summaryrefslogtreecommitdiff
path: root/progs/vp/vp-tris.c
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/vp/vp-tris.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/vp/vp-tris.c')
-rw-r--r--progs/vp/vp-tris.c333
1 files changed, 0 insertions, 333 deletions
diff --git a/progs/vp/vp-tris.c b/progs/vp/vp-tris.c
deleted file mode 100644
index 09236c296f..0000000000
--- a/progs/vp/vp-tris.c
+++ /dev/null
@@ -1,333 +0,0 @@
-/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-#ifndef WIN32
-#include <unistd.h>
-#include <signal.h>
-#endif
-
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static const char *filename = NULL;
-static GLuint nr_steps = 4;
-static GLuint prim = GL_TRIANGLES;
-static GLfloat psz = 1.0;
-static GLboolean pointsmooth = 0;
-static GLboolean program_point_size = 0;
-
-static void usage( char *name )
-{
- fprintf( stderr, "usage: %s [ options ] shader_filename\n", name );
- fprintf( stderr, "\n" );
- fprintf( stderr, "options:\n" );
- fprintf( stderr, " -f flat shaded\n" );
- fprintf( stderr, " -nNr subdivision steps\n" );
- fprintf( stderr, " -fps show frames per second\n" );
-}
-
-unsigned show_fps = 0;
-unsigned int frame_cnt = 0;
-
-#ifndef WIN32
-
-void alarmhandler(int);
-
-void alarmhandler (int sig)
-{
- if (sig == SIGALRM) {
- printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt,
- frame_cnt / 5.0);
-
- frame_cnt = 0;
- }
- signal(SIGALRM, alarmhandler);
- alarm(5);
-}
-
-#endif
-
-static void args(int argc, char *argv[])
-{
- GLint i;
-
- for (i = 1; i < argc; i++) {
- if (strncmp(argv[i], "-n", 2) == 0) {
- nr_steps = atoi((argv[i]) + 2);
- }
- else if (strcmp(argv[i], "-f") == 0) {
- glShadeModel(GL_FLAT);
- }
- else if (strcmp(argv[i], "-fps") == 0) {
- show_fps = 1;
- }
- else if (i == argc - 1) {
- filename = argv[i];
- }
- else {
- usage(argv[0]);
- exit(1);
- }
- }
-
- if (!filename) {
- usage(argv[0]);
- exit(1);
- }
-}
-
-
-
-static void Init( void )
-{
- GLint errno;
- GLuint prognum;
- char buf[4096];
- GLuint sz;
- FILE *f;
-
- if ((f = fopen(filename, "r")) == NULL) {
- fprintf(stderr, "couldn't open %s\n", filename);
- exit(1);
- }
-
- sz = (GLuint) fread(buf, 1, sizeof(buf) - 1, f);
- buf[sizeof(buf) - 1] = '\0';
- if (!feof(f)) {
- fprintf(stderr, "file too long\n");
- fclose(f);
- exit(1);
- }
-
- fclose(f);
- fprintf(stderr, "%.*s\n", sz, buf);
-
- if (strncmp( buf, "!!VP", 4 ) == 0) {
- glEnable( GL_VERTEX_PROGRAM_NV );
- glGenProgramsNV( 1, &prognum );
- glBindProgramNV( GL_VERTEX_PROGRAM_NV, prognum );
- glLoadProgramNV( GL_VERTEX_PROGRAM_NV, prognum, sz, (const GLubyte *) buf );
- assert( glIsProgramNV( prognum ) );
- }
- else {
- glEnable(GL_VERTEX_PROGRAM_ARB);
-
- glGenProgramsARB(1, &prognum);
-
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- sz, (const GLubyte *) buf);
- if (glGetError()) {
- printf("Program failed to compile:\n%s\n", buf);
- printf("Error: %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- exit(1);
- }
- assert(glIsProgramARB(prognum));
- }
-
- errno = glGetError();
- printf("glGetError = %d\n", errno);
- if (errno != GL_NO_ERROR)
- {
- GLint errorpos;
-
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
- printf("errorpos: %d\n", errorpos);
- printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- }
-
- {
- const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
- const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
- const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
- const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
- }
-}
-
-
-union vert {
- struct {
- GLfloat color[3];
- GLfloat pos[3];
- } v;
- GLfloat f[6];
-};
-
-static void make_midpoint( union vert *out,
- const union vert *v0,
- const union vert *v1)
-{
- int i;
- for (i = 0; i < 6; i++)
- out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]);
-}
-
-static void subdiv( union vert *v0,
- union vert *v1,
- union vert *v2,
- GLuint depth )
-{
- if (depth == 0) {
- glColor3fv(v0->v.color);
- glVertex3fv(v0->v.pos);
- glColor3fv(v1->v.color);
- glVertex3fv(v1->v.pos);
- glColor3fv(v2->v.color);
- glVertex3fv(v2->v.pos);
- }
- else {
- union vert m[3];
-
- make_midpoint(&m[0], v0, v1);
- make_midpoint(&m[1], v1, v2);
- make_midpoint(&m[2], v2, v0);
-
- subdiv(&m[0], &m[2], v0, depth-1);
- subdiv(&m[1], &m[0], v1, depth-1);
- subdiv(&m[2], &m[1], v2, depth-1);
- subdiv(&m[0], &m[1], &m[2], depth-1);
- }
-}
-
-static void enable( GLenum value, GLboolean flag )
-{
- if (flag)
- glEnable(value);
- else
- glDisable(value);
-}
-
-/** Assignment */
-#define ASSIGN_3V( V, V0, V1, V2 ) \
-do { \
- V[0] = V0; \
- V[1] = V1; \
- V[2] = V2; \
-} while(0)
-
-static void Display( void )
-{
- glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glPointSize(psz);
-
- enable( GL_POINT_SMOOTH, pointsmooth );
- enable( GL_VERTEX_PROGRAM_POINT_SIZE_ARB, program_point_size );
-
- glBegin(prim);
-
-
- {
- union vert v[3];
-
- ASSIGN_3V(v[0].v.color, 0,0,1);
- ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0);
- ASSIGN_3V(v[1].v.color, 1,0,0);
- ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0);
- ASSIGN_3V(v[2].v.color, 0,1,0);
- ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0);
-
- subdiv(&v[0], &v[1], &v[2], nr_steps);
- }
-
- glEnd();
-
-
- glFlush();
- if (show_fps) {
- ++frame_cnt;
- glutPostRedisplay();
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- /*glTranslatef( 0.0, 0.0, -15.0 );*/
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'p':
- prim = GL_POINTS;
- break;
- case 't':
- prim = GL_TRIANGLES;
- break;
- case 's':
- psz += .5;
- break;
- case 'S':
- if (psz > .5)
- psz -= .5;
- break;
- case 'm':
- pointsmooth = !pointsmooth;
- break;
- case 'z':
- program_point_size = !program_point_size;
- break;
- case '+':
- nr_steps++;
- break;
- case '-':
- if (nr_steps)
- nr_steps--;
- break;
- case ' ':
- psz = 1.0;
- prim = GL_TRIANGLES;
- nr_steps = 4;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[argc-1]);
- glewInit();
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- args( argc, argv );
- Init();
-#ifndef WIN32
- if (show_fps) {
- signal(SIGALRM, alarmhandler);
- alarm(5);
- }
-#endif
- glutMainLoop();
- return 0;
-}