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authorZack Rusin <zackr@vmware.com>2009-12-24 13:08:36 -0500
committerZack Rusin <zackr@vmware.com>2009-12-25 05:52:20 -0500
commitfb0a9aa5e0476d8ca332753f52a9e56f9cfa8dfa (patch)
treefe3335d8896265da82fb8189b56e4d406f29906f /src/gallium/auxiliary/draw/draw_gs.c
parentb0bc582db761ea3f47580dd2908a227987177dc2 (diff)
gallium: remove TGSI_SEMANTIC_VERTICES
it's a leftover from an early version of geometry shading support. geometry shaders now encode the primitive size in the PROPERTY token and don't need special input with their size.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 3edfb6410d..5db2e75542 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -188,12 +188,12 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
/*debug_printf("Slot = %d (semantic = %d)\n", slot,
shader->info.input_semantic_name[slot]);*/
if (shader->info.input_semantic_name[slot] ==
- TGSI_SEMANTIC_VERTICES) {
+ TGSI_SEMANTIC_PRIMID) {
for (j = 0; j < num_primitives; ++j) {
- machine->Inputs[idx].xyzw[0].f[j] = (float)num_vertices;
- machine->Inputs[idx].xyzw[1].f[j] = (float)num_vertices;
- machine->Inputs[idx].xyzw[2].f[j] = (float)num_vertices;
- machine->Inputs[idx].xyzw[3].f[j] = (float)num_vertices;
+ machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j;
+ machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j;
+ machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j;
+ machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j;
}
++idx;
} else {
@@ -296,8 +296,7 @@ void draw_geometry_shader_run(struct draw_geometry_shader *shader,
machine->Consts = constants;
for (i = 0; i < shader->info.num_inputs; ++i) {
- if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_VERTICES &&
- shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
+ if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
++inputs_from_vs;
}