summaryrefslogtreecommitdiff
path: root/scons/msvc_sa.py
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2010-11-11 09:09:38 -0800
committerEric Anholt <eric@anholt.net>2010-12-06 00:14:23 -0800
commit5ba517baa22b05d594b8839ac06fe45b81c1d09f (patch)
tree30bbe2cc87e52b63595ae50732b5afd2568aa6c1 /scons/msvc_sa.py
parent245662f3083795e272fe9ef5d4cbeb6d048cf0e5 (diff)
i965: Nuke brw_wm_glsl.c.
It was only used for gen6 fragment programs (not GLSL shaders) at this point, and it was clearly unsuited to the task -- missing opcodes, corrupted texturing, and assertion failures hit various applications of all sorts. It was easier to patch up the non-glsl for remaining gen6 changes than to make brw_wm_glsl.c complete. Bug #30530
Diffstat (limited to 'scons/msvc_sa.py')
0 files changed, 0 insertions, 0 deletions