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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-02-21 02:26:25 +0100 |
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committer | Younes Manton <younes.m@gmail.com> | 2010-03-15 00:03:02 -0400 |
commit | d9e396ce4a124529fa92ad967f2b3ff72534079b (patch) | |
tree | 4e5602992044650eb47450c9e3b296b377cb336b /src/egl/main/eglcurrent.h | |
parent | cd0d03adab65a9586e0c5d60e9ee487677914f3b (diff) |
nv30, nv40: non-trivially partially unify nv[34]0_shader.h
shader.h is similar, except for the following differences:
1. The instruction sets are not exactly the same, but mostly similar
2. Vertex program fields are in different bit positions
This patch unifies all parts of nv[34]0_shader.h except the vertex
program fields.
Vertex opcodes are also changed so that the constant names includes
SCA if it is a scalar opcode and VEC if it is a vector opcode.
Diffstat (limited to 'src/egl/main/eglcurrent.h')
0 files changed, 0 insertions, 0 deletions