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authorKristian Høgsberg <krh@bitplanet.net>2010-02-25 16:00:45 -0500
committerKristian Høgsberg <krh@bitplanet.net>2010-02-25 17:40:10 -0500
commit230d263aca86854104645c589d75f2862c50abe6 (patch)
tree752bdf13d76b1afc6747cc4894d1f29f01edfe3b /progs
parentb5c3199afe0d90787223cb57c35ff22e38b3c920 (diff)
Remove GGI support
Diffstat (limited to 'progs')
-rw-r--r--progs/ggi/asc-view.c377
-rw-r--r--progs/ggi/blah2
-rw-r--r--progs/ggi/blat7
-rw-r--r--progs/ggi/box.asc66
-rw-r--r--progs/ggi/cone.asc198
-rw-r--r--progs/ggi/gears.c339
-rw-r--r--progs/ggi/gears2.c390
-rw-r--r--progs/ggi/sphere.asc132
-rw-r--r--progs/ggi/torus.asc264
-rw-r--r--progs/ggi/tube.asc396
10 files changed, 0 insertions, 2171 deletions
diff --git a/progs/ggi/asc-view.c b/progs/ggi/asc-view.c
deleted file mode 100644
index d37fba9d9f..0000000000
--- a/progs/ggi/asc-view.c
+++ /dev/null
@@ -1,377 +0,0 @@
-/*
- test program for the ggi-mesa driver
-
- Copyright (C) 1997,1998 Uwe Maurer - uwe_maurer@t-online.de
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-*/
-
-#include <sys/time.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/ggimesa.h>
-#include <ggi/ggi.h>
-#include <stdlib.h>
-
-ggi_visual_t vis,vis_mem;
-
-GGIMesaContext ctx;
-
-int screen_x=GGI_AUTO,screen_y=GGI_AUTO;
-ggi_graphtype bpp=GT_AUTO;
-
-//#define ZBUFFER
-
-//#define SMOOTH_NORMALS
-
-void Init()
-{
- GLfloat h=(GLfloat)3/4;
- GLfloat pos[4]={5,5,-20,0};
- GLfloat specular[4]={.4,.4,.4,1};
- GLfloat diffuse[4]={.3,.3,.3,1};
- GLfloat ambient[4]={.2,.2,.2,1};
-
- int err;
-
- if (ggiInit()<0)
- {
- printf("ggiInit() failed\n");
- exit(1);
- }
- ctx=GGIMesaCreateContext();
- if (ctx==NULL)
- {
- printf("Can't create Context!\n");
- exit(1);
- }
-
- vis=ggiOpen(NULL);
- vis_mem=ggiOpen("display-memory",NULL);
- if (vis==NULL || vis_mem==NULL)
- {
- printf("Can't open ggi_visuals!\n");
- exit(1);
- }
- err=ggiSetGraphMode(vis,screen_x,screen_y,screen_x,screen_y,bpp);
- err+=ggiSetGraphMode(vis_mem,screen_x,screen_y,screen_x,screen_y,bpp);
- if (err)
- {
- printf("Can't set %ix%i\n",screen_x,screen_y);
- exit(1);
- }
-
- if (GGIMesaSetVisual(ctx,vis_mem,GL_TRUE,GL_FALSE)<0)
- {
- printf("GGIMesaSetVisual() failed!\n");
- exit(1);
- }
-
- GGIMesaMakeCurrent(ctx);
-
- glViewport(0,0,screen_x,screen_y);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1,1,-h,h,1,50);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0,0,-9);
- glShadeModel(GL_FLAT);
-
- glFrontFace(GL_CW);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT0,GL_POSITION,pos);
-
- glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuse);
- glLightfv(GL_LIGHT0,GL_AMBIENT,ambient);
- glLightfv(GL_LIGHT0,GL_SPECULAR,specular);
-
- #ifdef ZBUFFER
- glEnable(GL_DEPTH_TEST);
- #endif
-}
-
-
-#define MAX_VERTS 1000
-#define MAX_TRIS 2000
-#define MAX_LEN 1024
-#define MAX_F 100000000
-
-void LoadAsc(GLuint *list,char *file)
-{
- FILE *fp;
-
- GLfloat p[MAX_VERTS][3];
- GLfloat normal[MAX_VERTS][3];
- float ncount[MAX_VERTS];
- int v[MAX_TRIS][3];
- char line[MAX_LEN];
- char *s;
- int i,j;
- int verts,faces;
- GLuint v0,v1,v2;
- GLfloat n[3];
- GLfloat len,k;
- GLfloat min[3]={MAX_F,MAX_F,MAX_F};
- GLfloat max[3]={-MAX_F,-MAX_F,-MAX_F};
- char *coord_str[]={"X","Z","Y"};
-
- fp=fopen(file,"r");
- if (!fp)
- {
- printf("Can't open %s!\n",file);
- exit(1);
- }
-
- while (strncmp(fgets(line,MAX_LEN,fp),"Tri-mesh",8)) ;
-
- s=strstr(line,":")+1;
- verts=atoi(s);
- s=strstr(s,":")+1;
- faces=atoi(s);
-
- if (verts>MAX_VERTS)
- {
- printf("Too many vertices..\n");
- exit(1);
- }
-
- while (strncmp(fgets(line,MAX_LEN,fp),"Vertex list",11)) ;
-
- for (i=0;i<verts;i++)
- {
- while (strncmp(fgets(line,MAX_LEN,fp),"Vertex",6)) ;
- for (j=0;j<3;j++)
- {
- s=strstr(line,coord_str[j])+2;
- k=atoi(s);
- if (k>max[j]) max[j]=k;
- if (k<min[j]) min[j]=k;
- p[i][j]=k;
- }
-
- }
- len=0;
- for (i=0;i<3;i++)
- {
- k=max[i]-min[i];
- if (k>len) {len=k;j=i;}
- n[i]=(max[i]+min[i])/2;
- }
-
- len/=2;
-
- for (i=0;i<verts;i++)
- {
- for (j=0;j<3;j++)
- {
- p[i][j]-=n[j];
- p[i][j]/=len;
- }
- }
-
- *list=glGenLists(1);
- glNewList(*list,GL_COMPILE);
- glBegin(GL_TRIANGLES);
-
- memset(ncount,0,sizeof(ncount));
- memset(normal,0,sizeof(normal));
-
- while (strncmp(fgets(line,MAX_LEN,fp),"Face list",9)) ;
- for (i=0;i<faces;i++)
- {
- while (strncmp(fgets(line,MAX_LEN,fp),"Face",4)) ;
- s=strstr(line,"A")+2;
- v0=v[i][0]=atoi(s);
- s=strstr(line,"B")+2;
- v1=v[i][1]=atoi(s);
- s=strstr(line,"C")+2;
- v2=v[i][2]=atoi(s);
- n[0]=((p[v1][1]-p[v0][1])*(p[v2][2]-p[v0][2])
- - (p[v1][2]-p[v0][2])*(p[v2][1]-p[v0][1]));
- n[1]=((p[v1][2]-p[v0][2])*(p[v2][0]-p[v0][0])
- - (p[v1][0]-p[v0][0])*(p[v2][2]-p[v0][2]));
- n[2]=((p[v1][0]-p[v0][0])*(p[v2][1]-p[v0][1])
- - (p[v1][1]-p[v0][1])*(p[v2][0]-p[v0][0]));
- len=n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
- len=sqrt(len);
- n[0]/=len;
- n[1]/=len;
- n[2]/=len;
- #ifdef SMOOTH_NORMALS
- for (j=0;j<3;j++){
- normal[v[i][j]][0]+=n[0];
- normal[v[i][j]][1]+=n[1];
- normal[v[i][j]][2]+=n[2];
- ncount[v[i][j]]++;
- }
- #else
- glNormal3fv(n);
- for (j=0;j<3;j++)
- glVertex3fv(p[v[i][j]]);
- #endif
- }
-
- #ifdef SMOOTH_NORMALS
- for (i=0;i<verts;i++) {
- for (j=0;j<3;j++) {
- normal[i][j]/=ncount[i];
- }
- }
- for (i=0;i<faces;i++) {
- for (j=0;j<3;j++) {
- glNormal3f(normal[v[i][j]][0],
- normal[v[i][j]][1],
- normal[v[i][j]][2]);
- glVertex3fv(p[v[i][j]]);
- }
- }
- #endif
-
- glEnd();
- glEndList();
- fclose(fp);
-}
-
-double Display(GLuint l,int *maxframes)
-{
- int x,y;
- GLfloat col[]={.25,0,.25,1};
- int frames=0;
- struct timeval start,stop;
- double len;
- GLfloat rotate=0;
-
- gettimeofday(&start,NULL);
-
-
- while(1)
- {
- glClearColor(0,0,0,0);
- glClearIndex(0);
-
- #ifdef ZBUFFER
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- #else
- glClear(GL_COLOR_BUFFER_BIT);
- #endif
-
- glPushMatrix();
-
- glRotatef(30,1,0,0);
- glRotatef(rotate/10,0,0,1);
- glTranslatef(-6,-4,0);
- for (y=0;y<3;y++)
- {
- glPushMatrix();
- for (x=0;x<5;x++)
- {
- glPushMatrix();
- glRotatef(rotate,y+1,-x-1,0);
-
- col[0]=(GLfloat)(x+1)/4;
- col[1]=0;
- col[2]=(GLfloat)(y+1)/2;
- glMaterialfv(GL_FRONT,GL_AMBIENT,col);
- glCallList(l);
- glPopMatrix();
- glTranslatef(3,0,0);
- }
- glPopMatrix();
- glTranslatef(0,4,0);
- }
- glPopMatrix();
- glFinish();
-
- ggiPutBox(vis,0,0,screen_x,screen_y,ggiDBGetBuffer(vis,0)->read);
- rotate+=10;
- frames++;
- if (frames==(*maxframes)) break;
-
- if (ggiKbhit(vis))
- {
- *maxframes=frames;
- break;
- }
- }
-
- gettimeofday(&stop,NULL);
- len=(double)(stop.tv_sec-start.tv_sec)+
- (double)(stop.tv_usec-start.tv_usec)/1e6;
- return len;
-}
-
-void visible(int vis)
-{
- if (vis == GLUT_VISIBLE)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
-}
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutCreateWindow("asc-view");
- init();
-
- glutDisplayFunc(draw);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutVisibilityFunc(visible);
-
- glutMainLoop();
-#if 0
- GLuint l;
- char *file;
- int maxframes=0;
- double len;
-
- Init();
-
- file=(argc>1) ? argv[1] : "asc/box.asc";
- if (argc>2) maxframes=atoi(argv[2]);
-
- if (argc==1)
- {
- printf("usage: %s filename.asc\n",argv[0]);
- }
-
- LoadAsc(&l,file);
-
- len=Display(l,&maxframes);
-
- printf("\ttime: %.3f sec\n",len);
- printf("\tframes: %i\n",maxframes);
- printf("\tfps: %.3f \n",(double)maxframes/len);
-
- GGIMesaDestroyContext(ctx);
- ggiClose(vis);
- ggiClose(vis_mem);
- ggiExit();
-#endif
- return 0;
-}
-
diff --git a/progs/ggi/blah b/progs/ggi/blah
deleted file mode 100644
index 2c1664d7d0..0000000000
--- a/progs/ggi/blah
+++ /dev/null
@@ -1,2 +0,0 @@
-Terminating on signal 11
-
diff --git a/progs/ggi/blat b/progs/ggi/blat
deleted file mode 100644
index 7ff64a9d10..0000000000
--- a/progs/ggi/blat
+++ /dev/null
@@ -1,7 +0,0 @@
-#!/bin/sh
-
-function foobar() {
- echo "foo!"
-}
-
-foobar
diff --git a/progs/ggi/box.asc b/progs/ggi/box.asc
deleted file mode 100644
index f8b23fd85a..0000000000
--- a/progs/ggi/box.asc
+++ /dev/null
@@ -1,66 +0,0 @@
-Ambient light color: Red=0.039216 Green=0.039216 Blue=0.039216
-
-Named object: "Object01"
-Tri-mesh, Vertices: 8 Faces: 12
-Vertex list:
-Vertex 0: X: -20 Y: -19.999998 Z: 20.000002
-Vertex 1: X: 20 Y: -19.999998 Z: 20.000002
-Vertex 2: X: 20 Y: 20.000002 Z: 19.999998
-Vertex 3: X: -20 Y: 20.000002 Z: 19.999998
-Vertex 4: X: -20 Y: -20.000002 Z: -19.999998
-Vertex 5: X: 20 Y: -20.000002 Z: -19.999998
-Vertex 6: X: 20 Y: 19.999998 Z: -20.000002
-Vertex 7: X: -20 Y: 19.999998 Z: -20.000002
-Face list:
-Face 0: A:0 B:1 C:2 AB:1 BC:1 CA:0
-Smoothing: 1
-Face 1: A:0 B:2 C:3 AB:0 BC:1 CA:1
-Smoothing: 1
-Face 2: A:0 B:4 C:5 AB:1 BC:1 CA:0
-Smoothing: 2
-Face 3: A:0 B:5 C:1 AB:0 BC:1 CA:1
-Smoothing: 2
-Face 4: A:1 B:5 C:6 AB:1 BC:1 CA:0
-Smoothing: 3
-Face 5: A:1 B:6 C:2 AB:0 BC:1 CA:1
-Smoothing: 3
-Face 6: A:2 B:6 C:7 AB:1 BC:1 CA:0
-Smoothing: 4
-Face 7: A:2 B:7 C:3 AB:0 BC:1 CA:1
-Smoothing: 4
-Face 8: A:3 B:7 C:4 AB:1 BC:1 CA:0
-Smoothing: 5
-Face 9: A:3 B:4 C:0 AB:0 BC:1 CA:1
-Smoothing: 5
-Face 10: A:4 B:7 C:6 AB:1 BC:1 CA:0
-Smoothing: 6
-Face 11: A:4 B:6 C:5 AB:0 BC:1 CA:1
-Smoothing: 6
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 1
-
-
-
diff --git a/progs/ggi/cone.asc b/progs/ggi/cone.asc
deleted file mode 100644
index 5c52285996..0000000000
--- a/progs/ggi/cone.asc
+++ /dev/null
@@ -1,198 +0,0 @@
-Ambient light color: Red=0.039216 Green=0.039216 Blue=0.039216
-
-Named object: "Object01"
-Tri-mesh, Vertices: 34 Faces: 64
-Vertex list:
-Vertex 0: X: 60.167416 Y: -87.419525 Z: -53.3088
-Vertex 1: X: 76.70787 Y: -87.419518 Z: -29.84565
-Vertex 2: X: 83.0103 Y: -87.419518 Z: -1.838764
-Vertex 3: X: 78.115204 Y: -87.419518 Z: 26.448057
-Vertex 4: X: 62.767834 Y: -87.41951 Z: 50.708401
-Vertex 5: X: 39.304672 Y: -87.41951 Z: 67.248848
-Vertex 6: X: 11.297782 Y: -87.41951 Z: 73.551254
-Vertex 7: X: -16.989004 Y: -87.41951 Z: 68.656158
-Vertex 8: X: -41.249344 Y: -87.41951 Z: 53.308777
-Vertex 9: X: -57.789783 Y: -87.419518 Z: 29.845612
-Vertex 10: X: -64.092194 Y: -87.419518 Z: 1.838721
-Vertex 11: X: -59.197079 Y: -87.419518 Z: -26.448097
-Vertex 12: X: -43.849678 Y: -87.419525 Z: -50.708427
-Vertex 13: X: -20.386503 Y: -87.419525 Z: -67.248856
-Vertex 14: X: 7.62039 Y: -87.419525 Z: -73.551239
-Vertex 15: X: 35.907204 Y: -87.419525 Z: -68.656105
-Vertex 16: X: 101.684875 Y: 94.590591 Z: -96.955391
-Vertex 17: X: 131.767838 Y: 94.590591 Z: -54.281792
-Vertex 18: X: 143.230377 Y: 94.590599 Z: -3.344275
-Vertex 19: X: 134.327423 Y: 94.590607 Z: 48.102379
-Vertex 20: X: 106.414383 Y: 94.590607 Z: 92.225876
-Vertex 21: X: 63.740765 Y: 94.590607 Z: 122.3088
-Vertex 22: X: 12.803238 Y: 94.590614 Z: 133.771301
-Vertex 23: X: -38.643349 Y: 94.590607 Z: 124.868355
-Vertex 24: X: -82.766846 Y: 94.590607 Z: 96.955307
-Vertex 25: X: -112.849762 Y: 94.590607 Z: 54.281677
-Vertex 26: X: -124.312256 Y: 94.590599 Z: 3.344152
-Vertex 27: X: -115.409271 Y: 94.590591 Z: -48.102493
-Vertex 28: X: -87.496201 Y: 94.590591 Z: -92.225967
-Vertex 29: X: -44.822552 Y: 94.590591 Z: -122.308861
-Vertex 30: X: 6.114983 Y: 94.590584 Z: -133.771332
-Vertex 31: X: 57.561623 Y: 94.590591 Z: -124.868301
-Vertex 32: X: 9.459057 Y: -87.419518 Z: 0.000008
-Vertex 33: X: 9.459057 Y: 94.590599 Z: -0.000008
-Face list:
-Face 0: A:0 B:1 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 1: A:1 B:2 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 2: A:2 B:3 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 3: A:3 B:4 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 4: A:4 B:5 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 5: A:5 B:6 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 6: A:6 B:7 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 7: A:7 B:8 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 8: A:8 B:9 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 9: A:9 B:10 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 10: A:10 B:11 C:32 AB:1 BC:0 CA:0
-
- Page 1
-
-
-
-Smoothing: 1
-Face 11: A:11 B:12 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 12: A:12 B:13 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 13: A:13 B:14 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 14: A:14 B:15 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 15: A:15 B:0 C:32 AB:1 BC:0 CA:0
-Smoothing: 1
-Face 16: A:0 B:16 C:17 AB:1 BC:1 CA:0
-Smoothing: 2
-Face 17: A:0 B:17 C:1 AB:0 BC:1 CA:1
-Smoothing: 2
-Face 18: A:1 B:17 C:18 AB:1 BC:1 CA:0
-Smoothing: 3
-Face 19: A:1 B:18 C:2 AB:0 BC:1 CA:1
-Smoothing: 3
-Face 20: A:2 B:18 C:19 AB:1 BC:1 CA:0
-Smoothing: 4
-Face 21: A:2 B:19 C:3 AB:0 BC:1 CA:1
-Smoothing: 4
-Face 22: A:3 B:19 C:20 AB:1 BC:1 CA:0
-Smoothing: 5
-Face 23: A:3 B:20 C:4 AB:0 BC:1 CA:1
-Smoothing: 5
-Face 24: A:4 B:20 C:21 AB:1 BC:1 CA:0
-Smoothing: 6
-Face 25: A:4 B:21 C:5 AB:0 BC:1 CA:1
-Smoothing: 6
-Face 26: A:5 B:21 C:22 AB:1 BC:1 CA:0
-Smoothing: 7
-Face 27: A:5 B:22 C:6 AB:0 BC:1 CA:1
-Smoothing: 7
-Face 28: A:6 B:22 C:23 AB:1 BC:1 CA:0
-Smoothing: 8
-Face 29: A:6 B:23 C:7 AB:0 BC:1 CA:1
-Smoothing: 8
-Face 30: A:7 B:23 C:24 AB:1 BC:1 CA:0
-Smoothing: 9
-Face 31: A:7 B:24 C:8 AB:0 BC:1 CA:1
-Smoothing: 9
-Face 32: A:8 B:24 C:25 AB:1 BC:1 CA:0
-Smoothing: 10
-Face 33: A:8 B:25 C:9 AB:0 BC:1 CA:1
-Smoothing: 10
-Face 34: A:9 B:25 C:26 AB:1 BC:1 CA:0
-Smoothing: 11
-Face 35: A:9 B:26 C:10 AB:0 BC:1 CA:1
-Smoothing: 11
-Face 36: A:10 B:26 C:27 AB:1 BC:1 CA:0
-Smoothing: 12
-Face 37: A:10 B:27 C:11 AB:0 BC:1 CA:1
-Smoothing: 12
-Face 38: A:11 B:27 C:28 AB:1 BC:1 CA:0
-Smoothing: 13
-Face 39: A:11 B:28 C:12 AB:0 BC:1 CA:1
-Smoothing: 13
-Face 40: A:12 B:28 C:29 AB:1 BC:1 CA:0
-Smoothing: 14
-
- Page 2
-
-
-
-Face 41: A:12 B:29 C:13 AB:0 BC:1 CA:1
-Smoothing: 14
-Face 42: A:13 B:29 C:30 AB:1 BC:1 CA:0
-Smoothing: 15
-Face 43: A:13 B:30 C:14 AB:0 BC:1 CA:1
-Smoothing: 15
-Face 44: A:14 B:30 C:31 AB:1 BC:1 CA:0
-Smoothing: 16
-Face 45: A:14 B:31 C:15 AB:0 BC:1 CA:1
-Smoothing: 16
-Face 46: A:15 B:31 C:16 AB:1 BC:1 CA:0
-Smoothing: 17
-Face 47: A:15 B:16 C:0 AB:0 BC:1 CA:1
-Smoothing: 17
-Face 48: A:16 B:33 C:17 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 49: A:17 B:33 C:18 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 50: A:18 B:33 C:19 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 51: A:19 B:33 C:20 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 52: A:20 B:33 C:21 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 53: A:21 B:33 C:22 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 54: A:22 B:33 C:23 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 55: A:23 B:33 C:24 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 56: A:24 B:33 C:25 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 57: A:25 B:33 C:26 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 58: A:26 B:33 C:27 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 59: A:27 B:33 C:28 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 60: A:28 B:33 C:29 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 61: A:29 B:33 C:30 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 62: A:30 B:33 C:31 AB:0 BC:0 CA:1
-Smoothing: 18
-Face 63: A:31 B:33 C:16 AB:0 BC:0 CA:1
-Smoothing: 18
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- Page 3
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diff --git a/progs/ggi/gears.c b/progs/ggi/gears.c
deleted file mode 100644
index 2b3231d8ae..0000000000
--- a/progs/ggi/gears.c
+++ /dev/null
@@ -1,339 +0,0 @@
-
-/*
- * 3-D gear wheels. This program is in the public domain.
- *
- * Brian Paul
- */
-
-/* Conversion to GLUT by Mark J. Kilgard */
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/glut.h>
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-
-/**
-
- Draw a gear wheel. You'll probably want to call this function when
- building a display list since we do a lot of trig here.
-
- Input: inner_radius - radius of hole at center
- outer_radius - radius at center of teeth
- width - width of gear
- teeth - number of teeth
- tooth_depth - depth of tooth
-
- **/
-
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-
-}
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void
-idle(void)
-{
- angle += 2.0;
- glutPostRedisplay();
-}
-
-/* change view angle, exit upon ESC */
-/* ARGSUSED1 */
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 'z':
- view_rotz += 5.0;
- break;
- case 'Z':
- view_rotz -= 5.0;
- break;
- case 27: /* Escape */
- exit(0); /* FIXME: Shutdown and free resources cleanly in ggiglut */
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-/* change view angle */
-/* ARGSUSED1 */
-static void
-special(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_UP:
- view_rotx += 5.0;
- break;
- case GLUT_KEY_DOWN:
- view_rotx -= 5.0;
- break;
- case GLUT_KEY_LEFT:
- view_roty += 5.0;
- break;
- case GLUT_KEY_RIGHT:
- view_roty -= 5.0;
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-static void
-init(void)
-{
- static GLfloat pos[4] =
- {5.0, 5.0, 10.0, 0.0};
- static GLfloat red[4] =
- {0.8, 0.1, 0.0, 1.0};
- static GLfloat green[4] =
- {0.0, 0.8, 0.2, 1.0};
- static GLfloat blue[4] =
- {0.2, 0.2, 1.0, 1.0};
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-}
-
-void
-visible(int vis)
-{
- if (vis == GLUT_VISIBLE)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
-}
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
-
-// glutInitWindowPosition(0, 0);
-// glutInitWindowSize(300, 300);
- glutCreateWindow("Gears");
- init();
-
- glutDisplayFunc(draw);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutVisibilityFunc(visible);
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/progs/ggi/gears2.c b/progs/ggi/gears2.c
deleted file mode 100644
index 9468c03177..0000000000
--- a/progs/ggi/gears2.c
+++ /dev/null
@@ -1,390 +0,0 @@
-/* gears.c */
-
-/*
- * 3-D gear wheels. This program is in the public domain.
- *
- * Brian Paul
- * modified by Uwe Maurer (uwe_maurer@t-online.de)
- */
-
-#include <string.h>
-#include <math.h>
-#include <stdlib.h>
-#include <ggi/ggi.h>
-#include <GL/ggimesa.h>
-#ifndef M_PI
-# define M_PI 3.14159265
-#endif
-
-
-ggi_visual_t vis;
-char text[100];
-int db_flag,vis_x, vis_y, vir_x, vir_y, gt;
-
-/*
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
-static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth )
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth/2.0;
- r2 = outer_radius + tooth_depth/2.0;
-
- da = 2.0*M_PI / teeth / 4.0;
-
- glShadeModel( GL_FLAT );
-
- glNormal3f( 0.0, 0.0, 1.0 );
-
- /* draw front face */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<=teeth;i++) {
- angle = i * 2.0*M_PI / teeth;
- glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
- glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin( GL_QUADS );
- da = 2.0*M_PI / teeth / 4.0;
- for (i=0;i<teeth;i++) {
- angle = i * 2.0*M_PI / teeth;
-
- glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
- }
- glEnd();
-
-
- glNormal3f( 0.0, 0.0, -1.0 );
-
- /* draw back face */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<=teeth;i++) {
- angle = i * 2.0*M_PI / teeth;
- glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin( GL_QUADS );
- da = 2.0*M_PI / teeth / 4.0;
- for (i=0;i<teeth;i++) {
- angle = i * 2.0*M_PI / teeth;
-
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
- glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
- }
- glEnd();
-
-
- /* draw outward faces of teeth */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<teeth;i++) {
- angle = i * 2.0*M_PI / teeth;
-
- glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 );
- glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 );
- u = r2*cos(angle+da) - r1*cos(angle);
- v = r2*sin(angle+da) - r1*sin(angle);
- len = sqrt( u*u + v*v );
- u /= len;
- v /= len;
- glNormal3f( v, -u, 0.0 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 );
- glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 );
- glNormal3f( cos(angle), sin(angle), 0.0 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 );
- glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 );
- u = r1*cos(angle+3*da) - r2*cos(angle+2*da);
- v = r1*sin(angle+3*da) - r2*sin(angle+2*da);
- glNormal3f( v, -u, 0.0 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 );
- glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 );
- glNormal3f( cos(angle), sin(angle), 0.0 );
- }
-
- glVertex3f( r1*cos(0), r1*sin(0), width*0.5 );
- glVertex3f( r1*cos(0), r1*sin(0), -width*0.5 );
-
- glEnd();
-
-
- glShadeModel( GL_SMOOTH );
-
- /* draw inside radius cylinder */
- glBegin( GL_QUAD_STRIP );
- for (i=0;i<=teeth;i++) {
- angle = i * 2.0*M_PI / teeth;
- glNormal3f( -cos(angle), -sin(angle), 0.0 );
- glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 );
- glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 );
- }
- glEnd();
-
-}
-
-
-static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-static GLuint limit;
-static GLuint count = 1;
-
-
-static void draw( void )
-{
- static int n = 0;
- glClearColor(0,0,0,0);
- glClearIndex(0);
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef( view_rotx, 1.0, 0.0, 0.0 );
- glRotatef( view_roty, 0.0, 1.0, 0.0 );
- glRotatef( view_rotz, 0.0, 0.0, 1.0 );
-
- glPushMatrix();
- glTranslatef( -3.0, -2.0, 0.0 );
- glRotatef( angle, 0.0, 0.0, 1.0 );
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 3.1, -2.0, 0.0 );
- glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 );
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( -3.1, 4.2, 0.0 );
- glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 );
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
- glFlush();
- glFinish();
-
-#if 0
- ggiSetGCForeground(vis,255);
- ggiPuts(vis,0,0,"Mesa -> GGI");
- ggiPuts(vis,0,ggiGetInfo(vis)->mode->visible.y," Mesa -> GGI");
-
- ggiPuts(vis,0,16,text);
- ggiPuts(vis,0,ggiGetInfo(vis)->mode->visible.y+16,text);
-#endif
-
- if(db_flag)
- ggiMesaSwapBuffers();
-
- count++;
- if (count==limit) {
- exit(1);
- }
- ++n;
- /*
- if (!(n%10)){
- ggi_color rgb = { 10000, 10000, 10000 };
- ggiSetSimpleMode(vis,vis_x+(n/10),vis_y+(n/10),db_flag?2:1, gt);
- glViewport(0, 0,vis_x+(n/10),vis_y+(n/10));
- ggiSetGCForeground(vis, ggiMapColor(vis, &rgb));
- ggiDrawBox(vis, 20, 20, 100, 100);
- if(db_flag)
- ggiSetWriteFrame(vis, 1);
- }
- */
-}
-
-static void idle( void )
-{
- angle += 2.0;
- draw();
-}
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- if(db_flag)
- glDrawBuffer(GL_BACK);
- else
- glDrawBuffer(GL_FRONT);
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -40.0 );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
-}
-
-
-static void init( void )
-{
- static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0 };
- static GLfloat red[4] = {0.9, 0.9, 0.9, 1.0 };
- static GLfloat green[4] = {0.0, 0.8, 0.9, 1.0 };
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
-
- glLightfv( GL_LIGHT0, GL_POSITION, pos );
- glEnable( GL_CULL_FACE );
- glEnable( GL_LIGHTING );
- glEnable( GL_LIGHT0 );
- glEnable( GL_DEPTH_TEST );
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red );
- glIndexi(1);
- gear( 1.0, 4.0, 1.0, 20, 0.7 );
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
- glIndexi(2);
- gear( 0.5, 2.0, 2.0, 10, 0.7 );
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue );
- glIndexi(3);
- gear( 1.3, 2.0, 0.5, 10, 0.7 );
- glEndList();
-
- glEnable( GL_NORMALIZE );
-}
-
-static void usage(char *s)
-{
- printf("%s visible_x visible_y virtual_x virtual_y bpp db_flag\n",s);
- printf("example:\n");
- printf("%s 320 200 320 400 8 1\n",s);
- exit(1);
-}
-
-int main( int argc, char *argv[] )
-{
- ggi_mesa_context_t ctx;
- ggi_mode mode;
- int bpp;
-
- limit=0;
-
- if (argc<7) usage(argv[0]);
-
- vis_x=atoi(argv[1]);
- vis_y=atoi(argv[2]);
- vir_x=atoi(argv[3]);
- vir_y=atoi(argv[4]);
- bpp=atoi(argv[5]);
- db_flag=atoi(argv[6]);
-
- switch(bpp)
- {
- case 4: gt=GT_4BIT;break;
- case 8: gt=GT_8BIT;break;
- case 15:gt=GT_15BIT;break;
- case 16:gt=GT_16BIT;break;
- case 24:gt=GT_24BIT;break;
- case 32:gt=GT_32BIT;break;
- default:
- printf("%i Bits per Pixel ???\n",bpp);
- exit(1);
- }
- sprintf(text,"%sx%s %i colors, RGB mode, %s",
- argv[1],argv[2],1<<bpp,
- (db_flag) ? "doublebuffer" : "no doublebuffer");
-
- if (ggiInit()<0)
- {
- printf("ggiInit() failed\n");
- exit(1);
- }
-
- if (ggiMesaInit() < 0)
- {
- printf("ggiMesaInit failed\n");
- exit(1);
- }
-
- vis=ggiOpen(NULL);
- if (vis==NULL)
- {
- printf("ggiOpen() failed\n");
- exit(1);
- }
-
- if (ggiSetSimpleMode(vis,vis_x,vis_y,db_flag ? 2 : 1,gt)<0)
- {
- printf("%s: can't set graphmode (%i %i %i %i) %i BPP\n",
- argv[0],vis_x,vis_y,vir_x,vir_y,bpp);
- exit(1);
- }
-
- if (ggiMesaAttach(vis) < 0)
- {
- printf("ggiMesaAttach failed\n");
- exit(1);
- }
- if (ggiMesaExtendVisual(vis, GL_FALSE, GL_FALSE, 16,
- 0, 0, 0, 0, 0, 1) < 0)
- {
- printf ("GGIMesaSetVisual() failed\n");
- exit(1);
- }
-
- ctx = ggiMesaCreateContext(vis);
- if (ctx==NULL)
- {
- printf("GGIMesaCreateContext() failed\n");
- exit(1);
- }
-
- ggiMesaMakeCurrent(ctx, vis);
- ggiGetMode(vis,&mode);
-
- reshape(mode.visible.x,mode.visible.y);
-
- init();
-
- while (!ggiKbhit(vis)) { /*sleep(1);*/ idle(); }
-
- ggiMesaDestroyContext(ctx);
- ggiClose(vis);
-
- printf("%s\n",text);
-
- ggiExit();
- return 0;
-}
diff --git a/progs/ggi/sphere.asc b/progs/ggi/sphere.asc
deleted file mode 100644
index cf7cebf224..0000000000
--- a/progs/ggi/sphere.asc
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diff --git a/progs/ggi/torus.asc b/progs/ggi/torus.asc
deleted file mode 100644
index 605a62baa4..0000000000
--- a/progs/ggi/torus.asc
+++ /dev/null
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diff --git a/progs/ggi/tube.asc b/progs/ggi/tube.asc
deleted file mode 100644
index 0b5dd0d810..0000000000
--- a/progs/ggi/tube.asc
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