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author | Brian <brian@i915.localnet.net> | 2008-02-25 14:48:31 -0700 |
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committer | Brian <brian@i915.localnet.net> | 2008-02-25 14:48:31 -0700 |
commit | 846b7fbc6c9cbd57eed01bd04b1da73109935091 (patch) | |
tree | de7753d7264332f8e778896ee49930af67816b22 /src/egl/main/eglconfig.h | |
parent | c037b4d45a551dc7b7dd33950c2e8df60449061c (diff) |
gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords.
We now produce the correct 915 vertex layout regardless of the order in
which fragment shader inputs are declared.
Diffstat (limited to 'src/egl/main/eglconfig.h')
0 files changed, 0 insertions, 0 deletions