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authorNicolai Haehnle <nhaehnle@gmail.com>2008-06-29 14:53:04 +0200
committerNicolai Haehnle <nhaehnle@gmail.com>2008-07-04 18:22:15 +0200
commit845e3f701dec29f08e5759969c165b3d812e5afe (patch)
treed0c5d1c2b69aec27464fc65b55d3ef74f59bacf5 /progs/xdemos/glxgears.c
parent1f4d0748ba92ff2c44faadc31a99f07e1bea28fb (diff)
Enable TexGen based on InputsRead when a fragment program is active
The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem.
Diffstat (limited to 'progs/xdemos/glxgears.c')
0 files changed, 0 insertions, 0 deletions