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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-11-03 23:19:56 +0100 |
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committer | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-11-04 00:53:51 +0100 |
commit | 040e1d008f8f8258f1b0ee0fcdf4906e0979fb66 (patch) | |
tree | 0d4348bf43d94dfe423f1df2fb97377a47fed6b4 /progs/trivial/tri-square.c | |
parent | c475079ef2d901ba4506ebd53e19419cd46793ab (diff) |
nv50: add 3d texture tiling and mip-mapping
Mip-mapped 3D textures are not arrays of 2D layers
with a mip-map layout like 2D textures, therefore we
cannot use image_nr == depth for them.
Making use of "volume tiling" modes now, the allowed
modes are 0xZY where Z <= 5 and y <= 5.
Diffstat (limited to 'progs/trivial/tri-square.c')
0 files changed, 0 insertions, 0 deletions