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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/trivial/fs-tri.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/trivial/fs-tri.c')
-rw-r--r--progs/trivial/fs-tri.c209
1 files changed, 0 insertions, 209 deletions
diff --git a/progs/trivial/fs-tri.c b/progs/trivial/fs-tri.c
deleted file mode 100644
index 6e86df1dcf..0000000000
--- a/progs/trivial/fs-tri.c
+++ /dev/null
@@ -1,209 +0,0 @@
-/* Test fragment shader */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-static GLint win = 0;
-static GLfloat xpos = 0, ypos = 0;
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(xpos, ypos, 0);
-
- glBegin(GL_TRIANGLES);
- glColor3f(1, 0, 0);
- glVertex2f(-0.9, -0.9);
- glColor3f(0, 1, 0);
- glVertex2f( 0.9, -0.9);
- glColor3f(0, 0, 1);
- glVertex2f( 0, 0.9);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
-
- switch(key) {
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 0.1;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- ypos += step;
- break;
- case GLUT_KEY_DOWN:
- ypos -= step;
- break;
- case GLUT_KEY_LEFT:
- xpos -= step;
- break;
- case GLUT_KEY_RIGHT:
- xpos += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader(shader);
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
-static void
-Init(void)
-{
- /* fragment color is a function of fragment position: */
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragColor = gl_FragCoord * vec4(0.005); \n"
- " //gl_FragColor = gl_Color; \n"
- " //gl_FragColor = vec4(1, 0, 0.5, 0); \n"
- "}\n";
-#if 0
- static const char *vertShaderText =
- "varying vec3 normal;\n"
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " normal = gl_NormalMatrix * gl_Normal;\n"
- "}\n";
-#endif
- const char *version;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
- exit(1);
- }
-
- fragShader = glCreateShader(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(fragShader, fragShaderText);
-
-#if 0
- vertShader = glCreateShader(GL_VERTEX_SHADER);
- LoadAndCompileShader(vertShader, vertShaderText);
-#endif
-
- program = glCreateProgram();
- glAttachShader(program, fragShader);
-#if 0
- glAttachShader(program, vertShader);
-#endif
- glLinkProgram(program);
- CheckLink(program);
- glUseProgram(program);
-
- assert(glGetError() == 0);
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
- glutInitWindowSize(200, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- Init();
- glutMainLoop();
- return 0;
-}
-
-