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authorBen Skeggs <skeggsb@gmail.com>2008-11-10 15:53:51 +1100
committerBen Skeggs <skeggsb@gmail.com>2008-11-10 15:53:51 +1100
commit32e6be6362e44609d36c2fb20a4c858f57c908fb (patch)
tree4ed99e93ef5f4a8bb51653917c911e04e42f5235 /progs
parent92674bc8889e10e580c630cf85c106fa6eb34d7b (diff)
parent399da3a337932c6074a69ac73e711138271308eb (diff)
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
Diffstat (limited to 'progs')
-rw-r--r--progs/glsl/Makefile8
-rw-r--r--progs/glsl/bump.c3
-rw-r--r--progs/glsl/convolutions.c2
-rw-r--r--progs/glsl/identity.c2
-rw-r--r--progs/glsl/mandelbrot.c2
-rw-r--r--progs/glsl/multitex.frag24
-rw-r--r--progs/glsl/skinning.c280
-rw-r--r--progs/glsl/skinning.frag6
-rw-r--r--progs/glsl/skinning.vert24
-rw-r--r--progs/glsl/toyball.c2
-rw-r--r--progs/trivial/tri-stencil.c13
-rw-r--r--progs/util/shaderutil.c1
-rw-r--r--progs/vp/Makefile6
-rw-r--r--progs/vp/exp.txt9
-rw-r--r--progs/vp/log.txt9
-rw-r--r--progs/vp/vp-tris.c3
-rw-r--r--progs/xdemos/glxgears.c52
-rw-r--r--progs/xdemos/glxswapcontrol.c91
18 files changed, 495 insertions, 42 deletions
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index 04c1d25ed7..c5d62d2370 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -21,6 +21,7 @@ PROGS = \
noise \
points \
pointcoord \
+ skinning \
texdemo1 \
toyball \
twoside \
@@ -148,6 +149,13 @@ pointcoord: pointcoord.o readtex.o shaderutil.o
$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) pointcoord.o readtex.o shaderutil.o $(LIBS) -o $@
+skinning.o: skinning.c readtex.h extfuncs.h shaderutil.h
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) skinning.c
+
+skinning: skinning.o readtex.o shaderutil.o
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) skinning.o readtex.o shaderutil.o $(LIBS) -o $@
+
+
texdemo1.o: texdemo1.c readtex.h extfuncs.h shaderutil.h
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index a2e0916861..b93ab44b5b 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -141,9 +141,6 @@ Redisplay(void)
glPopMatrix();
- glFinish();
- glFlush();
-
CheckError(__LINE__);
glutSwapBuffers();
diff --git a/progs/glsl/convolutions.c b/progs/glsl/convolutions.c
index a25dad5ba9..ac71c68235 100644
--- a/progs/glsl/convolutions.c
+++ b/progs/glsl/convolutions.c
@@ -439,8 +439,6 @@ static void draw()
glPopMatrix();
- glFlush();
-
glutSwapBuffers();
}
diff --git a/progs/glsl/identity.c b/progs/glsl/identity.c
index dce140fc64..37579eb346 100644
--- a/progs/glsl/identity.c
+++ b/progs/glsl/identity.c
@@ -22,7 +22,7 @@ static GLuint fragShader;
static GLuint vertShader;
static GLuint program;
static GLint win = 0;
-static GLboolean anim = GL_TRUE;
+static GLboolean anim = GL_FALSE;
static GLfloat xRot = 0.0f, yRot = 0.0f;
static int w,h;
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c
index e6361b429b..24e1992665 100644
--- a/progs/glsl/mandelbrot.c
+++ b/progs/glsl/mandelbrot.c
@@ -74,8 +74,6 @@ Redisplay(void)
glPopMatrix();
- glFinish();
- glFlush();
glutSwapBuffers();
}
diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag
index a2633ceba7..61ef95f3fe 100644
--- a/progs/glsl/multitex.frag
+++ b/progs/glsl/multitex.frag
@@ -7,9 +7,29 @@
uniform sampler2D tex1;
uniform sampler2D tex2;
-void main()
+vec4 sample(sampler2D t, vec2 coord)
+{
+ return texture2D(t, coord);
+}
+
+void main0()
{
vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
- vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
+ //vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
+ //vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
+ vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
gl_FragColor = mix(t1, t2, t2.w);
}
+
+void main()
+{
+ vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
+ vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
+ gl_FragColor = t1 + t2;
+}
+/*
+ 0: MOV SAMPLER[0].x, SAMPLER[0];
+ 1: MOV TEMP[1], INPUT[4];
+ 2: TEX OUTPUT[0], TEMP[1], texture[0], 2D;
+ 3: END
+*/
diff --git a/progs/glsl/skinning.c b/progs/glsl/skinning.c
new file mode 100644
index 0000000000..8a65d0667c
--- /dev/null
+++ b/progs/glsl/skinning.c
@@ -0,0 +1,280 @@
+/**
+ * Vertex "skinning" example.
+ * The idea is there are multiple modeling matrices applied to every
+ * vertex. Weighting values in [0,1] control the influence of each
+ * matrix on each vertex.
+ *
+ * 4 Nov 2008
+ */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+#include "extfuncs.h"
+#include "shaderutil.h"
+
+
+static char *FragProgFile = "skinning.frag";
+static char *VertProgFile = "skinning.vert";
+
+/* program/shader objects */
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+
+
+static GLint win = 0;
+static GLboolean Anim = GL_TRUE;
+static GLboolean WireFrame = GL_TRUE;
+static GLfloat xRot = 0.0f, yRot = 90.0f, zRot = 0.0f;
+
+#define NUM_MATS 2
+
+static GLfloat Matrices[NUM_MATS][16];
+static GLint uMat0, uMat1;
+static GLint WeightAttr;
+
+
+static void
+Idle(void)
+{
+ yRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.005;
+ glutPostRedisplay();
+}
+
+
+static void
+Cylinder(GLfloat length, GLfloat radius, GLint slices, GLint stacks)
+{
+ float dw = 1.0 / (stacks - 1);
+ float dz = length / stacks;
+ int i, j;
+
+ for (j = 0; j < stacks; j++) {
+ float w0 = j * dw;
+ float z0 = j * dz;
+
+ glBegin(GL_TRIANGLE_STRIP);
+ for (i = 0; i < slices; i++) {
+ float a = (float) i / (slices - 1) * M_PI * 2.0;
+ float x = radius * cos(a);
+ float y = radius * sin(a);
+ glVertexAttrib1f_func(WeightAttr, w0);
+ glNormal3f(x, y, 0.0);
+ glVertex3f(x, y, z0);
+
+ glVertexAttrib1f_func(WeightAttr, w0 + dw);
+ glNormal3f(x, y, 0.0);
+ glVertex3f(x, y, z0 + dz);
+ }
+ glEnd();
+ }
+}
+
+
+/**
+ * Update/animate the two matrices. One rotates, the other scales.
+ */
+static void
+UpdateMatrices(void)
+{
+ GLfloat t = glutGet(GLUT_ELAPSED_TIME) * 0.0025;
+ GLfloat scale = 0.5 * (1.1 + sin(0.5 * t));
+ GLfloat rot = cos(t) * 90.0;
+
+ glPushMatrix();
+ glLoadIdentity();
+ glScalef(1.0, scale, 1.0);
+ glGetFloatv(GL_MODELVIEW_MATRIX, Matrices[0]);
+ glPopMatrix();
+
+ glPushMatrix();
+ glLoadIdentity();
+ glRotatef(rot, 0, 0, 1);
+ glGetFloatv(GL_MODELVIEW_MATRIX, Matrices[1]);
+ glPopMatrix();
+}
+
+
+static void
+Redisplay(void)
+{
+ UpdateMatrices();
+
+ glUniformMatrix4fv_func(uMat0, 1, GL_FALSE, Matrices[0]);
+ glUniformMatrix4fv_func(uMat1, 1, GL_FALSE, Matrices[1]);
+
+ if (WireFrame)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(xRot, 1.0f, 0.0f, 0.0f);
+ glRotatef(yRot, 0.0f, 1.0f, 0.0f);
+ glRotatef(zRot, 0.0f, 0.0f, 1.0f);
+
+ glPushMatrix();
+ glTranslatef(0, 0, -2.5);
+ Cylinder(5.0, 1.0, 10, 20);
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -15.0f);
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader_func(fragShader);
+ glDeleteShader_func(vertShader);
+ glDeleteProgram_func(program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 2.0;
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'w':
+ WireFrame = !WireFrame;
+ break;
+ case 'z':
+ zRot += step;
+ break;
+ case 'Z':
+ zRot -= step;
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 2.0;
+
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case GLUT_KEY_UP:
+ xRot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ xRot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ yRot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+static void
+Init(void)
+{
+ if (!ShadersSupported())
+ exit(1);
+
+ GetExtensionFuncs();
+
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
+ program = LinkShaders(vertShader, fragShader);
+
+ glUseProgram_func(program);
+
+ uMat0 = glGetUniformLocation_func(program, "mat0");
+ uMat1 = glGetUniformLocation_func(program, "mat1");
+
+ WeightAttr = glGetAttribLocation_func(program, "weight");
+
+ assert(glGetError() == 0);
+
+ glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glColor3f(1, 0, 0);
+}
+
+
+static void
+ParseOptions(int argc, char *argv[])
+{
+ int i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fs") == 0) {
+ FragProgFile = argv[i+1];
+ }
+ else if (strcmp(argv[i], "-vs") == 0) {
+ VertProgFile = argv[i+1];
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowSize(500, 500);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Redisplay);
+ ParseOptions(argc, argv);
+ Init();
+ if (Anim)
+ glutIdleFunc(Idle);
+ glutMainLoop();
+ return 0;
+}
+
diff --git a/progs/glsl/skinning.frag b/progs/glsl/skinning.frag
new file mode 100644
index 0000000000..9053755a83
--- /dev/null
+++ b/progs/glsl/skinning.frag
@@ -0,0 +1,6 @@
+// color pass-through
+
+void main()
+{
+ gl_FragColor = gl_Color;
+}
diff --git a/progs/glsl/skinning.vert b/progs/glsl/skinning.vert
new file mode 100644
index 0000000000..28970eee58
--- /dev/null
+++ b/progs/glsl/skinning.vert
@@ -0,0 +1,24 @@
+// Vertex weighting/blendin shader
+// Brian Paul
+// 4 Nov 2008
+
+uniform mat4 mat0, mat1;
+attribute float weight;
+
+void main()
+{
+ // simple diffuse shading
+ // Note that we should really transform the normal vector along with
+ // the postion below... someday.
+ vec3 lightVec = vec3(0, 0, 1);
+ vec3 norm = gl_NormalMatrix * gl_Normal;
+ float dot = 0.2 + max(0.0, dot(norm, lightVec));
+ gl_FrontColor = vec4(dot);
+
+ // compute sum of weighted transformations
+ vec4 pos0 = mat0 * gl_Vertex;
+ vec4 pos1 = mat1 * gl_Vertex;
+ vec4 pos = mix(pos0, pos1, weight);
+
+ gl_Position = gl_ModelViewProjectionMatrix * pos;
+}
diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c
index 2daaedd6df..37ad6bf291 100644
--- a/progs/glsl/toyball.c
+++ b/progs/glsl/toyball.c
@@ -79,8 +79,6 @@ Redisplay(void)
glPopMatrix();
- glFinish();
- glFlush();
glutSwapBuffers();
}
diff --git a/progs/trivial/tri-stencil.c b/progs/trivial/tri-stencil.c
index 5edbef26ce..7686e16aef 100644
--- a/progs/trivial/tri-stencil.c
+++ b/progs/trivial/tri-stencil.c
@@ -49,7 +49,15 @@ static void Key(unsigned char key, int x, int y)
switch (key) {
case 27:
+ printf("Exiting...\n");
exit(1);
+ case 'r':
+ printf("Redisplaying...\n");
+ glutPostRedisplay();
+ break;
+ default:
+ printf("No such key '%c'...\n", key);
+ break;
}
}
@@ -89,7 +97,7 @@ static void Draw(void)
glEnd();
#endif
-#if 0
+#if 1
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
@@ -130,7 +138,8 @@ int main(int argc, char **argv)
exit(1);
}
- glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 300, 300);
type = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH | GLUT_STENCIL;
glutInitDisplayMode(type);
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 4f17dd7efa..745851395a 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -80,6 +80,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
FILE *f = fopen(filename, "r");
if (!f) {
+ fprintf(stderr, "Unable to open shader file %s\n", filename);
return 0;
}
diff --git a/progs/vp/Makefile b/progs/vp/Makefile
index 28d63237a4..41d025c574 100644
--- a/progs/vp/Makefile
+++ b/progs/vp/Makefile
@@ -26,13 +26,13 @@ INCLUDES = -I. -I$(TOP)/include -I../samples
.SUFFIXES: .c
.c:
- $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
diff --git a/progs/vp/exp.txt b/progs/vp/exp.txt
index 601aae7d71..53ce71db96 100644
--- a/progs/vp/exp.txt
+++ b/progs/vp/exp.txt
@@ -1,5 +1,6 @@
-!!VP1.0
-EXP R0, v[COL0].x;
-ADD o[COL0], R0.z, -R0.w;
-MOV o[HPOS], v[OPOS];
+!!ARBvp1.0
+TEMP R0;
+EXP R0, vertex.color.x;
+SUB result.color, R0.z, R0.w;
+MOV result.position, vertex.position;
END
diff --git a/progs/vp/log.txt b/progs/vp/log.txt
index 9b04268433..6b4e94ed0e 100644
--- a/progs/vp/log.txt
+++ b/progs/vp/log.txt
@@ -1,6 +1,7 @@
-!!VP1.0
-ADD R0, v[COL0], v[COL0];
+!!ARBvp1.0
+TEMP R0;
+ADD R0, vertex.color, vertex.color;
ADD R0, R0, R0;
-LOG o[COL0], R0.x;
-MOV o[HPOS], v[OPOS];
+LOG result.color, R0.x;
+MOV result.position, vertex.position;
END
diff --git a/progs/vp/vp-tris.c b/progs/vp/vp-tris.c
index 58014dd48d..e1ddb2e14d 100644
--- a/progs/vp/vp-tris.c
+++ b/progs/vp/vp-tris.c
@@ -5,7 +5,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#include <GL/glut.h>
#ifndef WIN32
#include <unistd.h>
@@ -15,6 +14,8 @@
#include <GL/glext.h>
#endif
+#include <GL/glut.h>
+
#ifdef WIN32
static PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL;
static PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL;
diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c
index c98c3157b5..8db717f1aa 100644
--- a/progs/xdemos/glxgears.c
+++ b/progs/xdemos/glxgears.c
@@ -419,6 +419,52 @@ init(void)
}
+/**
+ * Remove window border/decorations.
+ */
+static void
+no_border( Display *dpy, Window w)
+{
+ static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
+ static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;
+
+ typedef struct
+ {
+ unsigned long flags;
+ unsigned long functions;
+ unsigned long decorations;
+ long inputMode;
+ unsigned long status;
+ } PropMotifWmHints;
+
+ PropMotifWmHints motif_hints;
+ Atom prop, proptype;
+ unsigned long flags = 0;
+
+ /* setup the property */
+ motif_hints.flags = MWM_HINTS_DECORATIONS;
+ motif_hints.decorations = flags;
+
+ /* get the atom for the property */
+ prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
+ if (!prop) {
+ /* something went wrong! */
+ return;
+ }
+
+ /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
+ proptype = prop;
+
+ XChangeProperty( dpy, w, /* display, window */
+ prop, proptype, /* property, type */
+ 32, /* format: 32-bit datums */
+ PropModeReplace, /* mode */
+ (unsigned char *) &motif_hints, /* data */
+ PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */
+ );
+}
+
+
/*
* Create an RGB, double-buffered window.
* Return the window and context handles.
@@ -479,13 +525,15 @@ make_window( Display *dpy, const char *name,
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
/* XXX this is a bad way to get a borderless window! */
- attr.override_redirect = fullscreen;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( dpy, root, x, y, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr );
+ if (fullscreen)
+ no_border(dpy, win);
+
/* set hints and properties */
{
XSizeHints sizehints;
diff --git a/progs/xdemos/glxswapcontrol.c b/progs/xdemos/glxswapcontrol.c
index e429d58ecc..2c51801989 100644
--- a/progs/xdemos/glxswapcontrol.c
+++ b/progs/xdemos/glxswapcontrol.c
@@ -121,7 +121,7 @@ static char ** extension_table = NULL;
static unsigned num_extensions;
static GLboolean use_ztrick = GL_FALSE;
-static GLfloat aspect;
+static GLfloat aspectX = 1.0f, aspectY = 1.0f;
/*
*
@@ -313,13 +313,13 @@ draw(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0, 1.0, -aspect, aspect, 5.0, 60.0);
+ glFrustum(-aspectX, aspectX, -aspectY, aspectY, 5.0, 60.0);
glEnable(GL_LIGHTING);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
+ glTranslatef(0.0, 0.0, -45.0);
}
else {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -356,17 +356,23 @@ draw(void)
static void
reshape(int width, int height)
{
- aspect = (GLfloat) height / (GLfloat) width;
+ if (width > height) {
+ aspectX = (GLfloat) width / (GLfloat) height;
+ aspectY = 1.0;
+ }
+ else {
+ aspectX = 1.0;
+ aspectY = (GLfloat) height / (GLfloat) width;
+ }
-
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0, 1.0, -aspect, aspect, 5.0, 60.0);
+ glFrustum(-aspectX, aspectX, -aspectY, aspectY, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
+ glTranslatef(0.0, 0.0, -45.0);
}
@@ -407,13 +413,59 @@ init(void)
}
+/**
+ * Remove window border/decorations.
+ */
+static void
+no_border( Display *dpy, Window w)
+{
+ static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
+ static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;
+
+ typedef struct
+ {
+ unsigned long flags;
+ unsigned long functions;
+ unsigned long decorations;
+ long inputMode;
+ unsigned long status;
+ } PropMotifWmHints;
+
+ PropMotifWmHints motif_hints;
+ Atom prop, proptype;
+ unsigned long flags = 0;
+
+ /* setup the property */
+ motif_hints.flags = MWM_HINTS_DECORATIONS;
+ motif_hints.decorations = flags;
+
+ /* get the atom for the property */
+ prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
+ if (!prop) {
+ /* something went wrong! */
+ return;
+ }
+
+ /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
+ proptype = prop;
+
+ XChangeProperty( dpy, w, /* display, window */
+ prop, proptype, /* property, type */
+ 32, /* format: 32-bit datums */
+ PropModeReplace, /* mode */
+ (unsigned char *) &motif_hints, /* data */
+ PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */
+ );
+}
+
+
/*
* Create an RGB, double-buffered window.
* Return the window and context handles.
*/
static void
make_window( Display *dpy, const char *name,
- int x, int y, int width, int height,
+ int x, int y, int width, int height, GLboolean fullscreen,
Window *winRet, GLXContext *ctxRet)
{
int attrib[] = { GLX_RGBA,
@@ -434,6 +486,12 @@ make_window( Display *dpy, const char *name,
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
+ if (fullscreen) {
+ x = y = 0;
+ width = DisplayWidth( dpy, scrnum );
+ height = DisplayHeight( dpy, scrnum );
+ }
+
visinfo = glXChooseVisual( dpy, scrnum, attrib );
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
@@ -464,6 +522,9 @@ make_window( Display *dpy, const char *name,
None, (char **)NULL, 0, &sizehints);
}
+ if (fullscreen)
+ no_border(dpy, win);
+
ctx = glXCreateContext( dpy, visinfo, NULL, True );
if (!ctx) {
printf("Error: glXCreateContext failed\n");
@@ -572,7 +633,6 @@ event_loop(Display *dpy, Window win)
* Display the refresh rate of the display using the GLX_OML_sync_control
* extension.
*/
-
static void
show_refresh_rate( Display * dpy )
{
@@ -599,7 +659,6 @@ show_refresh_rate( Display * dpy )
* \param string String of GLX extensions.
* \sa is_extension_supported
*/
-
static void
make_extension_table( const char * string )
{
@@ -679,7 +738,6 @@ make_extension_table( const char * string )
* \return GL_TRUE of the extension is supported, GL_FALSE otherwise.
* \sa make_extension_table
*/
-
static GLboolean
is_extension_supported( const char * ext )
{
@@ -705,11 +763,12 @@ main(int argc, char *argv[])
int swap_interval = 1;
GLboolean do_swap_interval = GL_FALSE;
GLboolean force_get_rate = GL_FALSE;
+ GLboolean fullscreen = GL_FALSE;
GLboolean printInfo = GL_FALSE;
int i;
PFNGLXSWAPINTERVALMESAPROC set_swap_interval = NULL;
PFNGLXGETSWAPINTERVALMESAPROC get_swap_interval = NULL;
-
+ int width = 300, height = 300;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
@@ -731,6 +790,9 @@ main(int argc, char *argv[])
*/
force_get_rate = GL_TRUE;
}
+ else if (strcmp(argv[i], "-fullscreen") == 0) {
+ fullscreen = GL_TRUE;
+ }
else if (strcmp(argv[i], "-ztrick") == 0) {
use_ztrick = GL_TRUE;
}
@@ -743,6 +805,7 @@ main(int argc, char *argv[])
printf(" -info Display GL information\n");
printf(" -swap N Swap no more than once per N vertical refreshes\n");
printf(" -forcegetrate Try to use glXGetMscRateOML function\n");
+ printf(" -fullscreen Full-screen window\n");
return 0;
}
}
@@ -753,7 +816,7 @@ main(int argc, char *argv[])
return -1;
}
- make_window(dpy, "glxgears", 0, 0, 300, 300, &win, &ctx);
+ make_window(dpy, "glxgears", 0, 0, width, height, fullscreen, &win, &ctx);
XMapWindow(dpy, win);
glXMakeCurrent(dpy, win, ctx);
@@ -817,7 +880,7 @@ main(int argc, char *argv[])
/* Set initial projection/viewing transformation.
* same as glxgears.c
*/
- reshape(300, 300);
+ reshape(width, height);
event_loop(dpy, win);