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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/tests/zcomp.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/tests/zcomp.c')
-rw-r--r--progs/tests/zcomp.c223
1 files changed, 0 insertions, 223 deletions
diff --git a/progs/tests/zcomp.c b/progs/tests/zcomp.c
deleted file mode 100644
index d6b9c07022..0000000000
--- a/progs/tests/zcomp.c
+++ /dev/null
@@ -1,223 +0,0 @@
-/**
- * Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static int Win;
-static GLfloat Xrot = 0, Yrot = 0, Zpos = 6;
-static GLboolean Anim = GL_FALSE;
-
-static int Width = 400, Height = 200;
-static GLfloat *Zimg;
-static GLubyte *Cimg;
-static GLboolean showZ = 0;
-
-
-static void
-Idle(void)
-{
- Xrot += 3.0;
- Yrot += 4.0;
- glutPostRedisplay();
-}
-
-
-/**
- * Draw first object, save color+Z images
- */
-static void
-DrawFirst(void)
-{
- static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 };
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(-1, 0, 0);
- glRotatef(45 + Xrot, 1, 0, 0);
-
- glutSolidTorus(0.75, 2.0, 10, 20);
-
- glPopMatrix();
-
- glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
- glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
-}
-
-
-/**
- * Draw second object.
- */
-static void
-DrawSecond(void)
-{
- static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 };
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(+1, 0, 0);
- glRotatef(-45 + Xrot, 1, 0, 0);
-
- glutSolidTorus(0.75, 2.0, 10, 20);
-
- glPopMatrix();
-}
-
-
-/**
- * Composite first/saved image over second rendering.
- */
-static void
-Composite(void)
-{
- glWindowPos2i(0, 0);
-
- /* Draw Z values, set stencil where Z test passes */
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- glColorMask(0,0,0,0);
- glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
- glColorMask(1,1,1,1);
-
- /* Draw color where stencil==1 */
- glStencilFunc(GL_EQUAL, 1, ~0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glDisable(GL_DEPTH_TEST);
- glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
- glEnable(GL_DEPTH_TEST);
-
- glDisable(GL_STENCIL_TEST);
-}
-
-
-static void
-Draw(void)
-{
- DrawFirst();
- DrawSecond();
- Composite();
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- GLfloat ar = (float) width / height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-
- Width = width;
- Height = height;
-
- if (Zimg)
- free(Zimg);
- if (Cimg)
- free(Cimg);
- Zimg = (float *) malloc(width * height * 4);
- Cimg = (GLubyte *) malloc(width * height * 4);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 1.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'd':
- showZ = !showZ;
- break;
- case 'z':
- Zpos -= step;
- break;
- case 'Z':
- Zpos += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* setup lighting, etc */
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(Width, Height);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
- Win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}