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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/xdemos/xdemo.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/xdemos/xdemo.c')
-rw-r--r--progs/xdemos/xdemo.c334
1 files changed, 0 insertions, 334 deletions
diff --git a/progs/xdemos/xdemo.c b/progs/xdemos/xdemo.c
deleted file mode 100644
index 52039cb642..0000000000
--- a/progs/xdemos/xdemo.c
+++ /dev/null
@@ -1,334 +0,0 @@
-
-/*
- * Very simple demo of how to use the Mesa/X11 interface instead of the
- * glx, tk or aux toolkits. I highly recommend using the GLX interface
- * instead of the X/Mesa interface, however.
- *
- * This program is in the public domain.
- *
- * Brian Paul
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include "GL/xmesa.h"
-#include "GL/gl.h"
-
-
-
-static GLint Black, Red, Green, Blue;
-
-
-
-static void make_window( char *title, int color_flag )
-{
- int x = 10, y = 10, width = 400, height = 300;
- Display *dpy;
- int scr;
- Window root, win;
- Colormap cmap;
- XColor xcolor;
- int attr_flags;
- XVisualInfo *visinfo;
- XSetWindowAttributes attr;
- XTextProperty tp;
- XSizeHints sh;
- XEvent e;
- XMesaContext context;
- XMesaVisual visual;
- XMesaBuffer buffer;
-
-
- /*
- * Do the usual X things to make a window.
- */
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Couldn't open default display!\n");
- exit(1);
- }
-
- scr = DefaultScreen(dpy);
- root = RootWindow(dpy, scr);
-
- /* alloc visinfo struct */
- visinfo = (XVisualInfo *) malloc( sizeof(XVisualInfo) );
-
- /* Get a visual and colormap */
- if (color_flag) {
- /* Open TrueColor window */
-
-/*
- if (!XMatchVisualInfo( dpy, scr, 24, TrueColor, visinfo )) {
- printf("Couldn't get 24-bit TrueColor visual!\n");
- exit(1);
- }
-*/
- if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
- printf("Couldn't get 8-bit PseudoColor visual!\n");
- exit(1);
- }
-
- cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );
- Black = Red = Green = Blue = 0;
- }
- else {
- /* Open color index window */
-
- if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) {
- printf("Couldn't get 8-bit PseudoColor visual\n");
- exit(1);
- }
-
- cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone );
-
- /* Allocate colors */
- xcolor.red = 0x0;
- xcolor.green = 0x0;
- xcolor.blue = 0x0;
- xcolor.flags = DoRed | DoGreen | DoBlue;
- if (!XAllocColor( dpy, cmap, &xcolor )) {
- printf("Couldn't allocate black!\n");
- exit(1);
- }
- Black = xcolor.pixel;
-
- xcolor.red = 0xffff;
- xcolor.green = 0x0;
- xcolor.blue = 0x0;
- xcolor.flags = DoRed | DoGreen | DoBlue;
- if (!XAllocColor( dpy, cmap, &xcolor )) {
- printf("Couldn't allocate red!\n");
- exit(1);
- }
- Red = xcolor.pixel;
-
- xcolor.red = 0x0;
- xcolor.green = 0xffff;
- xcolor.blue = 0x0;
- xcolor.flags = DoRed | DoGreen | DoBlue;
- if (!XAllocColor( dpy, cmap, &xcolor )) {
- printf("Couldn't allocate green!\n");
- exit(1);
- }
- Green = xcolor.pixel;
-
- xcolor.red = 0x0;
- xcolor.green = 0x0;
- xcolor.blue = 0xffff;
- xcolor.flags = DoRed | DoGreen | DoBlue;
- if (!XAllocColor( dpy, cmap, &xcolor )) {
- printf("Couldn't allocate blue!\n");
- exit(1);
- }
- Blue = xcolor.pixel;
- }
-
- /* set window attributes */
- attr.colormap = cmap;
- attr.event_mask = ExposureMask | StructureNotifyMask;
- attr.border_pixel = BlackPixel( dpy, scr );
- attr.background_pixel = BlackPixel( dpy, scr );
- attr_flags = CWColormap | CWEventMask | CWBorderPixel | CWBackPixel;
-
- /* Create the window */
- win = XCreateWindow( dpy, root, x,y, width, height, 0,
- visinfo->depth, InputOutput,
- visinfo->visual,
- attr_flags, &attr);
- if (!win) {
- printf("Couldn't open window!\n");
- exit(1);
- }
-
- XStringListToTextProperty(&title, 1, &tp);
- sh.flags = USPosition | USSize;
- XSetWMProperties(dpy, win, &tp, &tp, 0, 0, &sh, 0, 0);
- XMapWindow(dpy, win);
- while (1) {
- XNextEvent( dpy, &e );
- if (e.type == MapNotify && e.xmap.window == win) {
- break;
- }
- }
-
-
- /*
- * Now do the special Mesa/Xlib stuff!
- */
-
- visual = XMesaCreateVisual( dpy, visinfo,
- (GLboolean) color_flag,
- GL_FALSE, /* alpha_flag */
- GL_FALSE, /* db_flag */
- GL_FALSE, /* stereo flag */
- GL_FALSE, /* ximage_flag */
- 0, /* depth size */
- 0, /* stencil size */
- 0,0,0,0, /* accum_size */
- 0, /* num samples */
- 0, /* level */
- 0 /* caveat */
- );
- if (!visual) {
- printf("Couldn't create Mesa/X visual!\n");
- exit(1);
- }
-
- /* Create a Mesa rendering context */
- context = XMesaCreateContext( visual,
- NULL /* share_list */
- );
- if (!context) {
- printf("Couldn't create Mesa/X context!\n");
- exit(1);
- }
-
- buffer = XMesaCreateWindowBuffer( visual, win );
- if (!buffer) {
- printf("Couldn't create Mesa/X buffer!\n");
- exit(1);
- }
-
-
- XMesaMakeCurrent( context, buffer );
-
- /* Ready to render! */
-}
-
-
-
-static void draw_cube( void )
-{
- /* X faces */
- glIndexi( Red );
- glColor3f( 1.0, 0.0, 0.0 );
- glBegin( GL_POLYGON );
- glVertex3f( 1.0, 1.0, 1.0 );
- glVertex3f( 1.0, -1.0, 1.0 );
- glVertex3f( 1.0, -1.0, -1.0 );
- glVertex3f( 1.0, 1.0, -1.0 );
- glEnd();
-
- glBegin( GL_POLYGON );
- glVertex3f( -1.0, 1.0, 1.0 );
- glVertex3f( -1.0, 1.0, -1.0 );
- glVertex3f( -1.0, -1.0, -1.0 );
- glVertex3f( -1.0, -1.0, 1.0 );
- glEnd();
-
- /* Y faces */
- glIndexi( Green );
- glColor3f( 0.0, 1.0, 0.0 );
- glBegin( GL_POLYGON );
- glVertex3f( 1.0, 1.0, 1.0 );
- glVertex3f( 1.0, 1.0, -1.0 );
- glVertex3f( -1.0, 1.0, -1.0 );
- glVertex3f( -1.0, 1.0, 1.0 );
- glEnd();
-
- glBegin( GL_POLYGON );
- glVertex3f( 1.0, -1.0, 1.0 );
- glVertex3f( -1.0, -1.0, 1.0 );
- glVertex3f( -1.0, -1.0, -1.0 );
- glVertex3f( 1.0, -1.0, -1.0 );
- glEnd();
-
- /* Z faces */
- glIndexi( Blue );
- glColor3f( 0.0, 0.0, 1.0 );
- glBegin( GL_POLYGON );
- glVertex3f( 1.0, 1.0, 1.0 );
- glVertex3f( -1.0, 1.0, 1.0 );
- glVertex3f( -1.0, -1.0, 1.0 );
- glVertex3f( 1.0, -1.0, 1.0 );
- glEnd();
-
- glBegin( GL_POLYGON );
- glVertex3f( 1.0, 1.0, -1.0 );
- glVertex3f( 1.0,-1.0, -1.0 );
- glVertex3f( -1.0,-1.0, -1.0 );
- glVertex3f( -1.0, 1.0, -1.0 );
- glEnd();
-}
-
-
-
-
-static void display_loop( void )
-{
- GLfloat xrot, yrot, zrot;
-
- xrot = yrot = zrot = 0.0;
-
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glClearIndex( Black );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 10.0 );
- glTranslatef( 0.0, 0.0, -5.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glCullFace( GL_BACK );
- glEnable( GL_CULL_FACE );
-
- glShadeModel( GL_FLAT );
-
- while (1) {
- glClear( GL_COLOR_BUFFER_BIT );
- glPushMatrix();
- glRotatef( xrot, 1.0, 0.0, 0.0 );
- glRotatef( yrot, 0.0, 1.0, 0.0 );
- glRotatef( zrot, 0.0, 0.0, 1.0 );
-
- draw_cube();
-
- glPopMatrix();
- glFinish();
-
- xrot += 10.0;
- yrot += 7.0;
- zrot -= 3.0;
- }
-
-}
-
-
-
-
-int main( int argc, char *argv[] )
-{
- int mode = 0;
-
- if (argc >= 2)
- {
- if (strcmp(argv[1],"-ci")==0)
- mode = 0;
- else if (strcmp(argv[1],"-rgb")==0)
- mode = 1;
- else
- {
- printf("Bad flag: %s\n", argv[1]);
- printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
- exit(1);
- }
- }
- else
- {
- printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
- printf("Defaulting to 8-bit color index\n");
- }
-
- make_window( argv[0], mode );
-
- display_loop();
- return 0;
-}
-