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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/util/winpos.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/util/winpos.c')
-rw-r--r--progs/util/winpos.c42
1 files changed, 0 insertions, 42 deletions
diff --git a/progs/util/winpos.c b/progs/util/winpos.c
deleted file mode 100644
index 5ad98fd270..0000000000
--- a/progs/util/winpos.c
+++ /dev/null
@@ -1,42 +0,0 @@
-/* winpos.c */
-
-
-/*
- * Set the current raster position to a specific window
- * coordinate. Also see the GL_MESA_window_pos extension.
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-void WindowPos( GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat fx, fy;
-
- /* Push current matrix mode and viewport attributes */
- glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
-
- /* Setup projection parameters */
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
- glLoadIdentity();
-
- glDepthRange( z, z );
- glViewport( (int) x - 1, (int) y - 1, 2, 2 );
-
- /* set the raster (window) position */
- fx = x - (int) x;
- fy = y - (int) y;
- glRasterPos3f( fx, fy, 0.0 );
-
- /* restore matrices, viewport and matrix mode */
- glPopMatrix();
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
-
- glPopAttrib();
-}
-