diff options
author | Eric Anholt <eric@anholt.net> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/trivial/sub-tex.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/trivial/sub-tex.c')
-rw-r--r-- | progs/trivial/sub-tex.c | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/progs/trivial/sub-tex.c b/progs/trivial/sub-tex.c deleted file mode 100644 index 0b8bb28182..0000000000 --- a/progs/trivial/sub-tex.c +++ /dev/null @@ -1,137 +0,0 @@ -/** - * Draw a series of textured quads after each quad, use glTexSubImage() - * to change one row of the texture image. - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static GLint Win = 0; -static GLuint Tex = 0; - - -static void Init(void) -{ - fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - fflush(stderr); - - glGenTextures(1, &Tex); - glBindTexture(GL_TEXTURE_2D, Tex); - - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -} - - -static void Reshape(int width, int height) -{ - float ar = (float) width / height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0); - glMatrixMode(GL_MODELVIEW); -} - - -static void Key(unsigned char key, int x, int y) -{ - if (key == 27) { - glDeleteTextures(1, &Tex); - glutDestroyWindow(Win); - exit(1); - } - glutPostRedisplay(); -} - - -static void Draw(void) -{ - GLubyte tex[16][16][4]; - GLubyte row[16][4]; - int i, j; - - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - if ((i + j) & 1) { - tex[i][j][0] = 128; - tex[i][j][1] = 128; - tex[i][j][2] = 128; - tex[i][j][3] = 255; - } - else { - tex[i][j][0] = 255; - tex[i][j][1] = 255; - tex[i][j][2] = 255; - tex[i][j][3] = 255; - } - } - } - - for (i = 0; i < 16; i++) { - row[i][0] = 255; - row[i][1] = 0; - row[i][2] = 0; - row[i][3] = 255; - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, - GL_RGBA, GL_UNSIGNED_BYTE, tex); - glEnable(GL_TEXTURE_2D); - - glClear(GL_COLOR_BUFFER_BIT); - - for (i = 0; i < 9; i++) { - - glPushMatrix(); - glTranslatef(-4.0 + i, 0, 0); - glScalef(0.5, 0.5, 1.0); - - glBegin(GL_QUADS); - glTexCoord2f(1,0); - glVertex3f( 0.9, -0.9, 0.0); - glTexCoord2f(1,1); - glVertex3f( 0.9, 0.9, 0.0); - glTexCoord2f(0,1); - glVertex3f(-0.9, 0.9, 0.0); - glTexCoord2f(0,0); - glVertex3f(-0.9, -0.9, 0.0); - glEnd(); - - glPopMatrix(); - - /* replace a row of the texture image with red texels */ - if (i * 2 < 16) - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i*2, 16, 1, - GL_RGBA, GL_UNSIGNED_BYTE, row); - } - - - glutSwapBuffers(); -} - - -int main(int argc, char **argv) -{ - glutInit(&argc, argv); - glutInitWindowSize(900, 200); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(*argv); - if (!Win) { - exit(1); - } - glewInit(); - Init(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - glutMainLoop(); - return 0; -} |