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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/texleak.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/texleak.c')
-rw-r--r--progs/tests/texleak.c140
1 files changed, 0 insertions, 140 deletions
diff --git a/progs/tests/texleak.c b/progs/tests/texleak.c
deleted file mode 100644
index 5cf4ff3239..0000000000
--- a/progs/tests/texleak.c
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * 'Texture leak' test
- *
- * Allocates and uses an additional texture of the maximum supported size for
- * each frame. This tests the system's ability to cope with using increasing
- * amounts of texture memory.
- *
- * Michel Dänzer July 2009 This program is in the public domain.
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <sys/time.h>
-#include <unistd.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-GLint size;
-GLvoid *image;
-static GLuint numTexObj;
-static GLuint *texObj;
-
-
-static void Idle( void )
-{
- glutPostRedisplay();
-}
-
-
-static void DrawObject(void)
-{
- static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
- static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
- GLint i, j;
-
- glEnable(GL_TEXTURE_2D);
-
- for (i = 0; i < numTexObj; i++) {
- glBindTexture(GL_TEXTURE_2D, texObj[i]);
- glBegin(GL_QUADS);
- for (j = 0; j < 4; j++ ) {
- glTexCoord2f(tex_coords[j], tex_coords[j+1]);
- glVertex2f( vtx_coords[j], vtx_coords[j+1] );
- }
- glEnd();
- }
-}
-
-
-static void Display( void )
-{
- struct timeval start, end;
-
- texObj = realloc(texObj, ++numTexObj * sizeof(*texObj));
-
- /* allocate a texture object */
- glGenTextures(1, texObj + (numTexObj - 1));
-
- glBindTexture(GL_TEXTURE_2D, texObj[numTexObj - 1]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- memset(image, (16 * numTexObj) & 0xff, 4 * size * size);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
-
- gettimeofday(&start, NULL);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- glFinish();
- gettimeofday(&end, NULL);
- printf("Rendering frame took %lu ms using %u MB of textures\n",
- end.tv_sec * 1000 + end.tv_usec / 1000 - start.tv_sec * 1000 -
- start.tv_usec / 1000, numTexObj * 4 * size / 1024 * size / 1024);
-
- sleep(1);
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- image = malloc(4 * size * size);
- if (!image) {
- fprintf(stderr, "Failed to allocate %u bytes of memory\n", 4 * size * size);
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- Idle();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
- glewInit();
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutDisplayFunc( Display );
- glutIdleFunc(Idle);
-
- glutMainLoop();
- return 0;
-}