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authorBrian Paul <brianp@vmware.com>2009-04-01 19:50:28 -0600
committerBrian Paul <brianp@vmware.com>2009-04-01 19:54:35 -0600
commit49fb750a6884c3f647f46270ffce8652f664f908 (patch)
tree8a666b370a04c14b14391c6d9281e0ccd032e339 /progs
parent1ab225017ed1ea8bd9e266d10ee56ab914bb28c1 (diff)
glsl: implement compiling/linking of separate compilation units
A shader program may consist of multiple shaders (source code units). If we find there are unresolved functions after compiling the unit that defines main(), we'll concatenate all the respective vertex or fragment shaders then recompile. This isn't foolproof but should work in most cases.
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