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authorJosé Fonseca <jfonseca@vmware.com>2009-06-08 16:27:59 +0100
committerJosé Fonseca <jfonseca@vmware.com>2009-06-08 16:56:41 +0100
commit42678dba941b5a734e6aa03b530653d9c5341a70 (patch)
treebb3d6e683684a1ce1d80a143ef1fb0b0ff804b52 /src/egl/drivers
parent33d63277706aede31559a24c0db76b37609e76ef (diff)
mesa: Allocate tokens from the heap.
The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now.
Diffstat (limited to 'src/egl/drivers')
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