;
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-#if defined(GL_EXT_secondary_color)
- glEnable(GL_COLOR_SUM_EXT);
-#endif
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
-
- printf("Squares should be colored from red -> orange -> yellow.\n");
- printf("Top row is untextured.\n");
- printf("Bottom row is textured (red texture with one black texel).\n");
- printf("Rows should be identical, except for lower-left texel.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}