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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/trivial/sub-tex.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/trivial/sub-tex.c')
-rw-r--r--progs/trivial/sub-tex.c137
1 files changed, 0 insertions, 137 deletions
diff --git a/progs/trivial/sub-tex.c b/progs/trivial/sub-tex.c
deleted file mode 100644
index 0b8bb28182..0000000000
--- a/progs/trivial/sub-tex.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/**
- * Draw a series of textured quads after each quad, use glTexSubImage()
- * to change one row of the texture image.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLint Win = 0;
-static GLuint Tex = 0;
-
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fflush(stderr);
-
- glGenTextures(1, &Tex);
- glBindTexture(GL_TEXTURE_2D, Tex);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-}
-
-
-static void Reshape(int width, int height)
-{
- float ar = (float) width / height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void Key(unsigned char key, int x, int y)
-{
- if (key == 27) {
- glDeleteTextures(1, &Tex);
- glutDestroyWindow(Win);
- exit(1);
- }
- glutPostRedisplay();
-}
-
-
-static void Draw(void)
-{
- GLubyte tex[16][16][4];
- GLubyte row[16][4];
- int i, j;
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i + j) & 1) {
- tex[i][j][0] = 128;
- tex[i][j][1] = 128;
- tex[i][j][2] = 128;
- tex[i][j][3] = 255;
- }
- else {
- tex[i][j][0] = 255;
- tex[i][j][1] = 255;
- tex[i][j][2] = 255;
- tex[i][j][3] = 255;
- }
- }
- }
-
- for (i = 0; i < 16; i++) {
- row[i][0] = 255;
- row[i][1] = 0;
- row[i][2] = 0;
- row[i][3] = 255;
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex);
- glEnable(GL_TEXTURE_2D);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- for (i = 0; i < 9; i++) {
-
- glPushMatrix();
- glTranslatef(-4.0 + i, 0, 0);
- glScalef(0.5, 0.5, 1.0);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1,0);
- glVertex3f( 0.9, -0.9, 0.0);
- glTexCoord2f(1,1);
- glVertex3f( 0.9, 0.9, 0.0);
- glTexCoord2f(0,1);
- glVertex3f(-0.9, 0.9, 0.0);
- glTexCoord2f(0,0);
- glVertex3f(-0.9, -0.9, 0.0);
- glEnd();
-
- glPopMatrix();
-
- /* replace a row of the texture image with red texels */
- if (i * 2 < 16)
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i*2, 16, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, row);
- }
-
-
- glutSwapBuffers();
-}
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitWindowSize(900, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(*argv);
- if (!Win) {
- exit(1);
- }
- glewInit();
- Init();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}