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authorBrian Paul <brian.paul@tungstengraphics.com>2005-01-19 14:50:52 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-01-19 14:50:52 +0000
commit42fee73aadd7f37a4f18e57c167e98b7a6294508 (patch)
treee1c471eaa6a42f024cf9bbe193678e6b7e47113e /progs/tests
parent140f99f81cf801ac4ea69fa4da3e9648da3b1046 (diff)
Change behaviour of glDeleteTextures as discussed on ARB list.
glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
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