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author | Brian Paul <brianp@vmware.com> | 2009-01-22 15:25:10 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-22 15:25:10 -0700 |
commit | 0906f47c1f1c916d46376b2efd66325e337d617d (patch) | |
tree | e5544176a8767f54c5b96b0284f4f41edab543bd /progs/tests/tex1d.c | |
parent | aed7403f32d71d6791678b356801c2b790c17686 (diff) |
demos: revamp the fbotexture.c demo
Try making depth/stencil attachments in two different ways.
Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust.
Reorganize the code a bit to make it clearer.
Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes
Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT
Diffstat (limited to 'progs/tests/tex1d.c')
0 files changed, 0 insertions, 0 deletions