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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-06 16:26:47 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-06 16:26:47 -0600 |
commit | 8a40fe06d72aa8b0c3a03b92b60a0f5b4ea61987 (patch) | |
tree | 34164013cbde9237936f029777aee0e5b48fb808 /progs | |
parent | 7e2458c7b55b2662067d8cce8a962d8c2bbd3a43 (diff) |
mesa: glsl: fix a number of glUniform issues
Additional error checking.
Allow setting elements of uniform arrays. This involves encoding both
a uniform location and a parameter offset in the value returned by
glGetUniformLocation().
Limit glUniform[if]v()'s count to the size of the uniform array.
When setting bool-valued uniforms, convert all float/int values to 0 or 1.
Diffstat (limited to 'progs')
0 files changed, 0 insertions, 0 deletions