diff options
author | José Fonseca <jfonseca@vmware.com> | 2010-01-08 15:42:57 +0000 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2010-01-08 15:42:57 +0000 |
commit | 080c40ab32b2abd6d8381b4a0cc143d36a1652b2 (patch) | |
tree | e173767ebc5a82d81b9fc086449d915e29348976 /src/gallium/auxiliary/cso_cache/cso_context.c | |
parent | 9cdf6f025b2ed55cfb13dd09f870f01d0c7947d3 (diff) | |
parent | a1de400e8de06a80ab140bb0fa950e990607572d (diff) |
Merge remote branch 'origin/master' into lp-binning
Conflicts:
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_bld_arit.c
src/gallium/drivers/llvmpipe/lp_bld_flow.c
src/gallium/drivers/llvmpipe/lp_bld_interp.c
src/gallium/drivers/llvmpipe/lp_clear.c
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_draw_arrays.c
src/gallium/drivers/llvmpipe/lp_jit.c
src/gallium/drivers/llvmpipe/lp_jit.h
src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_state.h
src/gallium/drivers/llvmpipe/lp_state_blend.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tex_cache.h
src/gallium/drivers/llvmpipe/lp_tex_sample.h
src/gallium/drivers/llvmpipe/lp_tile_cache.c
Diffstat (limited to 'src/gallium/auxiliary/cso_cache/cso_context.c')
-rw-r--r-- | src/gallium/auxiliary/cso_cache/cso_context.c | 212 |
1 files changed, 206 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 4f13b3e2ba..2b16332e14 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -42,6 +42,7 @@ #include "cso_cache/cso_context.h" #include "cso_cache/cso_cache.h" #include "cso_cache/cso_hash.h" +#include "cso_context.h" struct cso_context { struct pipe_context *pipe; @@ -50,28 +51,43 @@ struct cso_context { struct { void *samplers[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; + + void *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + unsigned nr_vertex_samplers; } hw; void *samplers[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; + void *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + unsigned nr_vertex_samplers; + unsigned nr_samplers_saved; void *samplers_saved[PIPE_MAX_SAMPLERS]; + unsigned nr_vertex_samplers_saved; + void *vertex_samplers_saved[PIPE_MAX_VERTEX_SAMPLERS]; + struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; uint nr_textures; + struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS]; + uint nr_vertex_textures; + uint nr_textures_saved; struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS]; + uint nr_vertex_textures_saved; + struct pipe_texture *vertex_textures_saved[PIPE_MAX_SAMPLERS]; + /** Current and saved state. * The saved state is used as a 1-deep stack. */ void *blend, *blend_saved; void *depth_stencil, *depth_stencil_saved; void *rasterizer, *rasterizer_saved; - void *fragment_shader, *fragment_shader_saved; - void *vertex_shader, *vertex_shader_saved; + void *fragment_shader, *fragment_shader_saved, *geometry_shader; + void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved; struct pipe_framebuffer_state fb, fb_saved; struct pipe_viewport_state vp, vp_saved; @@ -244,7 +260,9 @@ void cso_release_all( struct cso_context *ctx ) if (ctx->pipe) { ctx->pipe->bind_blend_state( ctx->pipe, NULL ); ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL ); - ctx->pipe->bind_sampler_states( ctx->pipe, 0, NULL ); + ctx->pipe->bind_fragment_sampler_states( ctx->pipe, 0, NULL ); + if (ctx->pipe->bind_vertex_sampler_states) + ctx->pipe->bind_vertex_sampler_states(ctx->pipe, 0, NULL); ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL ); ctx->pipe->bind_fs_state( ctx->pipe, NULL ); ctx->pipe->bind_vs_state( ctx->pipe, NULL ); @@ -255,6 +273,11 @@ void cso_release_all( struct cso_context *ctx ) pipe_texture_reference(&ctx->textures_saved[i], NULL); } + for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + pipe_texture_reference(&ctx->vertex_textures_saved[i], NULL); + } + free_framebuffer_state(&ctx->fb); free_framebuffer_state(&ctx->fb_saved); @@ -378,6 +401,46 @@ enum pipe_error cso_single_sampler(struct cso_context *ctx, return PIPE_OK; } +enum pipe_error +cso_single_vertex_sampler(struct cso_context *ctx, + unsigned idx, + const struct pipe_sampler_state *templ) +{ + void *handle = NULL; + + if (templ != NULL) { + unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_sampler_state)); + struct cso_hash_iter iter = cso_find_state_template(ctx->cache, + hash_key, CSO_SAMPLER, + (void*)templ); + + if (cso_hash_iter_is_null(iter)) { + struct cso_sampler *cso = MALLOC(sizeof(struct cso_sampler)); + if (!cso) + return PIPE_ERROR_OUT_OF_MEMORY; + + memcpy(&cso->state, templ, sizeof(*templ)); + cso->data = ctx->pipe->create_sampler_state(ctx->pipe, &cso->state); + cso->delete_state = (cso_state_callback)ctx->pipe->delete_sampler_state; + cso->context = ctx->pipe; + + iter = cso_insert_state(ctx->cache, hash_key, CSO_SAMPLER, cso); + if (cso_hash_iter_is_null(iter)) { + FREE(cso); + return PIPE_ERROR_OUT_OF_MEMORY; + } + + handle = cso->data; + } + else { + handle = ((struct cso_sampler *)cso_hash_iter_data(iter))->data; + } + } + + ctx->vertex_samplers[idx] = handle; + return PIPE_OK; +} + void cso_single_sampler_done( struct cso_context *ctx ) { unsigned i; @@ -398,7 +461,36 @@ void cso_single_sampler_done( struct cso_context *ctx ) memcpy(ctx->hw.samplers, ctx->samplers, ctx->nr_samplers * sizeof(void *)); ctx->hw.nr_samplers = ctx->nr_samplers; - ctx->pipe->bind_sampler_states(ctx->pipe, ctx->nr_samplers, ctx->samplers); + ctx->pipe->bind_fragment_sampler_states(ctx->pipe, ctx->nr_samplers, ctx->samplers); + } +} + +void +cso_single_vertex_sampler_done(struct cso_context *ctx) +{ + unsigned i; + + /* find highest non-null sampler */ + for (i = PIPE_MAX_VERTEX_SAMPLERS; i > 0; i--) { + if (ctx->vertex_samplers[i - 1] != NULL) + break; + } + + ctx->nr_vertex_samplers = i; + + if (ctx->hw.nr_vertex_samplers != ctx->nr_vertex_samplers || + memcmp(ctx->hw.vertex_samplers, + ctx->vertex_samplers, + ctx->nr_vertex_samplers * sizeof(void *)) != 0) + { + memcpy(ctx->hw.vertex_samplers, + ctx->vertex_samplers, + ctx->nr_vertex_samplers * sizeof(void *)); + ctx->hw.nr_vertex_samplers = ctx->nr_vertex_samplers; + + ctx->pipe->bind_vertex_sampler_states(ctx->pipe, + ctx->nr_vertex_samplers, + ctx->vertex_samplers); } } @@ -447,6 +539,21 @@ void cso_restore_samplers(struct cso_context *ctx) cso_single_sampler_done( ctx ); } +void +cso_save_vertex_samplers(struct cso_context *ctx) +{ + ctx->nr_vertex_samplers_saved = ctx->nr_vertex_samplers; + memcpy(ctx->vertex_samplers_saved, ctx->vertex_samplers, sizeof(ctx->vertex_samplers)); +} + +void +cso_restore_vertex_samplers(struct cso_context *ctx) +{ + ctx->nr_vertex_samplers = ctx->nr_vertex_samplers_saved; + memcpy(ctx->vertex_samplers, ctx->vertex_samplers_saved, sizeof(ctx->vertex_samplers)); + cso_single_vertex_sampler_done(ctx); +} + enum pipe_error cso_set_sampler_textures( struct cso_context *ctx, uint count, @@ -461,7 +568,7 @@ enum pipe_error cso_set_sampler_textures( struct cso_context *ctx, for ( ; i < PIPE_MAX_SAMPLERS; i++) pipe_texture_reference(&ctx->textures[i], NULL); - ctx->pipe->set_sampler_textures(ctx->pipe, count, textures); + ctx->pipe->set_fragment_sampler_textures(ctx->pipe, count, textures); return PIPE_OK; } @@ -491,13 +598,71 @@ void cso_restore_sampler_textures( struct cso_context *ctx ) for ( ; i < PIPE_MAX_SAMPLERS; i++) pipe_texture_reference(&ctx->textures[i], NULL); - ctx->pipe->set_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures); + ctx->pipe->set_fragment_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures); ctx->nr_textures_saved = 0; } +enum pipe_error +cso_set_vertex_sampler_textures(struct cso_context *ctx, + uint count, + struct pipe_texture **textures) +{ + uint i; + + ctx->nr_vertex_textures = count; + + for (i = 0; i < count; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], textures[i]); + } + for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + } + + ctx->pipe->set_vertex_sampler_textures(ctx->pipe, count, textures); + + return PIPE_OK; +} + +void +cso_save_vertex_sampler_textures(struct cso_context *ctx) +{ + uint i; + + ctx->nr_vertex_textures_saved = ctx->nr_vertex_textures; + for (i = 0; i < ctx->nr_vertex_textures; i++) { + assert(!ctx->vertex_textures_saved[i]); + pipe_texture_reference(&ctx->vertex_textures_saved[i], ctx->vertex_textures[i]); + } +} + +void +cso_restore_vertex_sampler_textures(struct cso_context *ctx) +{ + uint i; + + ctx->nr_vertex_textures = ctx->nr_vertex_textures_saved; + + for (i = 0; i < ctx->nr_vertex_textures; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + ctx->vertex_textures[i] = ctx->vertex_textures_saved[i]; + ctx->vertex_textures_saved[i] = NULL; + } + for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + pipe_texture_reference(&ctx->vertex_textures[i], NULL); + } + + ctx->pipe->set_vertex_sampler_textures(ctx->pipe, + ctx->nr_vertex_textures, + ctx->vertex_textures); + + ctx->nr_vertex_textures_saved = 0; +} + + + enum pipe_error cso_set_depth_stencil_alpha(struct cso_context *ctx, const struct pipe_depth_stencil_alpha_state *templ) { @@ -863,3 +1028,38 @@ enum pipe_error cso_set_blend_color(struct cso_context *ctx, } return PIPE_OK; } + +enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, + void *handle) +{ + if (ctx->geometry_shader != handle) { + ctx->geometry_shader = handle; + ctx->pipe->bind_gs_state(ctx->pipe, handle); + } + return PIPE_OK; +} + +void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) +{ + if (handle == ctx->geometry_shader) { + /* unbind before deleting */ + ctx->pipe->bind_gs_state(ctx->pipe, NULL); + ctx->geometry_shader = NULL; + } + ctx->pipe->delete_gs_state(ctx->pipe, handle); +} + +void cso_save_geometry_shader(struct cso_context *ctx) +{ + assert(!ctx->geometry_shader_saved); + ctx->geometry_shader_saved = ctx->geometry_shader; +} + +void cso_restore_geometry_shader(struct cso_context *ctx) +{ + if (ctx->geometry_shader_saved != ctx->geometry_shader) { + ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); + ctx->geometry_shader = ctx->geometry_shader_saved; + } + ctx->geometry_shader_saved = NULL; +} |