diff options
author | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
---|---|---|
committer | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
commit | afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch) | |
tree | 59d65b4da12fb5379224cf5f6b808fde91523c7f /progs/xdemos | |
parent | f2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff) |
Initial revision
Diffstat (limited to 'progs/xdemos')
-rw-r--r-- | progs/xdemos/Makefile.X11 | 58 | ||||
-rw-r--r-- | progs/xdemos/descrip.mms | 79 | ||||
-rw-r--r-- | progs/xdemos/glxdemo.c | 136 | ||||
-rw-r--r-- | progs/xdemos/glxpixmap.c | 160 | ||||
-rw-r--r-- | progs/xdemos/offset.c | 323 | ||||
-rw-r--r-- | progs/xdemos/shape.c | 305 | ||||
-rw-r--r-- | progs/xdemos/vgears.c | 282 | ||||
-rw-r--r-- | progs/xdemos/vindex.c | 66 | ||||
-rw-r--r-- | progs/xdemos/vtest.c | 83 | ||||
-rw-r--r-- | progs/xdemos/xdemo.c | 347 | ||||
-rw-r--r-- | progs/xdemos/xfont.c | 148 |
11 files changed, 1987 insertions, 0 deletions
diff --git a/progs/xdemos/Makefile.X11 b/progs/xdemos/Makefile.X11 new file mode 100644 index 0000000000..ab5dce418d --- /dev/null +++ b/progs/xdemos/Makefile.X11 @@ -0,0 +1,58 @@ +# $Id: Makefile.X11,v 1.1 1999/08/19 00:55:43 jtg Exp $ + +# Mesa 3-D graphics library +# Version: 3.1 +# Copyright (C) 1995-1999 Brian Paul + +# Makefile for non-GLUT (X11, SVGA, etc) demo programs + + +##### MACROS ##### + +INCDIR = ../include +LIBDIR = ../lib + +GL_LIBS = -L$(LIBDIR) -lglut -lGLU -lGL -lm $(XLIBS) + +LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB) + +PROGS = glxdemo glxpixmap offset xdemo + + + +##### RULES ##### + +.SUFFIXES: +.SUFFIXES: .c + +.c: $(LIB_DEP) + $(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@ + + + +##### TARGETS ##### + +default: + @echo "Specify a target configuration" + +clean: + -rm *.o *~ + +realclean: + -rm $(PROGS) + -rm *.o *~ + +targets: $(PROGS) + +# execute all programs +exec: $(PROGS) + @for prog in $(PROGS) ; \ + do \ + echo -n "Running $$prog ..." ; \ + $$prog ; \ + echo ; \ + done + + +include ../Make-config + diff --git a/progs/xdemos/descrip.mms b/progs/xdemos/descrip.mms new file mode 100644 index 0000000000..aa56c1cec3 --- /dev/null +++ b/progs/xdemos/descrip.mms @@ -0,0 +1,79 @@ +# Makefile for demo programs for VMS +# contributed by Jouk Jansen joukj@crys.chem.uva.nl + + +.first + define gl [-.include.gl] + +.include [-]mms-config. + +##### MACROS ##### + +INCDIR = [-.include] +CFLAGS = /include=$(INCDIR)/define=(FBIND=1) + +GL_LIBS = [-.lib]libMesaaux/l,libMesatk/l,libMesaGLU/l,libMesaGL/l,$(XLIBS) + +LIB_DEP = [-.lib]$(GL_LIB) [-.lib]$(GLU_LIB) [-.lib]$(TK_LIB) [-.lib]$(AUX_LIB) + +PROGS = bounce.exe;,gamma.exe;,gears.exe;,glxdemo.exe;,glxpixmap.exe;,\ + isosurf.exe;,offset.exe;,osdemo.exe;,spin.exe;,test0.exe;,\ + texobj.exe;,xdemo.exe;,reflect.exe;,winpos.exe; + + + +##### RULES ##### + + +##### TARGETS ##### +default : + mms $(PROGS) + +clean : + delete *.obj;* + +realclean : + delete $(PROGS) + delete *.obj;* + +bounce.exe; : bounce.obj $(LIB_DEP) + link bounce,$(GL_LIBS) + +gamma.exe; : gamma.obj $(LIB_DEP) + link gamma,$(GL_LIBS) + +gears.exe; : gears.obj $(LIB_DEP) + link gears,$(GL_LIBS) + +glxdemo.exe; : glxdemo.obj $(LIB_DEP) + link glxdemo,$(GL_LIBS) + +glxpixmap.exe; : glxpixmap.obj $(LIB_DEP) + link glxpixmap,$(GL_LIBS) + +isosurf.exe; : isosurf.obj $(LIB_DEP) + link isosurf,$(GL_LIBS) + +offset.exe; : offset.obj $(LIB_DEP) + link offset,$(GL_LIBS) + +osdemo.exe; : osdemo.obj $(LIB_DEP) + link osdemo,$(GL_LIBS) + +spin.exe; : spin.obj $(LIB_DEP) + link spin,$(GL_LIBS) + +test0.exe; : test0.obj $(LIB_DEP) + link test0,$(GL_LIBS) + +texobj.exe; : texobj.obj $(LIB_DEP) + link texobj,$(GL_LIBS) + +xdemo.exe; : xdemo.obj $(LIB_DEP) + link xdemo,$(GL_LIBS) + +reflect.exe; : reflect.obj $(LIB_DEP) + link reflect,$(GL_LIBS) + +winpos.exe; : winpos.obj $(LIB_DEP) + link winpos,$(GL_LIBS) diff --git a/progs/xdemos/glxdemo.c b/progs/xdemos/glxdemo.c new file mode 100644 index 0000000000..c49cd85140 --- /dev/null +++ b/progs/xdemos/glxdemo.c @@ -0,0 +1,136 @@ +/* $Id: glxdemo.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ */ + + +/* + * A demonstration of using the GLX functions. This program is in the + * public domain. + * + * Brian Paul + */ + + +/* + * $Log: glxdemo.c,v $ + * Revision 1.1 1999/08/19 00:55:43 jtg + * Initial revision + * + * Revision 3.0 1998/02/21 02:16:54 brianp + * initial rev + * + */ + + +#include <GL/gl.h> +#include <GL/glx.h> +#include <stdio.h> +#include <stdlib.h> + + + +static void redraw( Display *dpy, Window w ) +{ + printf("Redraw event\n"); + + glClear( GL_COLOR_BUFFER_BIT ); + + glColor3f( 1.0, 1.0, 0.0 ); + glRectf( -0.8, -0.8, 0.8, 0.8 ); + + glXSwapBuffers( dpy, w ); +} + + + +static void resize( unsigned int width, unsigned int height ) +{ + printf("Resize event\n"); + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); +} + + + +static Window make_rgb_db_window( Display *dpy, + unsigned int width, unsigned int height ) +{ + int attrib[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + None }; + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + GLXContext ctx; + XVisualInfo *visinfo; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + visinfo = glXChooseVisual( dpy, scrnum, attrib ); + if (!visinfo) { + printf("Error: couldn't get an RGB, Double-buffered visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, 0, 0, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + ctx = glXCreateContext( dpy, visinfo, NULL, True ); + + glXMakeCurrent( dpy, win, ctx ); + + return win; +} + + +static void event_loop( Display *dpy ) +{ + XEvent event; + + while (1) { + XNextEvent( dpy, &event ); + + switch (event.type) { + case Expose: + redraw( dpy, event.xany.window ); + break; + case ConfigureNotify: + resize( event.xconfigure.width, event.xconfigure.height ); + break; + } + } +} + + + +int main( int argc, char *argv[] ) +{ + Display *dpy; + Window win; + + dpy = XOpenDisplay(NULL); + + win = make_rgb_db_window( dpy, 300, 300 ); + + glShadeModel( GL_FLAT ); + glClearColor( 0.5, 0.5, 0.5, 1.0 ); + + XMapWindow( dpy, win ); + + event_loop( dpy ); + return 0; +} diff --git a/progs/xdemos/glxpixmap.c b/progs/xdemos/glxpixmap.c new file mode 100644 index 0000000000..e4a62c72d9 --- /dev/null +++ b/progs/xdemos/glxpixmap.c @@ -0,0 +1,160 @@ +/* $Id: glxpixmap.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ */ + + +/* + * A demonstration of using the GLXPixmap functions. This program is in + * the public domain. + * + * Brian Paul + */ + + +/* + * $Id: glxpixmap.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ + */ + + +#include <GL/gl.h> +#include <GL/glx.h> +#include <stdio.h> +#include <stdlib.h> + + + +static GLXContext ctx; +static XVisualInfo *visinfo; +static GC gc; + + + +static Window make_rgb_window( Display *dpy, + unsigned int width, unsigned int height ) +{ + int attrib[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + None }; + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + visinfo = glXChooseVisual( dpy, scrnum, attrib ); + if (!visinfo) { + printf("Error: couldn't get an RGB, Double-buffered visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + /* TODO: share root colormap if possible */ + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, 0, 0, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + /* make an X GC so we can do XCopyArea later */ + gc = XCreateGC( dpy, win, 0, NULL ); + + ctx = glXCreateContext( dpy, visinfo, NULL, True ); + + return win; +} + + +static GLXPixmap make_pixmap( Display *dpy, Window win, + unsigned int width, unsigned int height ) +{ + Pixmap pm; + GLXPixmap glxpm; + XWindowAttributes attr; + + pm = XCreatePixmap( dpy, win, width, height, visinfo->depth ); + XGetWindowAttributes( dpy, win, &attr ); + + /* + * IMPORTANT: + * Use the glXCreateGLXPixmapMESA funtion when using Mesa because + * Mesa needs to know the colormap associated with a pixmap in order + * to render correctly. This is because Mesa allows RGB rendering + * into any kind of visual, not just TrueColor or DirectColor. + */ +#ifdef GLX_MESA_pixmap_colormap + glxpm = glXCreateGLXPixmapMESA( dpy, visinfo, pm, attr.colormap ); +#else + /* This will work with Mesa too if the visual is TrueColor or DirectColor */ + glxpm = glXCreateGLXPixmap( dpy, visinfo, pm ); +#endif + + return glxpm; +} + + + +static void event_loop( Display *dpy, GLXPixmap pm ) +{ + XEvent event; + + while (1) { + XNextEvent( dpy, &event ); + + switch (event.type) { + case Expose: + printf("Redraw\n"); + /* copy the image from GLXPixmap to window */ + XCopyArea( dpy, pm, event.xany.window, /* src, dest */ + gc, 0, 0, 300, 300, /* gc, src pos, size */ + 0, 0 ); /* dest pos */ + break; + case ConfigureNotify: + /* nothing */ + break; + } + } +} + + + +int main( int argc, char *argv[] ) +{ + Display *dpy; + Window win; + GLXPixmap pm; + + dpy = XOpenDisplay(NULL); + + win = make_rgb_window( dpy, 300, 300 ); + pm = make_pixmap( dpy, win, 300, 300 ); + +#ifdef JUNK + glXMakeCurrent( dpy, win, ctx ); /*to make sure ctx is properly initialized*/ +#endif + + glXMakeCurrent( dpy, pm, ctx ); + + /* Render an image into the pixmap */ + glShadeModel( GL_FLAT ); + glClearColor( 0.5, 0.5, 0.5, 1.0 ); + glClear( GL_COLOR_BUFFER_BIT ); + glViewport( 0, 0, 300, 300 ); + glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); + glColor3f( 0.0, 1.0, 1.0 ); + glRectf( -0.75, -0.75, 0.75, 0.75 ); + glFlush(); + + /* when a redraw is needed we'll just copy the pixmap image to the window */ + + XMapWindow( dpy, win ); + + event_loop( dpy, pm ); + return 0; +} diff --git a/progs/xdemos/offset.c b/progs/xdemos/offset.c new file mode 100644 index 0000000000..158e52a97c --- /dev/null +++ b/progs/xdemos/offset.c @@ -0,0 +1,323 @@ +/**************************************************************************** +Copyright 1995 by Silicon Graphics Incorporated, Mountain View, California. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, +INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO +EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR +CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF +USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. + +****************************************************************************/ + +/* + * Derived from code written by Kurt Akeley, November 1992 + * + * Uses PolygonOffset to draw hidden-line images. PolygonOffset + * shifts the z values of polygons an amount that is + * proportional to their slope in screen z. This keeps + * the lines, which are drawn without displacement, from + * interacting with their respective polygons, and + * thus eliminates line dropouts. + * + * The left image shows an ordinary antialiased wireframe image. + * The center image shows an antialiased hidden-line image without + * PolygonOffset. + * The right image shows an antialiased hidden-line image using + * PolygonOffset to reduce artifacts. + * + * Drag with a mouse button pressed to rotate the models. + * Press the escape key to exit. + */ + +/* + * Modified for OpenGL 1.1 glPolygonOffset() conventions + */ + + +#include <GL/glx.h> +#include <GL/glu.h> +#include <X11/keysym.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> + +/*#undef GL_EXT_polygon_offset uncomment to use new version*/ + + +#ifndef EXIT_FAILURE +# define EXIT_FAILURE 1 +#endif +#ifndef EXIT_SUCCESS +# define EXIT_SUCCESS 0 +#endif + +#define MAXQUAD 6 + +typedef float Vertex[3]; + +typedef Vertex Quad[4]; + +/* data to define the six faces of a unit cube */ +Quad quads[MAXQUAD] = { + { {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} }, + { {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} }, + { {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} }, + { {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} }, + { {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} }, + { {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} } +}; + +#define WIREFRAME 0 +#define HIDDEN_LINE 1 + +static void error(const char* prog, const char* msg); +static void cubes(int mx, int my, int mode); +static void fill(Quad quad); +static void outline(Quad quad); +static void draw_hidden(Quad quad, int mode); +static void process_input(Display *dpy, Window win); +static int query_extension(char* extName); + +static int attributeList[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; + +static int dimension = 3; + +int main(int argc, char** argv) { + Display *dpy; + XVisualInfo *vi; + XSetWindowAttributes swa; + Window win; + GLXContext cx; + + dpy = XOpenDisplay(0); + if (!dpy) error(argv[0], "can't open display"); + + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList); + if (!vi) error(argv[0], "no suitable visual"); + + cx = glXCreateContext(dpy, vi, 0, GL_TRUE); + + swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), + vi->visual, AllocNone); + + swa.border_pixel = 0; + swa.event_mask = ExposureMask | StructureNotifyMask | KeyPressMask | + ButtonPressMask | ButtonMotionMask; + win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 900, 300, + 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel|CWColormap|CWEventMask, &swa); + XStoreName(dpy, win, "hiddenline"); + XMapWindow(dpy, win); + + glXMakeCurrent(dpy, win, cx); + + /* check for the polygon offset extension */ +#ifndef GL_VERSION_1_1 + if (!query_extension("GL_EXT_polygon_offset")) + error(argv[0], "polygon_offset extension is not available"); +#else + (void) query_extension; +#endif + + /* set up viewing parameters */ + glMatrixMode(GL_PROJECTION); + gluPerspective(20, 1, 0.1, 20); + glMatrixMode(GL_MODELVIEW); + glTranslatef(0, 0, -15); + + /* set other relevant state information */ + glEnable(GL_DEPTH_TEST); + +#ifdef GL_EXT_polygon_offset + printf("using 1.0 offset extension\n"); + glPolygonOffsetEXT( 1.0, 0.00001 ); +#else + printf("using 1.1 offset\n"); + glPolygonOffset( 1.0, 0.5 ); +#endif + + glShadeModel( GL_FLAT ); + glDisable( GL_DITHER ); + + /* process events until the user presses ESC */ + while (1) process_input(dpy, win); + + return 0; +} + +static void +draw_scene(int mx, int my) { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glTranslatef(-1.7, 0.0, 0.0); + cubes(mx, my, WIREFRAME); + glPopMatrix(); + + glPushMatrix(); + cubes(mx, my, HIDDEN_LINE); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(1.7, 0.0, 0.0); +#ifdef GL_EXT_polygon_offset + glEnable(GL_POLYGON_OFFSET_EXT); +#else + glEnable(GL_POLYGON_OFFSET_FILL); +#endif + cubes(mx, my, HIDDEN_LINE); +#ifdef GL_EXT_polygon_offset + glDisable(GL_POLYGON_OFFSET_EXT); +#else + glDisable(GL_POLYGON_OFFSET_FILL); +#endif + glPopMatrix(); +} + + +static void +cubes(int mx, int my, int mode) { + int x, y, z, i; + + /* track the mouse */ + glRotatef(mx / 2.0, 0, 1, 0); + glRotatef(my / 2.0, 1, 0, 0); + + /* draw the lines as hidden polygons */ + glTranslatef(-0.5, -0.5, -0.5); + glScalef(1.0/dimension, 1.0/dimension, 1.0/dimension); + for (z = 0; z < dimension; z++) { + for (y = 0; y < dimension; y++) { + for (x = 0; x < dimension; x++) { + glPushMatrix(); + glTranslatef(x, y, z); + glScalef(0.8, 0.8, 0.8); + for (i = 0; i < MAXQUAD; i++) + draw_hidden(quads[i], mode); + glPopMatrix(); + } + } + } +} + +static void +fill(Quad quad) { + /* draw a filled polygon */ + glBegin(GL_QUADS); + glVertex3fv(quad[0]); + glVertex3fv(quad[1]); + glVertex3fv(quad[2]); + glVertex3fv(quad[3]); + glEnd(); +} + +static void +outline(Quad quad) { + /* draw an outlined polygon */ + glBegin(GL_LINE_LOOP); + glVertex3fv(quad[0]); + glVertex3fv(quad[1]); + glVertex3fv(quad[2]); + glVertex3fv(quad[3]); + glEnd(); +} + +static void +draw_hidden(Quad quad, int mode) { + if (mode == HIDDEN_LINE) { + glColor3f(0, 0, 0); + fill(quad); + } + + /* draw the outline using white, optionally fill the interior with black */ + glColor3f(1, 1, 1); + outline(quad); +} + +static void +process_input(Display *dpy, Window win) { + XEvent event; + static int prevx, prevy; + static int deltax = 90, deltay = 40; + + do { + char buf[31]; + KeySym keysym; + + XNextEvent(dpy, &event); + switch(event.type) { + case Expose: + break; + case ConfigureNotify: { + /* this approach preserves a 1:1 viewport aspect ratio */ + int vX, vY, vW, vH; + int eW = event.xconfigure.width, eH = event.xconfigure.height; + if (eW >= eH) { + vX = 0; + vY = (eH - eW) >> 1; + vW = vH = eW; + } else { + vX = (eW - eH) >> 1; + vY = 0; + vW = vH = eH; + } + glViewport(vX, vY, vW, vH); + } + break; + case KeyPress: + (void) XLookupString(&event.xkey, buf, sizeof(buf), &keysym, NULL); + switch (keysym) { + case XK_Escape: + exit(EXIT_SUCCESS); + default: + break; + } + case ButtonPress: + prevx = event.xbutton.x; + prevy = event.xbutton.y; + break; + case MotionNotify: + deltax += (event.xbutton.x - prevx); prevx = event.xbutton.x; + deltay += (event.xbutton.y - prevy); prevy = event.xbutton.y; + break; + default: + break; + } + } while (XPending(dpy)); + + draw_scene(deltax, deltay); + glXSwapBuffers(dpy, win); +} + +static void +error(const char *prog, const char *msg) { + fprintf(stderr, "%s: %s\n", prog, msg); + exit(EXIT_FAILURE); +} + +static int +query_extension(char* extName) { + char *p = (char *) glGetString(GL_EXTENSIONS); + char *end = p + strlen(p); + while (p < end) { + int n = strcspn(p, " "); + if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0)) + return GL_TRUE; + p += (n + 1); + } + return GL_FALSE; +} + diff --git a/progs/xdemos/shape.c b/progs/xdemos/shape.c new file mode 100644 index 0000000000..94b9b1f26a --- /dev/null +++ b/progs/xdemos/shape.c @@ -0,0 +1,305 @@ +/* $Id: shape.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ */ + +/* + * Example of using the X "shape" extension with OpenGL: render a spinning + * cube inside of a non-rectangular window. + * + * Press ESC to exit. Press up/down to change window shape. + * + * To compile add "shape" to the PROGS list in Makefile. + * + * Brian Paul + * June 16, 1997 + * + * This program is in the public domain. + */ + + +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <X11/extensions/shape.h> +#include <GL/glx.h> + +#ifndef PI +#define PI 3.1415926 +#endif + + +static int Width=500, Height=500; + +static float Xangle = 0.0, Yangle = 0.0; +static int Redraw = 0; +static int Sides = 5; +static int MinSides = 3; +static int MaxSides = 20; + + +/* + * Draw the OpenGL stuff and do a SwapBuffers. + */ +static void display(Display *dpy, Window win) +{ + float scale = 1.7; + + glClear(GL_COLOR_BUFFER_BIT); + + glPushMatrix(); + + glScalef(scale, scale, scale); + glRotatef(Xangle, 1.0, 0.0, 0.0); + glRotatef(Yangle, 0.0, 1.0, 0.0); + + glColor3f(1.0, 1.0, 1.0); + glBegin(GL_LINE_LOOP); + glVertex3f(-1.0, -1.0, -1.0); + glVertex3f( 1.0, -1.0, -1.0); + glVertex3f( 1.0, 1.0, -1.0); + glVertex3f(-1.0, 1.0, -1.0); + glEnd(); + + glBegin(GL_LINE_LOOP); + glVertex3f(-1.0, -1.0, 1.0); + glVertex3f( 1.0, -1.0, 1.0); + glVertex3f( 1.0, 1.0, 1.0); + glVertex3f(-1.0, 1.0, 1.0); + glEnd(); + + glBegin(GL_LINES); + glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0); + glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0); + glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0); + glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0); + glEnd(); + + glPopMatrix(); + + glXSwapBuffers(dpy, win); +} + + +/* + * Called when no events are pending. + */ +static void idle(void) +{ + Xangle += 2.0; + Yangle += 3.3; + Redraw = 1; +} + + +/* + * This is called when we have to recompute the window shape bitmask. + * We just generate an n-sided regular polygon here but any other shape + * would be possible. + */ +static void make_shape_mask(Display *dpy, Window win, int width, int height, + int sides) +{ + Pixmap shapeMask; + XGCValues xgcv; + GC gc; + + /* allocate 1-bit deep pixmap and a GC */ + shapeMask = XCreatePixmap(dpy, win, width, height, 1); + gc = XCreateGC(dpy, shapeMask, 0, &xgcv); + + /* clear shapeMask to zeros */ + XSetForeground(dpy, gc, 0); + XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height); + + /* draw mask */ + XSetForeground(dpy, gc, 1); + { + int cx = width / 2; + int cy = height / 2; + float angle = 0.0; + float step = 2.0 * PI / sides; + float radius = width / 2; + int i; + XPoint points[100]; + for (i=0;i<sides;i++) { + int x = cx + radius * sin(angle); + int y = cy - radius * cos(angle); + points[i].x = x; + points[i].y = y; + angle += step; + } + XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin); + } + + /* This is the only SHAPE extension call- simple! */ + XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet); + + XFreeGC(dpy, gc); + XFreePixmap(dpy, shapeMask); +} + + +/* + * Called when window is resized. Do OpenGL viewport and projection stuff. + */ +static void reshape(int width, int height) +{ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -10.0); +} + + +/* + * Process X events. + */ +static void event_loop(Display *dpy, Window win) +{ + while (1) { + XEvent event; + if (XPending(dpy)) { + XNextEvent(dpy, &event); + switch (event.type) { + case Expose: + display(dpy, event.xexpose.window); + break; + case ConfigureNotify: + Width = event.xconfigure.width; + Height = event.xconfigure.height, + make_shape_mask(dpy, win, Width, Height, Sides); + reshape(Width, Height); + break; + case KeyPress: + { + char buf[100]; + KeySym keySym; + XComposeStatus stat; + XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat); + switch (keySym) { + case XK_Escape: + exit(0); + break; + case XK_Up: + Sides++; + if (Sides>MaxSides) Sides = MaxSides; + make_shape_mask(dpy, win, Width, Height, Sides); + break; + case XK_Down: + Sides--; + if (Sides<MinSides) Sides = MinSides; + make_shape_mask(dpy, win, Width, Height, Sides); + break; + } + } + break; + default: + ;; + } + } + else { + idle(); + if (Redraw) { + display(dpy, win); + Redraw = 0; + } + } + } +} + + +/* + * Allocate a "nice" colormap. This could be better (HP-CR support, etc). + */ +static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis) +{ + Screen *scr = DefaultScreenOfDisplay(dpy); + int scrnum = DefaultScreen(dpy); + + if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) { + /* The window and root are of the same visual type so */ + /* share the root colormap. */ + return DefaultColormap(dpy, scrnum); + } + else { + return XCreateColormap(dpy, parent, vis, AllocNone); + } +} + + +int main(int argc, char *argv[]) +{ + static int glAttribs[] = { + GLX_DOUBLEBUFFER, + GLX_RGBA, + GLX_DEPTH_SIZE, 1, + None + }; + Display *dpy; + XVisualInfo *visInfo; + int scrn; + Window root; + Colormap cmap; + Window win; + XSetWindowAttributes winAttribs; + unsigned long winAttribsMask; + GLXContext glCtx; + int ignore; + + dpy = XOpenDisplay(NULL); + if (!dpy) { + fprintf(stderr, "Couldn't open default display\n"); + return 1; + } + + /* check that we can use the shape extension */ + if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) { + fprintf(stderr, "Display doesn't support shape extension\n"); + return 1; + } + + scrn = DefaultScreen(dpy); + + root = RootWindow(dpy, scrn); + + visInfo = glXChooseVisual(dpy, scrn, glAttribs); + if (!visInfo) { + fprintf(stderr, "Couldn't get RGB, DB, Z visual\n"); + return 1; + } + + glCtx = glXCreateContext(dpy, visInfo, 0, True); + if (!glCtx) { + fprintf(stderr, "Couldn't create GL context\n"); + return 1; + } + + cmap = alloc_colormap(dpy, root, visInfo->visual); + if (!cmap) { + fprintf(stderr, "Couln't create colormap\n"); + return 1; + } + + winAttribs.border_pixel = 0; + winAttribs.colormap = cmap; + winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + winAttribsMask = CWBorderPixel | CWColormap | CWEventMask; + win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0, + visInfo->depth, InputOutput, + visInfo->visual, + winAttribsMask, &winAttribs); + XMapWindow(dpy, win); + + glXMakeCurrent(dpy, win, glCtx); + + printf("Press ESC to exit.\n"); + printf("Press up/down to change window shape.\n"); + + event_loop(dpy, win); + + return 0; +} diff --git a/progs/xdemos/vgears.c b/progs/xdemos/vgears.c new file mode 100644 index 0000000000..13d030a8be --- /dev/null +++ b/progs/xdemos/vgears.c @@ -0,0 +1,282 @@ +/* $ID$ */ + +/* + * Spinning gears demo for Linux SVGA/Mesa interface in 32K color mode. + * + * Compile with: gcc vgears.c -I../include -L../lib -lMesaGL -lX11 -lXext + * -lvga -lm -o vgears + * + * This program is in the public domain. + * Brian Paul, January 1996 + */ + + +#include <vga.h> +#include <math.h> +#include "GL/svgamesa.h" +#include "GL/gl.h" + + +int width = 800, height = 600; + +SVGAMesaContext vmc; + + + +/* + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth ) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth/2.0; + r2 = outer_radius + tooth_depth/2.0; + + da = 2.0*M_PI / teeth / 4.0; + + glShadeModel( GL_FLAT ); + + glNormal3f( 0.0, 0.0, 1.0 ); + + /* draw front face */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*M_PI / teeth; + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + } + glEnd(); + + /* draw front sides of teeth */ + glBegin( GL_QUADS ); + da = 2.0*M_PI / teeth / 4.0; + for (i=0;i<teeth;i++) { + angle = i * 2.0*M_PI / teeth; + + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + } + glEnd(); + + + glNormal3f( 0.0, 0.0, -1.0 ); + + /* draw back face */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*M_PI / teeth; + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + } + glEnd(); + + /* draw back sides of teeth */ + glBegin( GL_QUADS ); + da = 2.0*M_PI / teeth / 4.0; + for (i=0;i<teeth;i++) { + angle = i * 2.0*M_PI / teeth; + + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + } + glEnd(); + + + /* draw outward faces of teeth */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<teeth;i++) { + angle = i * 2.0*M_PI / teeth; + + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + u = r2*cos(angle+da) - r1*cos(angle); + v = r2*sin(angle+da) - r1*sin(angle); + len = sqrt( u*u + v*v ); + u /= len; + v /= len; + glNormal3f( v, -u, 0.0 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); + glNormal3f( cos(angle), sin(angle), 0.0 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); + u = r1*cos(angle+3*da) - r2*cos(angle+2*da); + v = r1*sin(angle+3*da) - r2*sin(angle+2*da); + glNormal3f( v, -u, 0.0 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glNormal3f( cos(angle), sin(angle), 0.0 ); + } + + glVertex3f( r1*cos(0), r1*sin(0), width*0.5 ); + glVertex3f( r1*cos(0), r1*sin(0), -width*0.5 ); + + glEnd(); + + + glShadeModel( GL_SMOOTH ); + + /* draw inside radius cylinder */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*M_PI / teeth; + glNormal3f( -cos(angle), -sin(angle), 0.0 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + } + glEnd(); + +} + + +static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +static GLuint limit; +static GLuint count = 1; + + +static void draw( void ) +{ + angle += 2.0; + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef( view_rotx, 1.0, 0.0, 0.0 ); + glRotatef( view_roty, 0.0, 1.0, 0.0 ); + glRotatef( view_rotz, 0.0, 0.0, 1.0 ); + + glPushMatrix(); + glTranslatef( -3.0, -2.0, 0.0 ); + glRotatef( angle, 0.0, 0.0, 1.0 ); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( 3.1, -2.0, 0.0 ); + glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 ); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( -3.1, 4.2, 0.0 ); + glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 ); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); + + SVGAMesaSwapBuffers(); +} + + +static void init( void ) +{ + static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 }; + static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 }; + + GLfloat w = (float) width / (float) height; + GLfloat h = 1.0; + + glLightfv( GL_LIGHT0, GL_POSITION, pos ); + glEnable( GL_CULL_FACE ); + glEnable( GL_LIGHTING ); + glEnable( GL_LIGHT0 ); + glEnable( GL_DEPTH_TEST ); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red ); + gear( 1.0, 4.0, 1.0, 20, 0.7 ); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); + gear( 0.5, 2.0, 2.0, 10, 0.7 ); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue ); + gear( 1.3, 2.0, 0.5, 10, 0.7 ); + glEndList(); + + glEnable( GL_NORMALIZE ); + + + glViewport( 0, 0, width, height ); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if (width>height) { + GLfloat w = (GLfloat) width / (GLfloat) height; + glFrustum( -w, w, -1.0, 1.0, 5.0, 60.0 ); + } + else { + GLfloat h = (GLfloat) height / (GLfloat) width; + glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 ); + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -40.0 ); +} + +void setup( void ) +{ + vga_init(); + + vga_setmode(G800x600x32K); +/* gl_setcontextvga(G800x600x32K);*/ + + vmc = SVGAMesaCreateContext(GL_TRUE); + SVGAMesaMakeCurrent( vmc ); +} + + +void end( void ) +{ + SVGAMesaDestroyContext( vmc ); + + vga_setmode( TEXT ); +} + + +int main( int argc, char *argv[] ) +{ + int i; + + setup(); + init(); + for (i=0;i<4;i++) { + draw(); /*SVGAMesaSwapBuffers();*/ + } + end(); + return 0; +} diff --git a/progs/xdemos/vindex.c b/progs/xdemos/vindex.c new file mode 100644 index 0000000000..f9e3192f38 --- /dev/null +++ b/progs/xdemos/vindex.c @@ -0,0 +1,66 @@ +/* $Id: vindex.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ */ + +/* + * Test Linux 8-bit SVGA/Mesa color index mode + * + * Compile with: gcc vindex.c -I../include -L../lib -lMesaGL -lX11 -lXext + * -lvga -lm -o vindex + * + * This program is in the public domain. + * Brian Paul, January 1996 + */ + + + +#include <vga.h> +#include "GL/svgamesa.h" +#include "GL/gl.h" + + + +static GLint width = 640, height = 480; + + + +static void display( void ) +{ + int i, j; + int w, h; + + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho( 0.0, (GLfloat) width, 0.0, (GLfloat) height, -1.0, 1.0 ); + + glClear( GL_COLOR_BUFFER_BIT ); + + w = width / 16; + h = height / 16; + for (i=0;i<16;i++) { + for (j=0;j<16;j++) { + glIndexi( i*16+j ); + glRecti( i*w, j*h, i*w+w, j*h+h ); + } + } +} + + + +int main( int argc, char *argv[] ) +{ + SVGAMesaContext vmc; + int i; + + vga_init(); + vga_setmode( G640x480x256 ); + + vmc = SVGAMesaCreateContext( GL_FALSE ); + SVGAMesaMakeCurrent( vmc ); + + display(); + sleep(3); + + SVGAMesaDestroyContext( vmc ); + vga_setmode( TEXT ); + return 0; +} diff --git a/progs/xdemos/vtest.c b/progs/xdemos/vtest.c new file mode 100644 index 0000000000..f0900b6ed6 --- /dev/null +++ b/progs/xdemos/vtest.c @@ -0,0 +1,83 @@ +/* $Id: vtest.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ */ + +/* + * Test SVGA/Mesa interface in 32K color mode. + * + * Compile with: gcc vtest.c -I../include -L../lib -lMesaGL -lX11 -lXext + * -lvga -lm -o vtest + * + * This program is in the public domain. + * Brian Paul, January 1996 + */ + + + +#include <vga.h> +#include "GL/svgamesa.h" +#include "GL/gl.h" + + +SVGAMesaContext vmc; + + + +void setup( void ) +{ + vga_init(); + + vga_setmode(G800x600x32K); +/* gl_setcontextvga(G800x600x32K);*/ + + vmc = SVGAMesaCreateContext( GL_FALSE ); /* single buffered */ + SVGAMesaMakeCurrent( vmc ); +} + + +void test( void ) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); + glMatrixMode(GL_MODELVIEW); + + glClear( GL_COLOR_BUFFER_BIT ); + + glBegin( GL_LINES ); + glColor3f( 1.0, 0.0, 0.0 ); + glVertex2f( -0.5, 0.5 ); + glVertex2f( 0.5, 0.5 ); + glColor3f( 0.0, 1.0, 0.0 ); + glVertex2f( -0.5, 0.25 ); + glVertex2f( 0.5, 0.25 ); + glColor3f( 0.0, 0.0, 1.0 ); + glVertex2f( -0.5, 0.0 ); + glVertex2f( 0.5, 0.0 ); + glEnd(); + + glBegin( GL_POLYGON ); + glColor3f( 1.0, 0.0, 0.0 ); + glVertex2f( 0.0, 0.7 ); + glColor3f( 0.0, 1.0, 0.0 ); + glVertex2f( -0.5, -0.5 ); + glColor3f( 0.0, 0.0, 1.0 ); + glVertex2f( 0.5, -0.5 ); + glEnd(); + + sleep(3); +} + +void end( void ) +{ + SVGAMesaDestroyContext( vmc ); + + vga_setmode( TEXT ); +} + + +int main( int argc, char *argv[] ) +{ + setup(); + test(); + end(); + return 0; +} diff --git a/progs/xdemos/xdemo.c b/progs/xdemos/xdemo.c new file mode 100644 index 0000000000..13facba839 --- /dev/null +++ b/progs/xdemos/xdemo.c @@ -0,0 +1,347 @@ +/* $Id: xdemo.c,v 1.1 1999/08/19 00:55:43 jtg Exp $ */ + + +/* + * Very simple demo of how to use the Mesa/X11 interface instead of the + * glx, tk or aux toolkits. I highly recommend using the GLX interface + * instead of the X/Mesa interface, however. + * + * This program is in the public domain. + * + * Brian Paul + */ + + +/* + * $Log: xdemo.c,v $ + * Revision 1.1 1999/08/19 00:55:43 jtg + * Initial revision + * + * Revision 3.0 1998/02/21 02:16:54 brianp + * initial rev + * + */ + + + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include "GL/xmesa.h" +#include "GL/gl.h" + + + +static GLint Black, Red, Green, Blue; + + + +static void make_window( char *title, int color_flag ) +{ + int x = 10, y = 10, width = 400, height = 300; + Display *dpy; + int scr; + Window root, win; + Colormap cmap; + XColor xcolor; + int attr_flags; + XVisualInfo *visinfo; + XSetWindowAttributes attr; + XTextProperty tp; + XSizeHints sh; + XEvent e; + XMesaContext context; + XMesaVisual visual; + XMesaBuffer buffer; + + + /* + * Do the usual X things to make a window. + */ + + dpy = XOpenDisplay(NULL); + if (!dpy) { + printf("Couldn't open default display!\n"); + exit(1); + } + + scr = DefaultScreen(dpy); + root = RootWindow(dpy, scr); + + /* alloc visinfo struct */ + visinfo = (XVisualInfo *) malloc( sizeof(XVisualInfo) ); + + /* Get a visual and colormap */ + if (color_flag) { + /* Open TrueColor window */ + +/* + if (!XMatchVisualInfo( dpy, scr, 24, TrueColor, visinfo )) { + printf("Couldn't get 24-bit TrueColor visual!\n"); + exit(1); + } +*/ + if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) { + printf("Couldn't get 8-bit PseudoColor visual!\n"); + exit(1); + } + + cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone ); + Black = Red = Green = Blue = 0; + } + else { + /* Open color index window */ + + if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) { + printf("Couldn't get 8-bit PseudoColor visual\n"); + exit(1); + } + + cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone ); + + /* Allocate colors */ + xcolor.red = 0x0; + xcolor.green = 0x0; + xcolor.blue = 0x0; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate black!\n"); + exit(1); + } + Black = xcolor.pixel; + + xcolor.red = 0xffff; + xcolor.green = 0x0; + xcolor.blue = 0x0; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate red!\n"); + exit(1); + } + Red = xcolor.pixel; + + xcolor.red = 0x0; + xcolor.green = 0xffff; + xcolor.blue = 0x0; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate green!\n"); + exit(1); + } + Green = xcolor.pixel; + + xcolor.red = 0x0; + xcolor.green = 0x0; + xcolor.blue = 0xffff; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate blue!\n"); + exit(1); + } + Blue = xcolor.pixel; + } + + /* set window attributes */ + attr.colormap = cmap; + attr.event_mask = ExposureMask | StructureNotifyMask; + attr.border_pixel = BlackPixel( dpy, scr ); + attr.background_pixel = BlackPixel( dpy, scr ); + attr_flags = CWColormap | CWEventMask | CWBorderPixel | CWBackPixel; + + /* Create the window */ + win = XCreateWindow( dpy, root, x,y, width, height, 0, + visinfo->depth, InputOutput, + visinfo->visual, + attr_flags, &attr); + if (!win) { + printf("Couldn't open window!\n"); + exit(1); + } + + XStringListToTextProperty(&title, 1, &tp); + sh.flags = USPosition | USSize; + XSetWMProperties(dpy, win, &tp, &tp, 0, 0, &sh, 0, 0); + XMapWindow(dpy, win); + while (1) { + XNextEvent( dpy, &e ); + if (e.type == MapNotify && e.xmap.window == win) { + break; + } + } + + + /* + * Now do the special Mesa/Xlib stuff! + */ + + visual = XMesaCreateVisual( dpy, visinfo, + (GLboolean) color_flag, + GL_FALSE, /* alpha_flag */ + GL_FALSE, /* db_flag */ + GL_FALSE, /* stereo flag */ + GL_FALSE, /* ximage_flag */ + 0, /* depth size */ + 0, /* stencil size */ + 0, /* accum_size */ + 0 /* level */ + ); + if (!visual) { + printf("Couldn't create Mesa/X visual!\n"); + exit(1); + } + + /* Create a Mesa rendering context */ + context = XMesaCreateContext( visual, + NULL /* share_list */ + ); + if (!context) { + printf("Couldn't create Mesa/X context!\n"); + exit(1); + } + + buffer = XMesaCreateWindowBuffer( visual, win ); + if (!buffer) { + printf("Couldn't create Mesa/X buffer!\n"); + exit(1); + } + + + XMesaMakeCurrent( context, buffer ); + + /* Ready to render! */ +} + + + +static void draw_cube( void ) +{ + /* X faces */ + glIndexi( Red ); + glColor3f( 1.0, 0.0, 0.0 ); + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, 1.0 ); + glVertex3f( 1.0, -1.0, 1.0 ); + glVertex3f( 1.0, -1.0, -1.0 ); + glVertex3f( 1.0, 1.0, -1.0 ); + glEnd(); + + glBegin( GL_POLYGON ); + glVertex3f( -1.0, 1.0, 1.0 ); + glVertex3f( -1.0, 1.0, -1.0 ); + glVertex3f( -1.0, -1.0, -1.0 ); + glVertex3f( -1.0, -1.0, 1.0 ); + glEnd(); + + /* Y faces */ + glIndexi( Green ); + glColor3f( 0.0, 1.0, 0.0 ); + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, 1.0 ); + glVertex3f( 1.0, 1.0, -1.0 ); + glVertex3f( -1.0, 1.0, -1.0 ); + glVertex3f( -1.0, 1.0, 1.0 ); + glEnd(); + + glBegin( GL_POLYGON ); + glVertex3f( 1.0, -1.0, 1.0 ); + glVertex3f( -1.0, -1.0, 1.0 ); + glVertex3f( -1.0, -1.0, -1.0 ); + glVertex3f( 1.0, -1.0, -1.0 ); + glEnd(); + + /* Z faces */ + glIndexi( Blue ); + glColor3f( 0.0, 0.0, 1.0 ); + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, 1.0 ); + glVertex3f( -1.0, 1.0, 1.0 ); + glVertex3f( -1.0, -1.0, 1.0 ); + glVertex3f( 1.0, -1.0, 1.0 ); + glEnd(); + + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, -1.0 ); + glVertex3f( 1.0,-1.0, -1.0 ); + glVertex3f( -1.0,-1.0, -1.0 ); + glVertex3f( -1.0, 1.0, -1.0 ); + glEnd(); +} + + + + +static void display_loop( void ) +{ + GLfloat xrot, yrot, zrot; + + xrot = yrot = zrot = 0.0; + + glClearColor( 0.0, 0.0, 0.0, 0.0 ); + glClearIndex( Black ); + + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 10.0 ); + glTranslatef( 0.0, 0.0, -5.0 ); + + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + glCullFace( GL_BACK ); + glEnable( GL_CULL_FACE ); + + glShadeModel( GL_FLAT ); + + while (1) { + glClear( GL_COLOR_BUFFER_BIT ); + glPushMatrix(); + glRotatef( xrot, 1.0, 0.0, 0.0 ); + glRotatef( yrot, 0.0, 1.0, 0.0 ); + glRotatef( zrot, 0.0, 0.0, 1.0 ); + + draw_cube(); + + glPopMatrix(); + glFinish(); + + xrot += 10.0; + yrot += 7.0; + zrot -= 3.0; + } + +} + + + + +int main( int argc, char *argv[] ) +{ + int mode = 0; + + if (argc >= 2) + { + if (strcmp(argv[1],"-ci")==0) + mode = 0; + else if (strcmp(argv[1],"-rgb")==0) + mode = 1; + else + { + printf("Bad flag: %s\n", argv[1]); + printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n"); + exit(1); + } + } + else + { + printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n"); + printf("Defaulting to 8-bit color index\n"); + } + + make_window( argv[0], mode ); + + display_loop(); + return 0; +} + diff --git a/progs/xdemos/xfont.c b/progs/xdemos/xfont.c new file mode 100644 index 0000000000..31bfb4bf94 --- /dev/null +++ b/progs/xdemos/xfont.c @@ -0,0 +1,148 @@ +/* + * (c) Copyright 1993, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +/* + * xfont.c + * Draws some text in a bitmapped font. Uses glBitmap() + * and other pixel routines. Also demonstrates use of + * display lists. + */ +#include <GL/gl.h> +#include <GL/glu.h> +#include <GL/glx.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include "glaux.h" + +GLuint base; + +void makeRasterFont(void) +{ + XFontStruct *fontInfo; + Font id; + unsigned int first, last; + Display *xdisplay; + + xdisplay = auxXDisplay (); + fontInfo = XLoadQueryFont(xdisplay, + "-adobe-helvetica-medium-r-normal--17-120-100-100-p-88-iso8859-1"); + if (fontInfo == NULL) { + printf ("no font found\n"); + exit (0); + } + + id = fontInfo->fid; + first = fontInfo->min_char_or_byte2; + last = fontInfo->max_char_or_byte2; + + base = glGenLists((GLuint) last+1); + if (base == 0) { + printf ("out of display lists\n"); + exit (0); + } + glXUseXFont(id, first, last-first+1, base+first); +/* *height = fontInfo->ascent + fontInfo->descent; + *width = fontInfo->max_bounds.width; */ +} + +void printString(char *s) +{ + glPushAttrib (GL_LIST_BIT); + glListBase(base); + glCallLists(strlen(s), GL_UNSIGNED_BYTE, (GLubyte *)s); + glPopAttrib (); +} + +void myinit (void) +{ + makeRasterFont (); + glShadeModel (GL_FLAT); +} + +void display(void) +{ + GLfloat white[3] = { 1.0, 1.0, 1.0 }; + int i, j; + char teststring[33]; + + glClear(GL_COLOR_BUFFER_BIT); + glColor3fv(white); + for (i = 32; i < 127; i += 32) { + glRasterPos2i(20, 200 - 18*(GLint) i/32); + for (j = 0; j < 32; j++) + teststring[j] = (char) (i+j); + teststring[32] = 0; + printString(teststring); + } + glRasterPos2i(20, 100); + printString("The quick brown fox jumps"); + glRasterPos2i(20, 82); + printString("over a lazy dog."); + glFlush (); +} + +void myReshape(int w, int h) +{ + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho (0.0, (GLfloat) w, 0.0, (GLfloat) h, -1.0, 1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +/* Main Loop + * Open window with initial window size, title bar, + * RGBA display mode, and handle input events. + */ +int main(int argc, char** argv) +{ + auxInitDisplayMode (AUX_SINGLE | AUX_RGB); + auxInitPosition (0, 0, 500, 500); + if (!auxInitWindow (argv[0])) + auxQuit(); + auxReshapeFunc (myReshape); + myinit (); + auxMainLoop(display); + return 0; +} + + + + |