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authorEric Anholt <eric@anholt.net>2010-07-26 17:47:59 -0700
committerEric Anholt <eric@anholt.net>2010-07-26 17:53:27 -0700
commitafe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch)
tree78621707e71154c0b388b0baacffc26432b7e992 /src/egl/main/SConscript
parentd64343f1ae84979bd154475badf11af8a9bfc2eb (diff)
parent5403ca79b225605c79f49866a6497c97da53be3b (diff)
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
Diffstat (limited to 'src/egl/main/SConscript')
-rw-r--r--src/egl/main/SConscript3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/egl/main/SConscript b/src/egl/main/SConscript
index a331c9711e..3d7ae3a8e4 100644
--- a/src/egl/main/SConscript
+++ b/src/egl/main/SConscript
@@ -9,7 +9,7 @@ if env['platform'] != 'winddk':
env = env.Clone()
env.Append(CPPDEFINES = [
- '_EGL_DEFAULT_DISPLAY=\\"gdi\\"',
+ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
'_EGL_DRIVER_SEARCH_DIR=\\"\\"',
'_EGL_OS_WINDOWS',
'KHRONOS_DLL_EXPORTS',
@@ -21,6 +21,7 @@ if env['platform'] != 'winddk':
egl_sources = [
'eglapi.c',
+ 'eglarray.c',
'eglconfig.c',
'eglconfigutil.c',
'eglcontext.c',