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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/vpeval.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/vpeval.c')
-rw-r--r--progs/tests/vpeval.c237
1 files changed, 0 insertions, 237 deletions
diff --git a/progs/tests/vpeval.c b/progs/tests/vpeval.c
deleted file mode 100644
index a4024b5336..0000000000
--- a/progs/tests/vpeval.c
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- * Vertex program evaluators test.
- * Based on book/bezmesh.c
- *
- * Brian Paul
- * 22 June 2002
- */
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-/*
- * Transform position by modelview/projection.
- * Square incoming color.
- */
-static const char prog[] =
-"!!VP1.0\n"
-
-"# Typical modelview/projection\n"
-"DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
-"DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
-"DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
-"DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
-
-"MOV R0, v[COL0];\n # square the color\n"
-"MUL R0, R0, R0;\n"
-"MOV o[COL0], R0;\n # store output color\n"
-
-"END";
-
-
-static int program = 1;
-
-
-GLfloat ctrlpoints[4][4][4] =
-{
- {
- {-1.5, -1.5, 4.0, 1.0},
- {-0.5, -1.5, 2.0, 1.0},
- {0.5, -1.5, -1.0, 1.0},
- {1.5, -1.5, 2.0, 1.0}},
- {
- {-1.5, -0.5, 1.0, 1.0},
- {-0.5, -0.5, 3.0, 1.0},
- {0.5, -0.5, 0.0, 1.0},
- {1.5, -0.5, -1.0, 1.0}},
- {
- {-1.5, 0.5, 4.0, 1.0},
- {-0.5, 0.5, 0.0, 1.0},
- {0.5, 0.5, 3.0, 1.0},
- {1.5, 0.5, 4.0, 1.0}},
- {
- {-1.5, 1.5, -2.0, 1.0},
- {-0.5, 1.5, -2.0, 1.0},
- {0.5, 1.5, 0.0, 1.0},
- {1.5, 1.5, -1.0, 1.0}}
-};
-
-/*
- * +-------------+
- * |green |yellow
- * | |
- * | |
- * |black |red
- * +-------------+
- */
-GLfloat colorPoints[4][4][4] =
-{
- {
- {0.0, 0.0, 0.0, 1.0},
- {0.3, 0.0, 0.0, 1.0},
- {0.6, 0.0, 0.0, 1.0},
- {1.0, 0.0, 0.0, 1.0}},
- {
- {0.0, 0.3, 0.0, 1.0},
- {0.3, 0.3, 0.0, 1.0},
- {0.6, 0.3, 0.0, 1.0},
- {1.0, 0.3, 0.0, 1.0}},
- {
- {0.0, 0.6, 0.0, 1.0},
- {0.3, 0.6, 0.0, 1.0},
- {0.6, 0.6, 0.0, 1.0},
- {1.0, 0.6, 0.0, 1.0}},
- {
- {0.0, 1.0, 0.0, 1.0},
- {0.3, 1.0, 0.0, 1.0},
- {0.6, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0}}
-};
-
-
-static void
-initlights(void)
-{
-#if 0 /* no lighting for now */
- GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
- GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
- GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
- GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
- GLfloat mat_shininess[] = {50.0};
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
-#endif
-}
-
-static void
-display(void)
-{
- glClearColor(.3, .3, .3, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
-#if 1
- glRotatef(85.0, 1.0, 1.0, 1.0);
-#endif
- glEvalMesh2(GL_FILL, 0, 8, 0, 8);
- glPopMatrix();
- glFlush();
-}
-
-static void
-myinit(int argc, char *argv[])
-{
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glEnable(GL_DEPTH_TEST);
-
- initlights(); /* for lighted version only */
-
- glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0);
-
- if (argc > 1)
- program = 0;
-
- printf("Using vertex program attribs? %s\n", program ? "yes" : "no");
-
- if (program && !glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this requires GL_NV_vertex_program\n");
- exit(1);
- }
-
- if (!program) {
- glMap2f(GL_MAP2_VERTEX_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_COLOR_4,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_4);
- glEnable(GL_MAP2_COLOR_4);
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
- }
- else {
- glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV,
- 0.0, 1.0, 4, 4,
- 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV);
- glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV);
-
- /*
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- */
-
- /* vertex program init */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
- strlen(prog), (const GLubyte *) prog);
- assert(glIsProgramNV(1));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
-
- /* track matrices */
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
- }
-}
-
-static void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
- 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
- else
- glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
- 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowPosition(0, 0);
- glutCreateWindow(argv[0]);
- glewInit();
- myinit(argc, argv);
- glutReshapeFunc(myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}