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authorJakob Bornecrantz <jakob@vmware.com>2009-07-03 18:53:58 +0200
committerJakob Bornecrantz <jakob@vmware.com>2009-07-03 18:53:58 +0200
commit862488075c5537b0613753b0d14c267527fc6199 (patch)
treefd4d51272c86fbc88c12e2d16649547f3ca7b8df /progs/trivial/dlist-recursive-call.c
parent060c7f2321f72503c14f9f3f7bb27d59d8a90224 (diff)
parent94e1117c9ba259665cd8e790369dcd4c789a2f93 (diff)
Merge branch 'mesa_7_5_branch'
Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c
Diffstat (limited to 'progs/trivial/dlist-recursive-call.c')
-rw-r--r--progs/trivial/dlist-recursive-call.c190
1 files changed, 190 insertions, 0 deletions
diff --git a/progs/trivial/dlist-recursive-call.c b/progs/trivial/dlist-recursive-call.c
new file mode 100644
index 0000000000..fe06b2bbd7
--- /dev/null
+++ b/progs/trivial/dlist-recursive-call.c
@@ -0,0 +1,190 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+GLint first_list, list;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fflush(stderr);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+
+ /* First list will disrupt state which might potentially be
+ * short-circuited in calling list:
+ */
+ first_list = glGenLists(1);
+ glNewList(first_list, GL_COMPILE);
+ glShadeModel( GL_SMOOTH );
+ glEndList();
+
+
+ /* List that looks like it might have redundant state:
+ */
+ list = glGenLists(1);
+ glNewList(list, GL_COMPILE);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glShadeModel( GL_FLAT );
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( -0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f( -0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.0, -30.0);
+ glEnd();
+
+ glCallList( first_list );
+
+ /* Do a quick begin/end to ensure we are not inside a dangling
+ * primitive from the called list:
+ */
+ glBegin( GL_POINTS );
+ glEnd();
+
+ /* This statechange is NOT redundant:
+ */
+ glShadeModel( GL_FLAT );
+ glBegin(GL_TRIANGLES);
+ glColor3f(1,0,0);
+ glVertex3f( -0.5, 0.5, -30.0);
+ glColor3f(0,1,0);
+ glVertex3f( -0.5, -0.5, -30.0);
+ glColor3f(0,0,1);
+ glVertex3f( 0.5, 0.0, -30.0);
+ glEnd();
+
+ glEndList();
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+
+
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glShadeModel( GL_SMOOTH );
+ glCallList(list);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(*argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}