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author | Brian Paul <brianp@vmware.com> | 2010-01-15 11:21:16 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-01-15 11:21:16 -0700 |
commit | 2797f2bf57562c95a601a67edca3089641215cc4 (patch) | |
tree | ff273ffd3535b8cd2805b20524054b89687fd020 /scons/wcesdk.py | |
parent | 3b1920a34903dfb753bc2a0461fef204d39846c6 (diff) |
llvmpipe: generate two shader varients, one omits triangle in/out testing
When we know that a 4x4 pixel block is entirely inside of a triangle
use the jit function which omits the in/out test code.
Results in a few percent speedup in many tests.
Diffstat (limited to 'scons/wcesdk.py')
0 files changed, 0 insertions, 0 deletions