diff options
author | Kristian Høgsberg <krh@bitplanet.net> | 2010-02-25 16:17:40 -0500 |
---|---|---|
committer | Kristian Høgsberg <krh@bitplanet.net> | 2010-02-25 17:40:11 -0500 |
commit | 74377c8d1b750f04dcad12e5885af2d3178b3bad (patch) | |
tree | 2142efb24f38842a829ec64790b353410c9325b8 /progs/windml/ugltexcube.c | |
parent | a9e36696837b2c31ecee4017a0adffbd987c1eff (diff) |
Remove windml progs
Diffstat (limited to 'progs/windml/ugltexcube.c')
-rw-r--r-- | progs/windml/ugltexcube.c | 379 |
1 files changed, 0 insertions, 379 deletions
diff --git a/progs/windml/ugltexcube.c b/progs/windml/ugltexcube.c deleted file mode 100644 index 62b0306e64..0000000000 --- a/progs/windml/ugltexcube.c +++ /dev/null @@ -1,379 +0,0 @@ - -/* ugltexcube.c - WindML/Mesa example program */ - -/* Copyright (C) 2001 by Wind River Systems, Inc */ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * The MIT License - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Stephane Raimbault <stephane.raimbault@windriver.com> - */ - -/* -DESCRIPTION -Draw a textured cube -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> - -#include <ugl/ugl.h> -#include <ugl/uglevent.h> -#include <ugl/uglinput.h> -#include <GL/uglmesa.h> -#include <GL/glu.h> - -#include "../util/readtex.h" - -#define IMAGE_FILE "Mesa/images/wrs_logo.rgb" - -UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; -UGL_LOCAL UGL_EVENT_Q_ID qId; -UGL_LOCAL UGL_MESA_CONTEXT umc; - -UGL_LOCAL GLfloat xrot, yrot, zrot; -UGL_LOCAL GLuint texture[1]; -UGL_LOCAL GLuint theTexCube; - -typedef struct { - GLubyte *data; - int width, height; - GLenum format; - } TEX_IMAGE; - -UGL_LOCAL void cleanUp (void); - -UGL_LOCAL void loadGLTexture() - { - TEX_IMAGE * texImage=NULL; - - texImage = (TEX_IMAGE *) malloc(sizeof(TEX_IMAGE)); - - if (texImage == NULL) - { - printf("Error allocating space for image"); - cleanUp(); - exit(1); - } - - texImage->data = LoadRGBImage(IMAGE_FILE, &texImage->width, - &texImage->height, &texImage->format); - if (!texImage->data) - { - printf("Couldn't read %s\n", IMAGE_FILE); - free(texImage); - cleanUp(); - exit(1); - } - - /* Create Texture */ - glGenTextures(1, &texture[0]); - glBindTexture(GL_TEXTURE_2D, texture[0]); - glTexImage2D(GL_TEXTURE_2D, 0, 3, - texImage->width, texImage->height, - 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - free(texImage->data); - free(texImage); - } - -UGL_LOCAL void initGL(int width, int height) - { - - /* Load the texture(s) */ - loadGLTexture(); - - /* Enable texture mapping */ - glEnable(GL_TEXTURE_2D); - - /* Clear the background color to black */ - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - - glEnable(GL_CULL_FACE); - - /* Enables smooth color shading */ - glShadeModel(GL_SMOOTH); - -/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); */ -/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */ - - theTexCube = glGenLists(1); - glNewList(theTexCube, GL_COMPILE); - - /* Choose the texture to use */ - glBindTexture(GL_TEXTURE_2D, texture[0]); - - /* Begin drawing a cube */ - glBegin(GL_QUADS); - - /* Front face (note that the texture's corners have to match the - quad's corners) */ - - /* Bottom left of the texture and quad */ - glTexCoord2f(0.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); - - /* Bottom Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); - - /* Top Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 1.0f); - glVertex3f(1.0f, 1.0f, 1.0f); - /* Top Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); - - /* Back Face */ - - /* Bottom Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); - - /* Top Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); - - /* Top Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 1.0f); - glVertex3f(1.0f, 1.0f, -1.0f); - - /* Bottom Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, -1.0f); - - - /* Top Face */ - - /* Top Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); - - /* Bottom Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 0.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); - - /* Bottom Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 0.0f); - glVertex3f(1.0f, 1.0f, 1.0f); - - /* Top Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 1.0f); - glVertex3f(1.0f, 1.0f, -1.0f); - - /* Bottom Face */ - - /* Top Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 1.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); - - /* Top Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 1.0f); - glVertex3f(1.0f, -1.0f, -1.0f); - - /* Bottom Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); - - /* Bottom Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); - - - /* Right face */ - /* Bottom Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 0.0f); - glVertex3f(1.0f, -1.0f, -1.0f); - - /* Top Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 1.0f); - glVertex3f(1.0f, 1.0f, -1.0f); - - /* Top Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 1.0f); - glVertex3f(1.0f, 1.0f, 1.0f); - - /* Bottom Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 0.0f); - glVertex3f(1.0f, -1.0f, 1.0f); - - - /* Left Face */ - /* Bottom Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, -1.0f); - - /* Bottom Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 0.0f); - glVertex3f(-1.0f, -1.0f, 1.0f); - - /* Top Right Of The Texture and Quad */ - glTexCoord2f(1.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, 1.0f); - - /* Top Left Of The Texture and Quad */ - glTexCoord2f(0.0f, 1.0f); - glVertex3f(-1.0f, 1.0f, -1.0f); - - glEnd(); /* done with the polygon */ - glEndList(); - - glDisable(GL_DITHER); - glMatrixMode(GL_PROJECTION); - /* Reset the projection matrix */ - glLoadIdentity(); - /* Calculate the aspect ratio of the window */ - gluPerspective(45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } - -UGL_LOCAL void drawGL() - { - glClear(GL_COLOR_BUFFER_BIT); - - /* Reset The View */ - glPushMatrix(); - - /* Move 8 units into the screen */ - glTranslatef(0.0f, 0.0f, -8.0f); - - /* Rotate on the X axis */ - glRotatef(xrot, 1.0f, 0.0f, 0.0f); - - /* Rotate on the Y axis */ - glRotatef(yrot, 0.0f, 1.0f, 0.0f); - - /* Rotate On The Z Axis */ - glRotatef(zrot, 0.0f, 0.0f, 1.0f); - - glCallList(theTexCube); - - glFlush(); - - uglMesaSwapBuffers(); - - glPopMatrix(); - - xrot += 1.6f; - yrot += 1.6f; - zrot += 1.6f; -} - -UGL_LOCAL int getEvent(void) - { - UGL_EVENT event; - UGL_STATUS status; - int retVal = 0; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - - while (status != UGL_STATUS_Q_EMPTY) - { - UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; - - if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) - retVal = 1; - - status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); - } - - return(retVal); - } - -UGL_LOCAL void cleanUp (void) - { - if (eventServiceId != UGL_NULL) - uglEventQDestroy (eventServiceId, qId); - - uglMesaDestroyContext(); - uglDeinitialize(); - } - -void windMLTexCube (UGL_BOOL windMLMode); - -void ugltexcube (void) - { - taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube, - UGL_FALSE,1,2,3,4,5,6,7,8,9); - } - - -void windMLTexCube(UGL_BOOL windMLMode) - { - GLuint width, height; - UGL_INPUT_DEVICE_ID keyboardDevId; - - uglInitialize(); - - uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); - - if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, - (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) - { - qId = uglEventQCreate (eventServiceId, 100); - } - else - { - eventServiceId = UGL_NULL; - } - - if (windMLMode) - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE - | UGL_MESA_WINDML_EXCLUSIVE, NULL); - else - umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); - - if (umc == NULL) - { - uglDeinitialize(); - return; - } - - uglMesaMakeCurrentContext(umc, 0, 0, - UGL_MESA_FULLSCREEN_WIDTH, - UGL_MESA_FULLSCREEN_HEIGHT); - - - uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); - uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); - - initGL(width, height); - - while(!getEvent()) - drawGL(); - - cleanUp(); - - return; - } - - |