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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-05 14:02:07 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-05 14:02:07 -0700 |
commit | f0debbb0bb951bfc6dc0ae467564b3b1230324cf (patch) | |
tree | 14bd7e06fc38f77b61a9d0812e84281634045cbf /progs/trivial/vbo-drawelements.c | |
parent | 03c0ce4c61fd970509d605fe78166e828fc1df57 (diff) |
gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code
This prevents vertex shaders from referencing invalid memory locations when
the shader is operating on less than four vertices or fragments.
Diffstat (limited to 'progs/trivial/vbo-drawelements.c')
0 files changed, 0 insertions, 0 deletions