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author | Chad Versace <chad.versace@intel.com> | 2011-01-11 18:24:17 -0800 |
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committer | Chad Versace <chad.versace@intel.com> | 2011-01-17 09:41:25 -0800 |
commit | 1eb0f17fa4aa548779cb7d8ffbd86de3523d6796 (patch) | |
tree | 69eaae682db49312aa1e0219a04b10f8ac88b0d9 /src/egl/main/eglcompiler.h | |
parent | 8faaa4a672c1062e486eda2525287715b554342d (diff) |
glsl: Check that 'centroid in' does not occur in vertex shader
The check is performed only in GLSL versions >= 1.30.
From section 4.3.4 of the GLSL 1.30 spec:
"It is an error to use centroid in in a vertex shader."
Fixes Piglit test
spec/glsl-1.30/compiler/storage-qualifiers/vs-centroid-in-01.vert
Diffstat (limited to 'src/egl/main/eglcompiler.h')
0 files changed, 0 insertions, 0 deletions